LV. 10
GP 29

RE:【情報】第二季平衡修正 (Season 2 Balance Update)

樓主 KAZ july24680
Bug Fixed

Chun-Li

  • Bug – EX Kikoken granted meter gain on hit or block
  • Fix – No longer grants meter on hit or block
  • Bug – Because her hurtbox was so low when crouching, there were times when opponents at certain distances could not hit or force Chun-Li to block attack
  • Fix - Slightly expanded her crouching hurtbox
Necalli

  • Bug – H Raging Light did not have a counter hitbox on startup
  • Fix – Added a counter hitbox on startup
Alex

  • Bug – Unintended delay on Power Drop startup when going from H Flash Chop
  • Fix - Delayed Power Drop startup so that it does not connect when H Flash Chop is blocked
  • Bug – Certain combos were unintentionally not possible against this character
  • Fix – Slightly increased hurtboxes during knockback, as well as hurtboxes when standing for consistency.
F.A.N.G

  • Bug – When doing Nikankyaku to Senpukuga against an opponent in the corner, Senpukuga would sometimes face in the opposite direction of the opponent
  • Fix - Slightly increased the time to change direction facing when switching places
Karin

  • Bug – EX Ressenha – Could not immediately perform jumps or other basic movements post-recovery
  • Fix - EX Ressenha – Adjusted the landing animation so Karin can now immediately perform jumps and other basic movements post-recovery
Akuma

  • Bug – Jumping LP – Unintended input priority
  • Fix - Jumping LP – Adjusted input priority to match that of other characters
  • Bug – Couching LP – The window to chain cancel this normal is longer than that of other characters. This allowed players to input a light attack by chain cancelling at the last possible moment while simultaneously inputting another action (V-Skill, special moves, etc.). If the opponent attacked at the same moment, the other action would be performed; if not, crouching LP would be performed.
  • Fix – Crouching LP – Shortened the window to chain cancel this attack by 1F
Ibuki

  • Bug – In Trial 7, an unnecessary “neutral” symbol is displayed in the command for Airborne M Kunai
  • Fix – Removed the unnecessary “neutral” symbol
Balrog

  • Bug – Certain combos were unintentionally not possible against this character
  • Fix – Slightly increased hurtboxes during knockback, as well as hurtboxes when standing for consistency.
Dhalsim

  • Bug – When performing Crouching LP ⇒ normal grab on Balrog in the corner, whether or not it hit varied between whether Dhalsim was on the 1P side or 2P side
  • Fix - Slightly increased normal throw box forward to ensure hit consistency between 1P and 2P sides
Ken

  • Bug –EX Tatsumaki Senpukyaku – Could not immediately perform jumps or other basic movements post-recovery
  • Fix - EX Tatsumaki Senpukyaku – Adjusted the landing animation so Ken can now immediately perform jumps and other basic movements post-recovery
Birdie

  • Bug – EX Bull Head – Because Birdie’s collision box was placed somewhat behind his presence box, opponents could slip behind Birdie when he whiffs this attack
  • Fix – EX Bull Head - Increased collision box and hurtbox backwards
板務人員: