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【情報】SFV 1.03版 Bug修正內容

樓主 (́◕◞౪◟◕‵)MAR martinboy
http://www.eventhubs.com/news/2016/apr/27/guile-release-and-april-update-patch-notes-street-fighter-5-new-character-free-until-game-shop-launches/

快打五 1.03版 Bug修正內容

多角色共有Bug

Bug: After dishing out Ryu & Vega's (no claw) C. LP or M. Bison's C. LK, while doing a light attack rapid cancel at the absolute latest timing possible, if you input another action (V-Skill, Special Move, etc.) at the same time, if the opponent does an attack the "other action" will come out, and when the opponent does nothing, the rapid cancel attack will come out, creating a special option select.

在輕攻擊連打(隆、爪子的2LP和將軍的2LK)取消的最後幾F內輸入其他動作(如VS或者必殺技等),對手如果攻擊,則“其他動作”發動;對手若不攻擊則繼續輕攻擊連打,從而形成了一個特殊的自動擇。

Fix: Made the rapid cancel timing of said moves 1F shorter.

解決辦法:上面所說的連打取消的時間減少1F。

Ryu
Bug: In the guard animation branch of Ryu's C. HK, there was a counter box that was present up to the 13th frame. Therefore, during this time it was possible to eat counter damage.

隆2HK被防是-11F,但吃康判定會持續到第13F,所以在防住2HK之後還可以打康。

Fix: Adjusted the counter box on Ryu's C. HK so that it is no longer present after the hitbox is not longer active.

解決辦法:修正隆的2HK吃康框體,使得攻擊判定消失後不會吃康

Ken
Bug: In Ken's C. LP (including rapid cancels), for the 3 frames that it takes for the hitbox to become active, there wasn't a crouching state set to the move. This allowed moves that are only intended to hit standing opponents to hit Ken.

肯的2LP發生4F,前3F的受創判定(包括2LP連打取消)為站姿,所以在這個期間之後站姿才會中的技能會打中蹲姿的肯。

Fix: Adjusted the first 3 frames of Ken's C. LP (including rapid cancels) so that Ken is in crouching state.

解決辦法: 修正2LP的前3F為蹲姿。

Bug: In Ken's M. Tatsumaki Senpukyaku, the feint box that causes the opponent to go into a guarding standby state was not functioning correctly. The V-Trigger M. Tatsumaki Senpukyaku also caused the same phenomenon.

肯的中旋風腳和VT後的中旋風腳不會使對手正確的進入防禦姿態。

Fix: Corrected the feint box on Ken's M. Tatsumaki Senpukyaku so that it functions correctly, forcing the opponent to guard when used from a certain distance.

解決辦法:修正BUG

Bug: When a portion of Ken's EX Shoryuken (V-Trigger ver. included) hits as a ground counter hit, the hit real animation of the opponent continues when knocked into the air, which is an unnatural behavior.

肯的EX昇龍(包含VT後)中某一擊地面打康之後會造成升空動畫不自然。

Fix: Adjusted that specific portion of the EX Shoryuken (V-Trigger ver. included) so that when it hits as grounded counter hit, the correct knock up motion occurs.

解決辦法:修正EX昇龍中每一擊使之地面打康後的升空動畫更自然

Chun-Li
Bug: In Chun-Li's EX Hyakuretsukyaku, after the moves has completely ended (freeze state finished), she was unable to perform mobility actions (move forward/back or jump).

春麗EX百裂腳結束之後無法立刻移動

Fix: Adjusted EX Hyakuretsukyaku so that she is moveable after the move has completely ended.

解決辦法:修正BUG

Bug: In Chun-Li's J. MP, she can follow up with Yosokyaku to EX Airborne Hyakuretsukyaku on counter hit.
(There is an unintentional difference between the number of continuous airborne hit limiter values between when this hits as a normal and and when it hits as a counter hit)

春麗空中MP打康後可以接鷹爪腳再接空中EX百裂腳,這和原本設計的初衷不太一致。

Fix: Adjusted the juggle potential of Chun-Li's J. MP so that it is the same whether or not it is a normal hit or a counter hit.

解決辦法:取消此連段。

Cammy
Bug: Cammy's S. HK's hit box is no longer active, she was throw invincible.

倩咪5HK對投無敵

Fix: Added a throw box to Cammy's S. HK & Lift Combination while the move is active.

解決辦法:給5HK加入受創判定

Bug: While Cammy's EX Razer Edge Slicer is active, she was throw invincible.

EX63124P>不按任何按鈕 (下段滑踢) 發動後對投無敵

Fix: Added a throw box to Cammy's EX Razer Edge Slicer while it is active.

解決辦法:加入受創判定

Dhalsim
Bug: During C. MK, Dhalsim was throw invincible.

2MK對投無敵

Fix: Added a throw box to Dhalsim's C. MK.

解決辦法:加入受創判定

Karin
Bug: When the fourth hit of Karin's EX Mujinkyaku hits an airborne opponent, the opponent's float is differed from when it is a normal hit and when it is a counter hit.

如果卡琳EX214K第四下擊中空中對手,對手被擊中後根據是否打康而產生不同擊倒效果。

Fix: Made it so that the 4t hit of EX Mujinkyaku would cause the same float on counter hit as it does on normal hit.

解決辦法:修正為統一效果。

Bug: There were 2 bugs in Karin's EX Ressenha.
①When the second hit hits as a counter hit, the opponents Critical Gauge increase would be "0"
②On counter hit, EX Ressenha's starting juggle potential would be "0" for each hit.

卡琳EX214P的兩個BUG

1、如果第二擊打康,對手CA槽不會增加;
2、在打康之後有可能導致EX214P接下來的幾段無法命中。

Fix: Adjusted EX Ressenha on counter so that the opponent's gauge increase and starting juggle potential are the same as when it is a normal hit.

解決辦法:修正BUG

Laura
Bug: Under specific circumstances, how S. MP hits changes from when on the right corner or on the left corner.

在特定情況下,在左側角落和右側角落5MP擊中對手後的移動距離不一樣。

Fix: Expanded S. MP's hit box downward so that the move yields the same results in both corners.

解決辦法:勞拉5MP的攻擊判定框下移,使兩側效果一樣。

Necalli
Bug: When rapid canceling Necalli's C. LP during V-Trigger, the advantage after hit would be plus 1F more than the normal version.

VT後的2LP連打取消比普通的2LP連打取消多1F有利

Fix: Unified Necalli's V-Trigger C. LP to the normal version.

解決辦法:將VT中的2LP修改為和普通版本一致。

M. Bison
Bug: When throwing an opponent with Psycho Fall, depending on M. Bison's position and the side he is facing, the distance the opponent is thrown greatly changes, which was unintended.

將軍後投對手時,根據將軍位置和面對方向,對手被扔開的距離變化很大,違背設計本意。

Fix: Adjusted the behavior of Pyscho Fall so that the distance the opponent is thrown is fixed.

解決辦法:修正後距離一致。

Bug: When M. Bison takes damage in the middle of performing and EX Double Knee press, the opposing character's behavior would be irregular after the hit.

將軍受創時出EX46K,對手被擊中後會出現類似浮空的BUG

Fix: Changed the behavior after hit on the EX Double Knee Press.

解決辦法:修正EX46K受創後的動作。

R. Mika
Bug: R.Mika's C.HK is no longer active, she was throw invincible.

美華2HK對投無敵

Fix: Added a throw box to R. Mika's C. HK while the move is active.

解決辦法:給2HK加入受創判定

Alex
Bug: The time frame of the stop theatrics applied to an opponent hit by Sledge Hammer differs from when Sledge Hammer is used on its own and when it is used in a combo canceling from another move. Due to this, the circumstances are different after Sledge Hammer hits as part of a combo.

Sledge Hammer——VT後的Block技能, 畫面轉暗的時間會因為單獨使用或用在連招取消而發生變化。

Fix: Made it so that the time frame of the stop theatrics of the Sledge Hammer (when canceled into) is the same as when it is used on its own.

解決辦法:將轉暗時間統一。

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