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【情報】Hotfix 18.6.3 天農有火箭背包了! 新外觀 (翻譯中)

樓主 阿哩咧#Blaze scdecrot


Steam 客戶端額外加上:

新的Tennogen 外觀,現在可以透過遊戲中的Steam Workshop 按鈕近到市場購買。
要開啟市場必須透過Steam來跑外Warframe 才有用:

JATTUK MANTLE - 一個 Mantle (G老 Syandana用詞) 給你的戰甲使用, Master Noob設計。
NSARU SYANDANA - 新披風,一樣上MN設計的。
AQUIROS SYANDANA - 新披風,由led2012設計。
MAG ORBIT HELMET + DIPOLE SKIN - 一個Mag套餐(頭+身體),由drawingyourdreams 設計
CHROMA KAIJU HELMET - 龍戰甲新頭,由[k a z]設計。 (Kaiju是日文怪物的英文音譯)
CHROMA TARRASQUE HELMET - 龍戰甲新頭,由artarrwen設計。
MALTZUR OCULUS LISET SKIN - 給Lisset 標準飛船的外觀,由Cobalt設計。
ZEPHYR HAGOROMO SKIN - 風/鳥女新外觀,由Hitsu San設計。
ZEPHYR MONSOON HELMET - 同上,由artarrwen設計。
ZEPHYR SKEIRON SKIN -同上,由novadragon01 設計。





NOVA CYGNI SKIN - Nova 特殊外觀,由Arsenal設計。
EXCALIBUR SENTIENT SLAYER SKIN - 神箭獨特外觀,由 CommanderApocalypse設計。
NEKROS LAZARUS HELMET - 特殊死神外觀,由 [k a z]設計。
MESA FALCON HELMET -槍女特殊外觀,由prosetisen設計。
 


新玩具: 蓮花搖頭娃娃- 一個晃頭晃腦的蓮花娃娃
 


PVP 改變:
  • 擴增 Dex Sybaris 在PVP場的彈藥量。
  • 修正 刺蓮花 Azima 在PVP場的彈藥量。
  • 修正 Vaykor Marelok 在PVP場的傷害。
  • 被異融 Cernos 毒箭叉到的玩家只會一次吃一根。

 
Bursa 金流恐鳥改變/修正:

  • 降低恐鳥轉速,以方便玩家繞背。
  • 修正恐鳥無視警報狀態直接出生問題。
  • 恐鳥武器傷害降低。
  • 恐鳥血量/護甲被降低。
  • 恐鳥正面傷害減免被降低。

^^^潮爽的!!!




改變:
先前我們希望把破碎戰爭的把柄跟刀刃放在掉落物內,以方便玩家同時保有戰爭/破碎戰爭
很遺憾地,我們沒有把上述兩個物品卻融入敵人掉落物內。這次HF已經正確放上去WF內的掉落格式了,以下是我們修正非意圖性錯誤。
  • 戰爭的把柄/刀刃,現在由Conculysts 掉落。 (就是會屬性免疫那些王XX)
  • Dex 周年慶武器現在可以套用他們的基本版本了。 (可以套用Sybaris 特殊Steam外觀了!)
  • 玩家現在可以重複玩已完成的突擊任務,但只會拿到任務內獎勵,例如:經驗值,掉落物,掃描次數等等。 這代表玩家法再次拿取每日突擊完成後的額外獎勵
  • 稍微修正第二夢動畫的時間點。
  • 武器經驗值在新手教學任務被取消了。
  • 自動選取表情符號,現在改成 ":" 後的兩個字被輸入後才會自動選取。
  • 精進月球間諜任務的地圖產生。
  • 玩家現在可以手動關掉對話,請按空白/enter/esc。 (可以讓Ordis 閉嘴了?)
  • 玩家現在可以在進行Sands of Inaros 任務時,看骨灰罈(聖器)更清楚了。 (拉更進?)
  • 修正Chesa 狗狗的拾荒/撿回能力,減少尻爆罐子跟檢取中間的時間間隔。(現在才調?)

 
修正  (等等回來繼續補完)
  • 修正黏牆音效被全場對有聽到,無論方位在哪。
  • 修正當殺死NPC並在消除NPC屍體時的特效,遊戲當掉問題。
  • 修正客戶端在殲滅任務敵人尚未清除時出現終點標示。
  • 修正異融Cernos 沒有正確傷害毒女胞子,防止他們被正確擴散。
  • 修正原配色,異融弓,顏色FX顯示藍而非黃。
  • 修正青蛙女使用導引在異融弓上時,視覺效果FX在幾秒後才出現。
  • 修正 Dex Sybaris 能量顏色採取玩家的副武器,而非玩家選定。
  • Fixed a crash that would occur when randomizing Equinox’s appearance.
  • 修正玩家在隨機EQ(黑白人)外觀時,會產生的當機。
  • 修正復活畫面跟EOM (任務結束)獎勵畫面相疊。
  • Fixed the channeling cost stat displaying as 0 on all weapons.
  • Fixed an issue causing dagger weapons to endlessly loop its equip animation.
  • Fixed some elemental environment FX not properly generating when players spawn into a Mission.
  • Fixed some badges displaying too brightly.
  • Fixed an extra head floating just offscreen in the Trinity Deluxe skin diorama.  Did you see it?  That’s alright, it saw you.
  • Fixed Inaros’ Sandstorm visual FX covering too large an area when ranged Mods are equipped.
  • Fixed Ivara permanently receiving a ‘Power in Use’ error after having her Artemis Bow stolen by a Drahk Master as per: https://forums.warframe.com/topic/626121-ivara-loses-all-combat-ability-if-you-cast-artemis-bow-while-disarmed-by-a-drahk-master/
  • Fixed visual FX on the Amphis that shone too brightly.
  • Fixed Baro Ki’Teer not properly displaying if players already own a noggle purchased from his inventory.
  • Fixed an issue that prevented players from completing the Second Dream’s shield-draining puzzle with Inaros.
  • Fixed the Staticor sitting improperly in the Arsenal equipment preview.
  • Fixed the holster position of the Staticor and thrown sidearms for Nekros and Limbo.
  • Fixed the Ninkondi opening and closing in an unusual way when equipped with an attachment in the Arsenal.
  • Fixed an issue causing some Challenges to be tracked during tutorial Missions.
  • Fixed multiple script errors that would occur after a Sentient loses an arm.
  • Fixed a low health warning appearing in Archwing Missions when switching into Archwing mid-Mission.
  • Fixed long names overlapping descriptions in the Dojo object selection menu.
  • Fixed an issue causing the Stug’s alt-fire to continually repeat the Stug’s firing audio FX.
  • Fixed a script error that would occur on the Orokin Moon tileset due to terrain crash visual FX.
  • Fixed Loki’s Decoy spawning with no head, weapon or customization when spawning in the Dojo’s dueling room.
  • Fixed an error causing Inaros to get stuck when devouring friendly targets affected by the Radiation proc.
  • Fixed the spinning fan in Grineer Galleon tilesets becoming stuck if a player turns their attention away from it.
  • Fixed an issue causing heavy axe weapons to prevent the preview of weapon skins.
  • Fixed Inaros’ Scarab Swarm being usable on corpses.
  • Fixed an issue in the Sands of Inaros Quest that could cause menus to freeze after seeing the in-Mission Sacred Vessel diorama.  
  • Fixed Inaros’ Scarab Swarm not having consistent targeting when moving the camera while aiming.
  • Fixed a script error that would occur in the UI for Survival Missions.
  • Fixed the Tennogen icon floating slightly out of place off screen.
  • Fixed several overlapping textures and holes in Inaros’ tomb in the Sands of Inaros Quest Mission.
  • Fixed an error causing Clients to remain on a black screen when attempting to load into The Second Dream’s Save the Reservoir Mission.
  • Fixed Ivara’s arrow texture showing as black.
  • Fixed the Simulor not properly applying multi-shot upgrades when used by a Client.
  • Fixed Hydroid’s Undertow sometimes displaying a miniature Hydroid when used in Conclave.
  • Fixed Hydroid’s Undertow leaving a hitbox in the center of the puddle when used in Conclave.
  • Fixed an issue where a client killing someone with an explosion in PvP would permanently break the Kill Feed announcements.
  • Fixed an issue in Capture the Cephalon causing the Cephalon to move improperly for clients.
  • Fixed Inaros’s Sandstorm visual FX lingering after death in Conclave.
  • Fixed various localization issues.


板務人員: