Chun-Li
- Bug – EX Kikoken granted meter gain on hit or block
- Fix – No longer grants meter on hit or block
- Bug – Because her hurtbox was so low when crouching, there were times when opponents at certain distances could not hit or force Chun-Li to block attack
- Fix - Slightly expanded her crouching hurtbox
Necalli
- Bug – H Raging Light did not have a counter hitbox on startup
- Fix – Added a counter hitbox on startup
Alex
- Bug – Unintended delay on Power Drop startup when going from H Flash Chop
- Fix - Delayed Power Drop startup so that it does not connect when H Flash Chop is blocked
- Bug – Certain combos were unintentionally not possible against this character
- Fix – Slightly increased hurtboxes during knockback, as well as hurtboxes when standing for consistency.
F.A.N.G
- Bug – When doing Nikankyaku to Senpukuga against an opponent in the corner, Senpukuga would sometimes face in the opposite direction of the opponent
- Fix - Slightly increased the time to change direction facing when switching places
Karin
- Bug – EX Ressenha – Could not immediately perform jumps or other basic movements post-recovery
- Fix - EX Ressenha – Adjusted the landing animation so Karin can now immediately perform jumps and other basic movements post-recovery
Akuma
- Bug – Jumping LP – Unintended input priority
- Fix - Jumping LP – Adjusted input priority to match that of other characters
- Bug – Couching LP – The window to chain cancel this normal is longer than that of other characters. This allowed players to input a light attack by chain cancelling at the last possible moment while simultaneously inputting another action (V-Skill, special moves, etc.). If the opponent attacked at the same moment, the other action would be performed; if not, crouching LP would be performed.
- Fix – Crouching LP – Shortened the window to chain cancel this attack by 1F
Ibuki
- Bug – In Trial 7, an unnecessary “neutral” symbol is displayed in the command for Airborne M Kunai
- Fix – Removed the unnecessary “neutral” symbol
Balrog
- Bug – Certain combos were unintentionally not possible against this character
- Fix – Slightly increased hurtboxes during knockback, as well as hurtboxes when standing for consistency.
Dhalsim
- Bug – When performing Crouching LP ⇒ normal grab on Balrog in the corner, whether or not it hit varied between whether Dhalsim was on the 1P side or 2P side
- Fix - Slightly increased normal throw box forward to ensure hit consistency between 1P and 2P sides
Ken
- Bug –EX Tatsumaki Senpukyaku – Could not immediately perform jumps or other basic movements post-recovery
- Fix - EX Tatsumaki Senpukyaku – Adjusted the landing animation so Ken can now immediately perform jumps and other basic movements post-recovery
Birdie
- Bug – EX Bull Head – Because Birdie’s collision box was placed somewhat behind his presence box, opponents could slip behind Birdie when he whiffs this attack
- Fix – EX Bull Head - Increased collision box and hurtbox backwards