Update 14: The Mad Cephalon
Tenno,為了幫助我們解決這最具野心的更新中的糾結,請看以下的連結來幫助簡化問題分類與修正外觀:https://forums.warfr...sue-threads-psa
我們會努力盡可能人性化的解決這些冒出來的問題。需要完整的Prime掉落表?看看我們U14的物品表:https://forums.warfr...eatures-primer/ (連結不可用?)
新的使用者經歷2.0!
- 任何現存帳號至少達到1等的玩家在登入後有兩個選項可選:玩序章或跳過序章模式。兩個選項都允許玩家進入U14的新外觀,為了那些讓想體驗新手經歷的玩家可以不用啟用一個全新的帳號,我們才這麼設計。任何新創的帳號或是等級為0的帳號將不會有這些選項來跳過序章模式。
- 我們的玩家常常回報我們,學習WF的必需品難度太高了!WF的U14帶來全新的教學與全新的玩家體驗,減少我們舊的系統被回報的許多問題。繼續讀下去來知道新的系統如何運作!
- 新的使用者經歷2.0包含全新的教學任務與要求,來介紹WF的故事,並以更印象深刻的方式來學習遊戲控制。
- 新的使用者經歷2.0要求包含逐步公開啟用的遊戲系統與選單,讓玩家可以藉由完成任務來學習更多遊戲內容,避免被鑄造廠/軍械庫/市場/MOD等內容淹沒。這些內容在達成要求後會逐個解鎖。
- 進程配對與大廳構造已經有功能上的改進,來讓一行人能在一起。
- 如果玩家第一次玩某個任務,避免玩家自動配對進已經在進行中的任務。
- 神劍,磁女與福特現在作為新手的第一隻戰甲選擇。
- 玩家在教學模式中會拿到新增的初心者MOD,所以他們可以選擇有幫助的MOD來裝配。
要求系統
- WF現在有要求系統!新的使用者經歷2.0會宣揚VOR的獎勵來作為首次露面的要求!其技術的基礎是給相連的任務與我們創造要求用的。
- 最新的戰甲,Mirage,可以藉由要求系統製造出來!
- 庫巴與基因工廠,用來產生生物樣本,也可以藉由要求系統中製造出來!
玩家的母船
- 玩家的母船來了!登上玩家自己的私人太空船,Liset(玩家的太空船名),來探索這引人入勝且重新設計的太空!
- 重介紹:Ordis!Liset的Cephalon-聲音與指引!這個新的角色存在於Liset的預設作業系統中,在被放置play幾百年後終於恢復機能,並且準備好為Tenno服務了!
- Liset提供對於所有主要系統,選單,與上下文中提到你的船上的構成要素的入口。這些都會經由Vor的獎勵要求被解鎖!如果你是選擇省略序章的老玩家,則它們都能直接執行運作。
- 玩家的母船有新的故事性的玩家界面與選單,可以執行"快速進入"。
故事性界面:
- 按下ESC按鈕/控制器上的Start現在會從你的手心叫出故事性的界面。在任務中使用可以叫出一般的ESC選單選項。
- 在任務中按下ESC按鈕/控制器上的Start現在會讓你看到"當前任務進度",顯示出所有拾獲物與當前任務的細節。
- 在道場中使用這個ESC選單可以更簡單地進入裝飾放置與編輯,來代替每次都要走到操控檯操作。
- 新的任務結束畫面!這個新的畫面會顯示所有細節!它的最小化外觀將會依照回報延展並以Liset的形式呈現。
基因工廠 & 庫巴
- Fetch the Kubrow Quest by slaying the mechanical four-legged pest!
- The Kubrow were once pets of the Orokin, and the domesticated Kubrow can be yours through the research that you can carry out on your Player Ship on the Genetic Foundry!
- New Quest for unlocking the Genetic Foundry to be used for breeding biological specimens!
- Different Kubrow personality types have different combat and non-combat abilities!
- Make your Kubrow more combat effective by caring for it and equipping powerful link mods.
- Create genetic imprints of your Kubrow that you can trade with friends and combine to create your perfect pet. Each Adult Kubrow can create up to 2 imprints!
- Kubrow Mods: Find 16 new mods for your Kubrow from Feral Kubrow drops!
- Caring for your Kubrow involves regular interaction to make sure it’s happy! Going away for a while? Kubrows are capable of undergoing long periods of time in Stasis, so feel free to send your Kubrow to Stasis while you’re away!
新戰甲:Mirage!
- Mirage,一名幻覺大師,Mirage以壯觀的風格與能量來混亂敵人。
- 如果你在悉求Mirage,你可以藉由要求系統來獲得。 To her powers of illusion we can attest. Within a vault, the requirements lie, as part of a dark and corrupted infested sky.
被感染的區域:鬩神星!
- 在U14中,感染者又取回了部分的鬩神星!
- 在鬩神星區域可進行的任務模式包含:蜂巢破壞(之前的感染者病毒破壞活動),殲滅,與生存。
新武器!
- AkZani:Mirage所選擇的武器,這把迅速開火的雙槍呈現一場充滿死亡的表演。
- Silva & Aegis:這燃燒劍與盾的組合平衡了Tenno攻擊與防禦的高超本領。在大師手中,即使是像盾牌這樣防禦性的工具也可以被用作致命武器。這個新武器使用全新的姿態MOD,“Eleventh Strom”!以我們近戰武器設計比賽贏家:SilverBones的概念來設計。
- PSA: Deployment of Solar Rails was halted on July 15 to prepare for this Update. We will let you know when the regular Deployment schedule returns.
- 新的黑暗部門對抗來了!新的遊戲模式已經降臨來取代現有的太陽系抗爭任務。
- 選擇哪個氏族或聯盟你想幫助,並且在多期的目標任務中扮演攻擊者或防衛者。
- 每側玩家增加至4人,空的玩家空位會由魅影自動補充。
- 在玩的時候升等你的MOD!
- Are you a Clan or Alliance Tacticition? Find the new SCHEMA customization area in your Orokin Lab today! Using SCHEMAs, you can customize your Clan or Alliance’s Solar Rails by selecting room orders, placing turrets and Specter spawn points! Clan and Alliance members can enter your SCHEMA and contribute to your plans! Applying your SCHEMA to rails not in a Conflict state to have them ready for the next Conflict!
- 任務獎金現在與你對這個任務的貢獻成比例。新遊戲模式裡,攻擊者要去摧毀核心,而防禦者要避免核心被摧毀。傷害越多(或相對的避免的越多),得到的獎勵金越多。
新增動態音樂:
- 所有G族與I族任務都新增動態音樂,C族的就快了!遊戲現在會"更明智地"決定如何播放周遭與戰鬥的音樂。我們使用枝幹的做法來讓玩家可以在任何時間聽到不同段落的音樂!
三個新的無附加功能頭盔!
- Mirage的Harlequin頭盔!
- Hydroid的Ketos頭盔!
- Zephyr的Tengu頭盔!
新增:
- 新增友方NPC跑牆。魅影,救援目標與庫巴可以向玩家學習哪裡要跑牆。
- 新增防禦任務裡精英/隊長的生成比例。
- 新增當你導引近戰武器時會額外增加跑牆近戰攻擊的傷害。
- 新增CPU表現改善。
- 新增聯盟徽章,Warlords/Alliance Founder可以在這裡上傳:www.warframe.com
- 聯盟重新命名在這裡!對於被稱作Tootsie Roll Slammers感到不舒服?現在你可以把它改成Jawbreakin’ Jostlers!
- 新增斧,鐮刀,棍,與爪子武器的新跑牆攻擊動畫。
- Added the ability for Founding Warlords of a clan to demote other Warlords. Please note this is only possible for clans founded after we started flagging the detail of clan Founder, which occurred shortly after Update 13.
- 新增友方駭出來的孔鳥的視覺效果。
- Added the ability to Slide Jump into a wall run. Before you would just slide and jump at the wall, but now, if aimed and the correct functions pressed, this will transition into a wall run.
- Added support for additional aspect ratios.
- Added in a graphics option to disable Anisotropic Filtering. This should help with increase performance by approximately 10% on Intel HD Graphics units.
- Added an ‘accept all’ pending friend requests option as a context action under the accept friend menu.
- Added a new Animation when you use a Revive in a session.
- Added all 3 Diorama Winners from the Diorama Contest of days past! Congratulations to Casardis, 9Hopper, and FireTempest. Find the dioramas in the Codex!
毒女改變:
- Molt has received an Art and Effects overhaul!
- Molt now removes Procs and Status Effects when cast.
狂戰士改變:
- Hysteria has been reworked with an entirely new animation set and sounds! Activate Valkyr’s Hysteria to play through the new combos and movement set!
- Valkyr’s Hysteria now is affected by the melee ‘combo’ counter bonuses! The higher your combo chain, the more damage Hysteria will do!
伏特改變:
- 伏特的電盾現在有了倒數計時。如果一次放很多個電盾,會顯示最後放的電盾的倒數。(類似冰人的雪球)
敵人整體改變:
- 天蠍現在可以推倒"off nav"的玩家,意思是在箱子上或其他主要路徑下的區域。
- 敵人的血量不會再超過65535。
感染者陣營改變:
- 所有爬行者的移動速度增加。
- 遠古感染新增新的接觸攻擊動畫。
- 電擊爬行者的攻擊範圍修正,現在比較像是以他的閃電攻擊。
- 嘔吐爬行者的嘔吐榴彈現在有新的效果,讓它更容易被看到。
- 狗狗(charger)的移動速度增加。
- 自爆奔跳者(runner)不會在被近戰攻擊殺了以後自爆。自爆將造成蹣跚,並且傷害值會隨他們的等級增加。
- (leaper): Their leaping attack can be parried to nullify the stagger. 跳躍傷害隨他們的等級增加。
- All Ancients can pull targets (Pull can be blocked or dodged).
- All Ancients - better anticipation of knockdown attack. It can now be parried to nullify damage and the knockdown.
- Toxic Ancients - Do poison damage and gives all nearby enemies poison damage. Ancient and nearby enemies are resistant to poison and gas damage.
- Healing Ancients - Links with nearby allies, any damage they take heals the Ancient up to 150% health, and it scales up to reflect having health > 100%. Also reduces damage that nearby allies take.
- Healing Ancient now has Fossilized health, to be consistent with the other Ancients (was Infested Armour).
- Leaper infested can dodge.
- Disruptor Ancients - Aura that reduces radial and power damage taken by nearby allies. Attack damage energy, rather than completely drain it. Attacks of nearby allies have the same effect.
Boss Balancing Changes:
- The following bosses have gone through a balancing pass to improve their scaling for groups of high level Tenno, we hope they are a little more challenging!
- Grustrag 3, Hyena Pack, Vay Hek, Jackal, Alad V and Zanuka, Sargas Ruk, Lephantis, and Captain Vor.
- Speaking to the Jackal, The Jackal had some additional fixes to reduce the amount of stun locking possible and also allowing him to scale better with level. The health of his legs was changed to a % of his total health, which scales up with level, making it harder to knock him into his stun state. His stun timer was also decreased while the damage required to break him out of stun early was also increased and made as a % of his total health rather than a set value.
Orokin Derelict Survival Specific Changes:
Made several changes to the Derelict Survival mission to improve spawning.
- Polished the logic for connecting procedural levels.
- Increased the number of connectors to increase play space.
- Increased spawn room chance.
- Removed tentacle traversal room (Giant open room which branches are navigated) from intermediate spawning, will only occur as dead end.
整體的生存模式改變:
- Removed the locked door to extraction, as it only limits the available spawn locations within the first 5 minutes.
- Increased the number of small dead end rooms (caps) which can generate in place of red locked doors, providing more spawn locations for enemies.
- Added some new small cap tiles for Asteroid, Settlement, Outpost and Galleon tilesets.
- Restructured the Derelict Survival procedural level so it has more small tiles between the main areas. There are still three larger main areas which have life support capsule spawn points.
- The 'stacking' bug was fixed, capsules don't spawn instantly on activating a capsule if the level is full.
- The first room's capsule spawns are no longer switched off after one use. Since the first room is reused, each level may now have 2-3 more simultaneous capsules active before it reaches capacity. Originally the level structure was a little different, disabling spawns was intended to keep players closer to extraction after moving on from the first room.
- Added infested crawlers to survival enemy spec.
Changes
- Optimized game memory to improve stability for 32-bit systems and reduce load-times. This optimization includes up to ⅓ less data being loaded on boot.
- Completing an Alert on a node you have locked no longer unlocks the node underneath.
- Removed blood/dismembered Grineer from Excalibur's codex entry ...he didn't mean to hurt anyone.
- Increased decoration capacity in the trophy room for adequate trophy placement.
- Changes to mod art: Decisive Judgement and Tranquil Cleave used the same image, now they don’t!
- Changed Ruk’s image in the “Enemies” section of the Codex.
- Changes to visual effect when Melee killing an enemy while Channeling.
- Improved performance on effects that use the the particle system.
- Revisited Nekros tinting.
- Loki Prime's decoy now holds a Lex Prime!
- Material updates to Corpus ship hull Cores.
- Made curved walls larger to better support wall runs in the Orokin Void.
- Tweaked the Bow Idle animations on Loki, Mag, Valkyr, and Hydroid Warframes.
- Improved Melee Ground Attack position accuracy.
- Tweaked the sound effects for all Warframes entering Smoke Screen.
- Improved the positioning of melee accessories on Boomerang weapons (Kestrel).
- Improved the cast sound effect for Loki's Radial Disarm ability.
- Improved the performance of multiple general environmental effects.
- Limited the max instances of Karak, Soma, and Gorgon fire sound effects.
- Limited the max instances of Cestra fire sound effects.
- Limited the max instances of Dex Furis fire sound effects.
- Tweaked the sound effect for Loki’s Decoy cast and spawn in sound effects.
- Player's can no longer be staggered when quick Meleeing with the Glaive.
- Polished some of Tyl Regor's animations.
- Improved the cast sound for Volt's Speed ability.
- Tweaked the weapon fire sound effects on the Corpus Crewmen and Moa.
- Tweaked the weapon fire sound effects on the Dera and Hind.
- Tweaked the sounds of the Grineer rifle melee attack sound effects.
- Adjusted the Helmet position of Corrupted Crewmen.
- Improved the performance of the Interception territory area indicator.
- Improved the visuals on Mag's Pull ability.
- Loki's Decoy ability deploy sound effect is now positional and will not be heard by players past a certain distance.
- Increased the volume of Vauban's power cast sound effects.
- Reduced the pitch variance in Axe sound effects.
- Improved the performance of a number of Forest Defense tileset decorations.
- Improved performance on the Torid and Drakgoon Effects.
- Reduced the amount of resonance on Axe hit sound effects.
- Limited the instances of Corpus Laser Weapon fire sound effects.
- Improved the performance of a number of Gas City tilesets.
- Optimized a number of lighting assets in the Grineer Galleon tilesets in an effort to increase performance.
- Removed blood decals from bleeding procs as this caused performance issues on certain terrain sets.
- Tweaked the duration and fade on multiple Hydroid ability sound effects.
- Optimized a number of lighting assets in Corpus Ship tilesets in an effort to increase performance.
- Improved the weapon trail visuals on Whip type weapons.
- Optimized the performance of particle effects.
- Tweaked the slide animations when holding Great Sword weapons.
- Updated multiple Warframe dioramas with proper colors.
- Improved the Grineer Hit reactions to Radial Disarm.
- Improved the performance of Ash's Smoke Screen on lower end PC's.
Fixes
- Fixed "Failed to send game invitation" that would occur if you invited to your game after opening up your contact list, and it was still collecting session information for your friends' games.
- Fixed case of potential latency in presence updates on the Friends list.
- Fixed Codex scans for objects not updating in server stats.
- Fixed an age old legendary issue of the hacking minigame not being completable when the lines are seemingly connected and symmetrical, but the middle icon needs to be erroneously turned to match the outer lines.
- Fixed NPCs (drones especially) getting stuck on geometry / door frames.
- Fixed issues with client/host door accessibility in the Void.
- Fixed issues with Melee combos not progressing correctly if you are holding down a direction required for the combo.
- Fixed Grineer Prosecutors being fully invulnerable to 3 out of 4 elemental damage types as opposed to high damage mitigation.
- Fixed Savior of Earth, Jupiter, and Neptune Achievements not working properly.
- Fixed area on Forest tileset where players could get stuck under stairs.
- Fixed Melee Slamming during Zephyr’s Tail Wind not using Melee weapon if you were in melee equip mode.
- Fixed an issue where Reviving would not restore your previously equipped weapon, and would instead equip your Primary as default.
- Fixed an issue of being able to deploy multiple Extractors to a planet.
- Fixed Multishot Mods causing Ogris rockets to fly through enemies and walls dealing no damage.
- Fixed issues with rarity sort for Mods in Codex not working.
- Fixed duplicate Mod sorting in codex for unowned mods (they now get sorted to the bottom).
- Fixed Mod counts in Codex (if you had sold entire stack of unranked and had a single ranked copy it would have shown two).
- Fixed colors reverting temporarily in the Arsenal when switching between items.
- Fixed no Codex entry existing for Void Laser plates.
- Fixed recent players list never appearing with an option to invite.
- Fixed numerous issues in Grineer Shipyards tileset including interior rain and wall-running decos not appearing.
- Fixed issue where players can trade away their last copy of a Warframe power.
- Fixed Vauban’s Vortex effect not appearing in same position as Vortex Ball.
- Fixed Trinity’s Link visual effects remaining after teleport volume.
- Fixed issue with Secondary fire types not automatically reloading if there is still enough ammo for primary fire.
- Fixed issues when switching from Scanner when you have no secondaries equipped.
- Fixed missing ‘Faces’ on some Corpus Infested.
- Fixed Grineer Powerfist getting stuck not attacking in melee range.
- Fixed an issue where the player would get stuck in an melee unequip loop indefinitely.
- Fixed a movement exploit where you can wall run up/slide/wall run up indefinitely.
- Fixed enemies not spawning in shipyards interception.
- Fixed issues with getting stuck in spawn area in some forest missions.
- Fixed issues with black squares on random waterfall environment art.
- Fixed NPC playing ‘turn-on-the-spot’ animations on Clients.
- Fixed being able to weapon swap while in Hysteria.
- Fixed being able to reach floor of Reactor Room in Dojo without being teleported out.
- Fixed a game hang when observing certain items in the Codex.
- Fixed a case in Nyx's Mind Control that could cause power-in-use on clients.
- Fixed issues with Sabotage and Mobile Defense alerts on Asteroid tilesets turning into “Assassinate Prod Crewman” missions.
- Fixed lighting issues in Orokin Void.
- Fixed issue where you cannot claim a weapon from the Foundry if you are at max slots and start a recipe that consumes a weapon.
- Fixed an issue with Obex energy color not appearing on ground slams.
- Fixed the spawn position for a number of Mastery Rank challenges.
- Fixed an issue with Oberon Specters casting Renewal continuously when out of Combat.
- Fixed an issue with slow traps in the Void appearing incorrectly.
- Fixed an issue with the Undertow exit sound effect being played twice on Clients.
- Fixed an animation 'pop' that could be seen after performing a ground attack and attempting to roll.
- Fixed an issue with Clients not being able to properly see the yellow tint on Mod pickups.
- Fixed a number of map holes on Pluto nodes.
- Fixed a navigation issue on Corpus Defense missions which prevented AI from properly crossing through doorways.
- Fixed an issue with Enemy AI getting stuck in spawn rooms on Corpus Defense tilesets.
- Fixed an issue with certain in-game objects failing to update when entering certain vents on the Gas City tileset.
- Fixed an issue with Sentinel Mask colors being set by the body color tab and not attachment colors.
- Fixed an issue with visual effects applied to Cryo Pods not properly adhering to the shape of the pod itself.
- Fixed an issue with Clan Emblems reverting to the Default Lotus image when backing out of the Appearance menu.
- Fixed an issue with Booster icons appearing despite their duration having expired.
- Fixed an issue with Wormhole causing the player to fall out of the level on certain Solar Rail tilesets.
- Fixed an issue with Client's sometimes taking and dealing double the intended amount of damage when using Weapons or Abilities that deal damage in a radius.
- Fixed an issue with movers in the Shipyards pushing players under the level on certain Grineer Ship tilesets.
- Fixed an issue with players getting stuck under the level on certain Shipyards tilesets.
- Fixed an issue with players getting stuck in the Glaive catch pose.
- Fixed an issue with Lech Kril stopping his attacks during his Fire phase.
- Fixed a progression stopper that could cause new accounts to get stuck on the login screen.
- Fixed an issue with Client's seeing the incorrect translations for Specter if the host is playing in a different language.
- Fixed an issue with erroneous Ice and Infested art assets appearing in Shipyards tilesets.
- Fixed an issue with the Silence visual effects persisting on dismembered torsos.
- Fixed the colors on explosion effects appearing incorrectly.
- Fixed an issue with Specter Radial Blind attacks not always affecting Clients.
- Fixed an issue with Grineer Regulators spawning in Settlement Interception missions which could cause potential progression stoppers.
- Fixed an issue with Well of Life staying in use despite reaching the max cap of 400 health healed.
- Fixed an issue with Referral XP boost Auras not being properly applied when Referral buddies were playing together.
- Fixed a number of art assets clipping into other objects in Grineer Settlement tilesets.
- Fixed an issue with certain doors in the Shipyards tileset having visual effects which would indicate that they can open when in fact they are permanently closed.
- Fixed an issue with Objective markers not appearing correctly on certain Shipyards tilesets.
- Fixed an issue with idle animations breaking when customizing your Secondary or Melee weapons.
- Fixed a number of map holes in the Shipyards tilesets.
- Fixed a stuck spot in the tree roots seen in the Forest tilesets.
- Fixed issue with Mutalist Quanta dealing friendly fire damage.