LV. 41
GP 3k

【情報】王國風雲3 1.10 蒙古鐵騎來臨;直轄、綁架流GG?宣誓功能上線 (個人翻譯...有錯請指教)

樓主 比翼の羽根 S50694
來源:
https://forum.paradoxplaza.com/forum/threads/ck3-dev-diary-42-1-1-patch-notes.1428193/



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# Game Balance
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- A woman being close to the fertility cutoff cap (3 years) now gives the 'Low Fertility' marriage penalty.
當婦女接近生育臨界期(3年)會於結婚時有低生育力的懲罰警示

- Being unable to inherit titles no longer blocks claim inheritance. The Castrated, Bastard, and Disinherited traits still block claim inheritance. Only from within your dynasty for Disinherited
無法繼承頭銜不再阻止獲得宣稱。宦官、私生子、剝奪繼承權的特性仍然會阻止獲得宣稱。僅在你的家族中被取消繼承權

- Building a new Temple now gives much more piety, you can't do it too often anyways
建造一座神殿會給很多虔誠。畢竟也不可能頻繁去做。

- Cities and Temples now follow the same cost scale as Castles
城市跟神廟現在建築費用跟城堡一樣

- Clan rulers now desire fewer spouses the lower their tier is. The Piety penalty only triggers if they are below desired spouses. The numbers are: Baron/Count wants one, Dukes two, Kings three, and Emperors four.
氏族統治者中所需配偶數量會與頭銜等級掛勾。虔誠懲罰低於閥值才會觸發;男爵/伯爵 想要1、公爵2、國王3、皇帝4

- The Piety hit from being below desired spouses has been doubled.
現在低於配偶數量,虔誠懲罰是2倍。

- Confederate Partition now ignores land held by vassals with title allegiance when there's titles with their own separate succession (E.G., elective titles, titles with their own gender laws). This means no more creating a kingdom where all the vassals will go with another title
-聯盟分割法中會忽略這些領地當有自己的繼承法(例如選舉頭銜,不同性別法的繼承法)的頭銜下的封臣 這意味著不再均分出新的頭銜導致其法理下的封臣一同轉而變成另一方

- Courtiers you have a kid with are now slightly more likely to stick around
延臣中若有小孩在你手中會更願意留下來

- Creating a title will now cause vassals dejure under it to lose title allegiance if their allegiance is to a title of the same tier. E.G., creating the empire of Italia as the HRE will cause the Italian vassals to lose allegiance to the HRE
現在創造的頭銜處於此法理的封臣會使失去對原頭銜法理效忠。例如,HRE(神聖羅馬帝國)創建了義大利帝國,那麼義大利封臣不會對HRE(神聖羅馬帝國)法理效忠。

- Denying Call to Arms now costs Fame, potentially reducing your Level of Fame. Denying offensive wars has a small impact, but denying defensive calls have a massive impact.
現在拒絕參戰請求會降低聲望,可能會降低你的聲望等級。拒絕進攻性戰爭影響較小,但拒絕防守性影響會很大

- Denying a defensive war now reduces opinion with your ally by -50 for 25 years (decaying)
拒絕參加防禦戰爭會減少盟友關係  50點持續25年(衰減)

- Denying an offensive war now reduces opinion with your ally by -20 for 5 years (decaying)
拒絕參加進攻戰爭會減少盟友關係  20點持續5年(衰減)

- Slashed the opinion modifier from Diplomacy by half
外交提供的關係修正減半

- Diplomacy skill now gives a prestige mult % (with offset)
外交技能現在會給於聲望百分比獲取(可以是負數的)

- Electors should now be less inclined to form or join independence factions, unless they're another faith than their liege
選舉人現在不傾向組織或參加獨立派系,除非他們與領主信仰不同

- Fixed pregnancy chance remaining unchanged for significant fertility spans before dropping drastically. Now the reduction in pregnancy chance is gradual instead. E.G., before the couple's fertility dropping from 53% to 52% would cause the chance of pregnancy to drop from 3% to 2% per month, while now it'll go from 2.52% to 2.47%
以前懷孕機率在開始生育修正大幅度下降之前會保持平穩。現在懷孕機率是緩慢性的降低。例如,在這對夫婦的生育率從53%下降到52%之前,在目前版本會使得每月懷孕機率由3%下降到2%,現在則是由2.52%下降到2.47%

- For player cultures, the culture head now updates within a month when one ruler becomes bigger than another
對於玩家文化,文化領袖會於1個月更新 - 當有另一個統治者大於另一個統治者。

- For player dynasties, the dynast now takes at most one month to update when someone else becomes more than 10% stronger, rather than up to a year
對於玩家的宗族,族長將於1個月更新 - 當有人比其他人多10%強大,而不是原本的1年。

- Giving away a holding of the wrong type as an ambitious or greedy character will no longer incur stress
野心勃勃跟貪婪的特性不再因為放棄持有錯誤地產時產生壓力

- Greedy gift-receivers now no longer demand insane amounts of additional gold
貪婪的禮物接收現在不再額外要求到離譜獎金

- The AI is now much more likely to demand the conversion of heretical vassals, if their refusal would result in them being marked as criminals. This should make the AI less likely to collapse to heresy.
現在AI更傾向於要求封臣改變信仰,假設他們拒絕會當罪犯處理。這應該會避免AI異端擴散

- Heresiarchs will no longer accept demands of conversion.
異端創始者不再接受要求改變信仰

- Denying a conversion request now gives the liege a revoke reason, in addition to the imprisonment reason they already got.
拒絕領主提出的改信要求現在除了會提供合法的囚禁理由,同時也會提供合法的剝奪頭銜理由

- Outbreaks of heresy now increase the Fervor of the affected Faith much more positively. This means that large faiths are more likely to bounce back to max Fervor after a Heresy outbreak.
當異端爆發時會增加受影響信仰的信仰狂熱,受影響信仰維穩可能更加容易

- If a vassal asks for something in return for you asking them to convert faith, denying their request no longer gives you an imprisonment/revoke reason on them (you're being impious by not parting with simple material wealth!)
如果封臣在被要求改變信仰時提出回報,拒絕他們請求就不會給你逮捕的理由

- If you have Partition and your primary title has a special election form, the heir to that title will be the primary heir for your Partition and get a share as long as they're a valid player heir, even if they otherwise wouldn't have been part of the Partition, or later in the Partition order
-現在如果你採取均分法而且你的主頭銜擁有特殊的選舉法,則主頭銜的繼承人只要是合法可供玩家使用的角色,就算是均分的其他主要繼承人,他們也不會因均分法的一部分或者在繼承法順序後面而獲得東西

- Increased cooldown on asking vassal to convert faith to 15 years
要求封臣轉換信仰冷卻時間要15年

- Inheritance succession can now go up to 6 generations upwards to find a distant relative rather than just 3
現在遺產繼承最多可以向上找6代遠親,以往是3代

- It is now harder to murder someone you're at war with, or murder their vassals/courtiers
現在更難謀殺與交戰的人或是其封臣、延臣

- The maximum success chance/secrecy of Abduct Schemes are now 85% (down from 95%).
綁架計畫的最大成功/隱密為85% (原本是 95%)

- It is now practically impossible to abduct someone you're at war with, with a lesser penalty to their vassals/courtiers
現在綁架與你交戰的人幾乎是不可能的,但對於其封臣或延臣這方面懲罰稍微少一點

- It's now much harder to scheme to abduct Rulers (especially Foreign Rulers) and subjects of a foreign court.
現在綁架統治者(特別是外國統治者)和外國臣民要難上許多

- Knights will more often gain prowess and blademaster traits in battle
騎士在戰鬥中會更容易獲得  英勇和劍客 特質

- Large realms are now unlikely to convert religion in wars
大國的統治者不太愛在於戰爭中轉換信仰

- Lowered the attack stat of Pikemen
降低長槍兵的攻擊統計

- Lowered the recruitment costs of MaA
降低兵士的招募成本

- Made a number of interactions unavailable if you're at war with the target (E.G., it makes no sense to ask the Pope for money while you're at war with her)
如果你與目標交戰,則無法與之進行更多互動(例如你正在跟教宗戰爭,你就無法跟他要錢)

- Made diplomacy affect the opinion gained from gifts much more (x3)
贈送禮物獲得的關係影響更大(*3)

- Military prestige/piety maintenance costs no longer reduce you Fame/Devotion gain
- 軍事維護費用的聲望/虔誠不再減少你名望/奉獻獲取

- Opinion from multiple elective titles no longer stacks for each title with the law, it happens once per vassal based on their title allegiance's law.
多個選舉頭銜關係修正不再重疊,而是針對他們效忠的頭銜法律為準

- Outnumbering the enemy now further increases the survivability of your knights
當人數比人更多時,會提升騎士的生存能力

- The Pechenegs are now a bit more stable at game start
遊戲開局時佩切涅格會更加穩定些

- Rebalanced debt so that it now comes in levels. The higher the level, the harsher the penalties. Penalties include levy reductions, to make severely indebted realms collapse easier.
重新調整債務等級。等級越高懲罰越嚴重。包含減少徵招兵,一個負債累累的國家會更加容易崩潰

- Reclusive characters will no longer host feasts
隱居的角色不在主持宴會

- Removed the stress loss for lustful characters when renouncing celibacy, as it could lead to free stress loss
移除了當角色有淫蕩特質在宣誓獨身時會減少壓力

- Significantly nerfed the 'resurging saoshyant' modifier

- Slightly reduced the cost of Main holdings
減少主要地產的花費

- Vastly empowered the Mongol Empire's armies. Now you will truly learn to fear the horsemen of the steppe!
-極大地增強了蒙古帝國的軍隊。 現在,您將真正學會恐懼草原的騎兵!

- Temujin & co now starts off with substantial prowess scores.
鐵木真和 co (不知到指甚麼)  現在 武力值

- Temujin now starts with a full roster of knights, as well as a few Han siege engineers.
鐵木真現在會有完整的騎士名單以及有漢族攻城師

- The Mongol Empire is now much more aggressive, and will attack several times per year, if opportunity arises.
蒙古帝國現在更具侵略性,如果有機會,每年會打好幾次。

- Weak realms are now much more likely to agree to subjugation by the Mongol Empire.
弱國會更容易被蒙古帝國征服。

- The Borjigin Dynasty is no longer obscure, and starts with a few Warfare legacies unlocked.
孛兒只斤家族不再是無名家族,一開始會有一些戰爭遺產(宗族樹)

- Ask to Take the Vows cooldown increased to 10 years.
要求宣誓冷卻時間10年

- Ask to Take the Vows now costs piety to use, rather than giving you piety.
要求宣誓現在會花費虔誠,而不是給你虔誠

- Ask to Take the Vows improves the opinion of your Court Chaplain and Head of Faith when used.
要求宣誓會增加宮廷牧師跟信仰領袖的關係

- The 'Take the Vows' interaction can now be used on characters of 10 years or older (used to be only Adults).
要求宣誓現在能夠在角色10歲以上使用(以前只能在成人)

- The 'Take the Vows' interaction can now be used on characters that are married or betrothed.
要求宣誓可以用於 已結婚跟訂婚的角色上

- The 'Take the Vows' interaction can now be used on characters that stand to inherit titles, this means that it's possible to prune your partition inheritance by disinheriting children using this tool.
要求宣誓可作用於繼承上,這代表著用此功能取消繼承權來削減分割遺產影響

- The AI acceptance values of Ask to Take the Vows have been massively reworked to take many things into account. Most notably having a Learning Education makes children much more likely to want to go to church.
-大量修改了AI接受誓言的接受值,會考慮到許多因素。 最值得注意的是,接受學習教育使孩子們更有可能想去教堂。

- Using Ask to Take the Vows on someone now moves them away from your court, into the court of a theocrat in the realm (if there's one) or into the pool.
-現在使用“要求宣誓”將其從你的宮廷中趕走,移入該領域中神學家的宮廷(如果有的話)或進入招募池。

- You can not force characters married/betrothed in the incorrect lineality to Take the Vows (i.e. Women in a Patrilineal Marriage).
-您不能強迫非直系的已婚/已婚的人物要求宣誓(例如,父系婚姻中的婦女)。

-You now need a Strong Hook to force acceptance of Ask to Take the Vows. Weak Hooks give a bit of acceptance instead.
-現在,您需要一個“強掛鉤”,以強制接受“要求誓言”。 弱掛鉤則是增加接受閥值。

-The AI is now more inclined to buy certain MaA based on their culture
-AI現在更傾向於根據其文化購買某些兵士

- The AI is now more inclined to recruit their cultural MaA
-AI現在更傾向於招募他們的文化兵士

- The AI is now much more likely to request money from their Head of Faith, especially if their HoF is very rich
-現在,AI更有可能向其信仰領袖請求資金,特別是如果他們的信仰領袖非常有錢

- The AI is now reluctant to betroth boys to old women, regardless of them sharing their dynasty or not.
-AI現在不願將男孩與老婦訂婚,無論她們是否來自同一家族。

- The AI now only wants to spend money on recruiting guest claimants that have claims on bordering realms
AI現在只想花錢招募對鄰近領土宣稱的賓客

- The AI (primarily War Defenders) will now consider White Peace more often, to avoid dragging wars on needlessly. They'll look at how long the war has lasted for, and compare that to their current War Score. This should reduce the number of extremely drawn-out wars.
-AI(主要是戰爭防御者)現在將更頻繁地考慮白和平,以避免不必要地拖沓戰爭。 依據戰爭持續時間,並與當前的戰爭得分進行比較。 這應該會減少曠日持久的戰爭

- The AI will now account for Bankruptcy when considering White Peace. Starting at -100 gold, the AI will then progressively pursue White Peace more as they fall deeper into debt (-2 years of income, and -4 years of income), offsetting this by how close they are to winning (at 80 or above War Score, the AI will try to 'toughen it out' as the winnings from the war is more likely to outweigh the expenses of maintaining their army).
-當處於破產時會考慮“白和平”。 從-100開始,當AI陷入債務(-2年的收入和-4年的收入)時,AI將逐步採取更多的“白和平”行動,當計算於他們接近勝利(接近80或更高)的水平 戰爭得分,AI將嘗試“硬撐”下戰爭中獲得的收益是否更可能超過其軍隊的開支。

- The AI will now only demand conversion from vassals if they have the money to pay their demands, if the vassal is unlikely to simply accept straight-up.
-如果封臣不太可能簡單地接受改變信仰,則AI現在僅在有錢支付其要求時才會對封臣要求改變信仰

- The AI will now take age and fertility into account when marrying away any character of a reputable house, not only their own. This should make it less likely for interesting characters to end up in fruitless marriages.
-現在,AI會考慮年齡和生育能力,不再單純依據宗族名望越大判斷這樣就可以減少有潛力的角色陷入毫無結果的婚姻。

- The Exclave Independence game rule now triggers closer to succession for AI rulers
(遊戲開局設定)對於AI統治者  由於繼承導致的飛地獨立遊戲規則現在觸發時判定距離會更近

- The Inbred trait is now much less likely to be inherited, but further reduces fertility
現在近親繁殖特性更難被繼承,但會降低生育力

- The Renown gain from alive dynasty members is now capped at 2/month (100 alive members)
現在活著的家族成員而獲得收益上限是每月+2 (100活著成員)

- The Strong Blood dynasty modifier now only improves the chance of characters with no inherited genetic traits getting a positive one by 400%, rather than 40 000%. +400% means that the chance of getting Comely for instance is 2.5% instead of 0.5%
-強血王朝遺傳(宗族樹那個技能)現在只會將沒有遺傳遺傳特徵的角色獲得正值的機率提高400%,而不是40000%。 + 400%意味著獲得美麗的機會是2.5%,而不是0.5%

- The holder of Jerusalem is now unlikely to accept Populist demands
-耶路撒冷的擁有者現在不太可能接受民族主義的要求

- The opinion hit from being unallied as a Clan vassal has been increased to 15 for non-powerful vassals, and 30 for powerful vassals.
增加氏族制下的封臣現在未結盟的關係懲罰; 非強力封臣為-15  強力封臣為-30

- Titles automatically destroyed due to a ruler getting unlanded now gives that rulers claims if they received claims on the counties they lost
統治者由於無地頭銜被自動摧毀時會獲得相應的宣稱,如果他們曾經有他們失去土地的相應宣稱的話

- Turks are now more likely to assimilate to local cultures than they were
-土耳其人比以前更容易同化當地文化

- Under Partition, higher-tier titles no longer reduce the number of counties you get. In practice what this tends to mean is that in some (but not all) cases where your primary heir would get only one or two counties, they get one more
在均分繼承法下,高等級頭銜現在不會影響到你獲得的伯爵領數量。目前在遊戲裡有時候會導致(並非全部)你的主要繼承人只能分到一兩塊伯爵領,現在他們會多拿一塊地或更多。

- Very non-zealous characters will now revoke titles from other-faith vassals if that'd be the best for the realm, presuming that there's no tyranny loss.
如果對於國家發展有益且也不會導致暴政增加情況下即便非常不狂熱的角色也會從其他信仰的封臣嘗試剝奪頭銜

- Viking vassals are now more restricted when it comes to overseas conquests
-維京人的封臣現在海外征服受到更多限制

- Wandering characters who decide to marry will now prefer to marry a character traveling with them, rather than creating a spouse
-流浪角色現在更願意與與他們一起旅行的角色結婚,而不是創建配偶

- Winning a Great Holy War as the attacker now refills all the levies and garrisons in the counties taken
-作為進攻者在一場偉大的聖戰結束後,會立即補充征服地區的徵召兵和駐軍

- Wounded Knights are now less likely to die in battle
-受傷的騎士現在不太可能在戰鬥中死亡

- You can now manage the focus of your children even if they're landed, as long as you're their liege
-現在,只要你是你的孩子的領主,您就可以管理你的孩子的生活焦點

- You may now revoke the last county of someone who holds a duchy or higher that is impossible to revoke (E.G., a head of faith title). That will lead to that higher title getting destroyed
現在你可以剝奪擁有公爵或以上階級的其不可剝奪頭銜擁有者的最後一塊領地(比如宗教領袖),這麼做會導致他們的高級頭銜被銷毀

- You must be at peace to create a new faith.
你必須和平時期才能創建新信仰

- Your liege now gets "opinion of predecessor" towards your heir when you die, if they end up your heir's liege and your heir had no liege or a different liege
-你的領主現在會在你角色死亡後對你的繼承人“對前任”意見修正,只要他仍然是你繼承人的領主,而你的繼承人原本沒有領主或者有一個不同的領主

- wandering characters with absurd amounts of gold will now tend to spend it all on improving themselves (no more inviting wanderers with 7000 gold and banishing them!)
-擁有驚人數量的金幣的流浪角色現在將傾向於將其花在自己身上(不能在邀請擁有7000金幣流浪角色在驅逐他們!)

- Added more restrictions to the check for if characters are willing to cheat on their partners
角色出軌前判定時會考慮更多的限制因素

- Alan culture now starts with Compound Bows researched in 867 as well as 1066.
-阿蘭(Alan)文化於867和1066時期均解鎖複合弓。

- Germania can no longer be created by spiritually-headed Christians, who must create the HRE instead.
-日耳曼尼亞(帝國頭銜)不能透過基督的精神領袖創建,創建者必須先創建HRE(神聖羅馬帝國)。

- Increased the Level of Splendor gain from the "Dynasty of Many Crowns" decision from 75 to 1000
決議中的“10個獨立國王級頭銜家族成員” 輝煌等級獲得從75增加到1000

- Increased the area for Stammesherzogtum to include parts of Bavaria and northern Germany, so all German cultures are able to gain the innovation.
-增加了部落公國(Stammesherzogtum 科技)的涵蓋範圍,其包括巴伐利亞和德國北部的部分地區,因此所有屬德國文化都能夠獲得創新。

- Increased the base fortifications slightly for castle holding upgrades.
-略微增加了城堡基礎要塞的升級花費。

- Indimitated vassals are now slightly-less-deterred from joining factions
被威嚇的封臣現在不會嚇到不太敢加入派系了

- Jarl Haestinn now starts at Fame Level 5 instead of 6
Jarl Haestinn 現在開始名望從等級5開始而不是6

- Made the 'Religious Construction' county modifier focus more on bonuses for temple holdings specifically instead of development in general.
-“修建宗教建築”事件帶來的效果更多的側重於神廟持有者的收入,而不是提高發展度。

- Nerfed the 'Supplies' siege event to grant a total of 20% Siege progress, down from 40%.
削弱了攻城事件中的"補給品"所提供的進度從40%降低至20%

- Peasant Leaders now get a discount on raised levy maintenance, making popular revolts less likely to succumb to crippling debt
-農民領袖現在有維護折扣,使民眾起義不太可能因嚴重的債務負擔而屈服

- Peasant and Populist Faction Leaders now gain gold contributions from faction members when war is declared, so that they can pay army maintenance. The gold is removed once the war has ended.
-農民領袖和民族領導人現在在宣戰時從派系成員那裡獲得金錢支持,以便他們可以支付軍隊維護費用。但戰爭結束後,便將黃金移除。

- Reduced the chance of children reincarnating with an ancestor's sinful personality traits
-減少了孩子以祖先的罪惡人格特徵轉世的機會

- Removed claimants with pressed claims from the pool of potential court physicians
移除了潛在的宮廷醫師角色池中擁有強宣稱的宣稱者

- Removed extra 6th holy site of Alexandria from Waaqism
從瓦格宗教移除了額外第六個聖地的亞歷山大港

- Removed extra 6th holy sites of Wadan and Kisi from the Siguic and Bidaic faiths, respectively
-分別從Siguic和Bidaic信仰中刪除了第6個聖地 - Wadan和Kisi

- Restricted the Intrigue(Scheming) event "Confused Heritage" to players only, as the AI was going a bit wild with it and turning everyone into bastards unnecessarily
-將詭計(策劃)事件" Confused Heritage”[造謠不是你的孩子的]僅限於玩家使用,因為AI對此有些瘋狂,不必要地將所有人打成是私生子

- The AI is now less likely to want to spend gold on Guests during war, and when their coffers are running low
-現在,在戰爭期間以及當金庫不足時,AI不太可能願意在賓客上花費黃金

- The AI should now be more inclined to build Castle holding upgrades
-人工智能現在應該更傾向於城堡升級

- The regional innovation Stammesherzogtum now also reduces the likelihood that vassals will join Independence Factions
部落公國(Stammesherzogtum 科技) 現在也會減少封臣加入獨立派系的慾望

- There is now a 5-10 year grace period on game start before Populist Factions will form
在遊戲開始前,會有5-10年的保護期不會讓民族主義派形成

- Vassals are now increasingly likely to join factions the more in debt their liege is
現在領主負債越多,封臣就更願意加入派系

- Zbrojnosh Men-At-Arms now counter Pikemen in addition to Archers.
Zbrojnosh(Czech Slovien) 兵士  克制弓箭手還會克制長槍兵

- restoring the HRE is now easier & more rewarding, whilst still requiring a decent amount of prestige, realm size, & controlled kingdoms.
恢復HRE(神聖羅馬帝國)現在更容易跟更多獎勵,但仍需要大量的威望,領土數量以及控制的國王頭銜

- Independence faction now has domains of all faction members as war goal
-現在獨立派系將所有派系成員為戰爭目標

- When you successfully ask a vassal to end an offensive war, the defender now gets a small opinion bonus towards you.
-當您成功要求封臣結束進攻性戰爭時,防御者現在會獲得少量的關係加成。

- The maximum penalty for being over your domain limit is now -100% taxes/levies, increased from -90%.
超出直轄限制時 懲罰是 -100%   而不是-90%。

- If you vastly exceed your Domain Limit for more than one year (the grace period for new inheritances/conquests), all buildings will deactivate until your domain limit is lowered.
-如果你超過直轄限制超過一年(新繼承/徵用的寬限期),則所有建築物都將停用,直到不再超過上限為主

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