LV. 41
GP 4k

Rimworld 1.1.2654 更新情報

樓主 Raines cilff920318
超大量渣翻+機翻



This is a follow-on update to last week's major content additions with some refinements and fixes.

This update should be fully compatible with all savegames and mods. If you want to continue on an old version for any reason, they're available using Steam's betas feature.

Since Royalty content is less mature (3 months vs 6 years), most of these refinements are focused on it, but there are things for the base game as well.

Thanks to everyone who helped test!

主要針對1.1.2647的更新進行改進與修復
所以當現有存檔跟MOD是完全兼容的喔



Improvements
修正

- You can now configure a desired psyfocus level on your psycasters and they will meditate enough to maintain it, without needing to use the schedule.
現在,你可以對小人精神精神能量的設定,如果未滿N%時就會自行前往地點進行冥想,而不用設置特定時段來維持精神能量
避免一直跑去交誼廳冥想

- Reworked how destroyed buildings generate slag so small buildings don't generate giant slag blooms; they'll leave steel behind instead.
修改建築物毀損的產物
小型建築物(鐵製)不會再掉出一堆金屬碎片,而是直觀的改為鋼鐵

- Implemented toggle for anima trees that toggles whether building ghosts are showing connections to meditation foci or not.
新增了切換動畫功能
該功能可設定生靈樹、冥想神殿是否與小人確實產生精神連結
(不確定翻譯)

- All Empire pawns have at least the title of Freeholder.
帝國派小人會自帶Freeholder稱號

- Player-created names update.
自創小人名稱介面改善



Training and feedback
教程的新提示

- Implemented warning message for pawns with psychically dull or deaf traits when becoming a royal or trying to gain a psylink by anima tree.
當小人具有心靈遲鈍(心靈敏銳度-50%)、心靈障蔽(心靈敏銳度-100%)
如果小人透過成為貴族或生靈樹獲得精神能力,將會出現提示
(大意就是會跳一個提示,說心靈敏感遲鈍特性會弱化精神能力學習與發揮)

- Rename difficulty: "The price of survival is blood" to "Blood and dust".
難度名稱修改
"The price of survival is blood(殺戮是生存的代價)"→"Blood and dust(犧牲、生命、殺戮、混亂、死亡、歸根)".
超大量的我流自翻

- Rename esquire to acolyte. Adjust some title descriptions.
對男性貴族用詞修正

- Added warning message when designating an anima tree for cutting.
要砍生靈樹時,會跳出警告

- Clarify undignified thronerooms reason text.
修正謁見廳的文本,使得玩家能夠有依據來改善謁見廳

- Anima tree now sends a letter when enough anima grass is available for linking.
當生靈樹附近的生靈草多到足夠使小人獲得精神連結時,會跳出提示

- We now prompt the user to confirm using a psytrainer if the pawn's psylink level is too low to use the psycast.
現在,小人要使用神經連結裝置學比較高等的精神技能時,會跳出視窗再次確認

- Add "Meditation desired psyfocus" learning helper lesson.
- Add "Meditation schedule" learning helper lesson.
增加「冥想與精神能量」「設置冥想時間表」的教學

- Show base and max value for MeditationFocusStrength stats with offsets.
顯示冥想區域的基礎值、最大值等數據資料
(不確定翻譯)

- Improved organization of drug stats listing.
改善娛樂性藥品資訊顯示方式

- Various text adjustments.
文本微調



Tuning
調整

- Increase rewards per points for quests game-wide.
任務獎勵提升
(不確定翻譯)

- Reduce the threat points for fights generated off the home map, and increase bandit camp quest rewards.
發生需要在據點進行戰鬥時,敵方規模將會縮小;同時,摧毀營地類的任務獎勵將會提升

- Double the rate of nuzzling by animals to buff mood-oriented pets.
動物的撒嬌率變成兩倍
但是我還是不會養貓

- Extend the thought for when you buried someone in a sarcophagus.
不確定意思,需要專家幫忙
1.冥想點的增益
2.「好好安葬」的BUFF延長

- Reduce monument sizes about 15%.
紀念碑大小-15%
應該是指紀念碑任務

- Reduce psyfocus decay rates 0.5% at each level.
降低精神能力衰減率0.5%

- Increase psyfocus gain of wall from 11 to 22.
- Increase psyfocus gain range of grave from 4~20 to 6~26.
- Increase psyfocus gain range of sarcophagus from 8~24 to 10~30.
- Increase psyfocus gain of animus stone from 25 to 34.
- Increase psyfocus gain of sculptures by 2, up to a max of 28 at legendary quality.
- Increase psyfocus gain of small nature shrine from 15 to 22.
- Increase psyfocus gain of large nature shrine from 22 to 30.
- Remove psylink neuroformer from traders (but most still buy it).
冥想上修上個版本才上修一次
商人不會再賣精神連接裝置了,但他們還是會收購

- Reduce nature shrine build times by 40%.
冥想神廟建造時間-40%

- Reduced yayo new addiction chance from 10% to 1%, and removed the min tolerance to addict.
- Reduce flake new addition chance from 20% to 5%. Reduce flake tolerance gain from 4.5% to 4% (matches yayo).
Y他命現在從10%成癮改為1%,並移除成癮者的藥物耐受性
為了配合Y他命,薄片成癮率由20改為5%、耐受性由4.5改為4

- Increase toxic fallout earliestDay from 20 to 60. Reduce base chance from 0.14 to 0.12. Increase volcanic winter earliest day from 30 to 60.
遊戲初期20→60天不會出現輻射塵/毒霧霾,且事件發生率由0.14%→0.12%
遊戲初期30→60天不會火山冬天

- Reduce anima tree regrowth check cycle from 40 days to 30 days.
生靈樹重生日期40→30天

- Ship chunks now leave a component if killed, even if not deconstructed.
船的部件被破壞會成為單獨物件了,而不是成為材料

- Reduce blood rot severity per day gain from 60% to 40%.
血腐症弱化

- Reduce chance for diseases in caravans by 4x.
商隊患病的機率會變成1/4倍

- Min market value for neuroformer quest rewards reduced from 720 to 600. Neuroformer market value increased from 1200 to 2600.
任務獎勵中,neuroformer(精神連結裝置)的價值720→600
                    但是,市價1200→2600

- Reduced the selection weight of hostile factions as quest askers to 15%.
敵對派系的任務出現機率降低為15%

- Disabled paralysis in hospitality quests.
不確定甚麼意思
可能是指招待任務的貴族會跟一坨爛泥一樣

- Anima grass glows less brightly.
生靈草不再那麼亮了

- Various internal tunings in quests.
任務系統內部微調



Technical
技術性

- Moved Abasia and BloodRot to Royalty XML files.
- Rename CompWarnInBuildingRadius -> ToggleDrawAffectedMeditationFoci.



Fixes
修正


- Fix: Psyfocus meditation effect shown for psychically deaf pawns.
心靈障壁的小人會吃到冥想增幅效果

- Fix: Wake-up meditation focus gain is overtuned, should be 20% not 40%. Also it needs to be expressed in the right format of % per day.
醒神劑冥想增益錯誤的由20→40%

- Fix: Lodgers with blood rot and abasia spawn with equipment that immediately gets dropped.
血腐症跟癱瘓症患者,倒地會噴裝

- Fix: Tree sowing research project lists anima tree as hyperlink.
植樹研究,錯誤的出現了生靈樹的超連結

- Fix: Incorrect pluralisation in goodwill letter text and removed reference to asker in success/failure letter to match quest text.
文本修正

- Fix: Item stash quest uses asker's short name instead of full name.
「貴重收藏」的通知者不是顯示全名

- Fix: Typo in deserter quest description.
錯字修正

- Fix: Unstable power cell can be rotated.
不穩定的電池可以旋轉的錯誤

- Fix: Accidentally referencing MeditationFocusStrength directly in StatWorker_PossibleCompOffsets.
不小心引用錯誤的文檔了QQ




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