前言
我是參考寬寬遊戲論壇中的simaqingtian大大的
[DIY] 简单修改 探险家(Explorer)+1视野
這篇文章所寫出來的,感謝其分享的文章讓我有下手之處,所以充其量算是其的加強版罷了。
另外以下是我自己土法煉鋼一個個比照出來的,希望有興趣的大大們可以幫忙補足
單位簡易修改
1.請到以下目錄下
C:\Program Files\Firaxis Games\Sid Meier's Civilization 4\Warlords\Assets\XML\Units
戰爭之王
C:\Program Files\Firaxis Games\Sid Meier's Civilization 4\Assets\XML\Units
文明四
尋找CIV4UnitInfos檔案並用記事本開啟
2.找到想要修改單位的英文名稱,以下範例要修改諸葛弩,所以我用CTRL+F尋找找CHOKONU
每個單位特性以</UnitInfo>開始,所以尋找到CHOKONU上面有</UnitInfo>的那一行開始看起
3.參照以下範例自行改造想要的單位或特殊單位,享受自己的遊戲樂趣吧
</UnitInfo>
<UnitInfo>
<Class>UNITCLASS_CROSSBOWMAN</Class>
<Type>UNIT_CHINA_CHOKONU</Type>單位名稱:諸葛弩
<UniqueNames/>
<Special>NONE</Special>
<Capture>NONE</Capture>
<Combat>UNITCOMBAT_ARCHER</Combat>
<Domain>DOMAIN_LAND</Domain>陸地單位,DOMAIN_SEA海上單位
<DefaultUnitAI>UNITAI_COUNTER</DefaultUnitAI>AI行動方式
<Invisible>NONE</Invisible>
<SeeInvisible>NONE</SeeInvisible>
<Description>TXT_KEY_UNIT_CHINA_CHOKONU</Description>
<Civilopedia>TXT_KEY_UNIT_CHINA_CHOKONU_PEDIA</Civilopedia>
<Strategy>TXT_KEY_UNIT_CHINA_CHOKONU_STRATEGY</Strategy>
<Advisor>ADVISOR_MILITARY</Advisor>
<bAnimal>0</bAnimal>1為動物
<bFood>0</bFood>
<bNoBadGoodies>0</bNoBadGoodies>
<bOnlyDefensive>0</bOnlyDefensive>
<bNoCapture>0</bNoCapture>不可以佔領城市,直昇機為1
<bRivalTerritory>0</bRivalTerritory>
<bMilitaryHappiness>1</bMilitaryHappiness>駐軍是否帶來快樂
<bMilitarySupport>1</bMilitarySupport>
<bMilitaryProduction>1</bMilitaryProduction>
<bPillage>1</bPillage>
<bSabotage>0</bSabotage>
<bDestroy>0</bDestroy>
<bStealPlans>0</bStealPlans>
<bInvestigate>0</bInvestigate>
<bCounterSpy>0</bCounterSpy>
<bFound>0</bFound>
<bGoldenAge>0</bGoldenAge>
<bInvisible>0</bInvisible>
<bFirstStrikeImmune>0</bFirstStrikeImmune>
<bNoDefensiveBonus>0</bNoDefensiveBonus>有防禦加成(沒有改1)
<bIgnoreBuildingDefense>0</bIgnoreBuildingDefense>
忽略建築物防禦加成,海、空軍為1
<bCanMoveImpassable>0</bCanMoveImpassable>
<bFlatMovementCost>0</bFlatMovementCost>
<bIgnoreTerrainCost>0</bIgnoreTerrainCost>
忽略移動損耗(蒙古騎兵、直昇機為1)
<bNukeImmune>0</bNukeImmune>
<bPrereqBonuses>0</bPrereqBonuses>
<bPrereqReligion>0</bPrereqReligion>
<bMechanized>0</bMechanized>是否為機械單位(用途未知,投石車為1)
<UnitClassUpgrades>
<UnitClassUpgrade>
<UnitClassUpgradeType>UNITCLASS_RIFLEMAN</UnitClassUpgradeType>升級成為步槍兵
<bUnitClassUpgrade>1</bUnitClassUpgrade>
</UnitClassUpgrade>
<UnitClassUpgrade>
<UnitClassUpgradeType>UNITCLASS_GRENADIER</UnitClassUpgradeType>升級成為擲彈兵
<bUnitClassUpgrade>1</bUnitClassUpgrade>
</UnitClassUpgrade>
</UnitClassUpgrades>
<UnitClassTargets/>
<UnitCombatTargets/>
<UnitClassDefenders/>
<UnitCombatDefenders/>
<UnitAIs>
<UnitAI>
<UnitAIType>UNITAI_ATTACK</UnitAIType>
<bUnitAI>1</bUnitAI>
</UnitAI>
<UnitAI>
<UnitAIType>UNITAI_RESERVE</UnitAIType>
<bUnitAI>1</bUnitAI>
</UnitAI>
<UnitAI>
<UnitAIType>UNITAI_COUNTER</UnitAIType>
<bUnitAI>1</bUnitAI>
</UnitAI>
<UnitAI>
<UnitAIType>UNITAI_CITY_COUNTER</UnitAIType>
<bUnitAI>1</bUnitAI>
</UnitAI>
</UnitAIs>
<NotUnitAIs/>
<Builds/>
<ReligionSpreads/>
<GreatPeoples/>
<Buildings/>
<ForceBuildings/>
<HolyCity>NONE</HolyCity>
<ReligionType>NONE</ReligionType>
<StateReligion>NONE</StateReligion>
<PrereqReligion>NONE</PrereqReligion>
<PrereqBuilding>NONE</PrereqBuilding>
<PrereqTech>TECH_MACHINERY</PrereqTech>必須科技
<TechTypes>
<PrereqTech>TECH_ARCHERY</PrereqTech>前置科技
<PrereqTech>NONE</PrereqTech>
<PrereqTech>NONE</PrereqTech>
</TechTypes>
<BonusType>BONUS_IRON</BonusType>必須資源
<PrereqBonuses/>
<ProductionTraits/>
<Flavors/>
<iAIWeight>0</iAIWeight>
<iCost>60</iCost>生產所需盾牌
<iHurryCostModifier>0</iHurryCostModifier>
<iMinAreaSize>-1</iMinAreaSize>
<iMoves>1</iMoves>移動能力
<iAirRange>0</iAirRange>空中移動能力
<iNukeRange>-1</iNukeRange>
<iWorkRate>0</iWorkRate>
<iBaseDiscover>0</iBaseDiscover>
<iDiscoverMultiplier>0</iDiscoverMultiplier>
<iBaseHurry>0</iBaseHurry>
<iHurryMultiplier>0</iHurryMultiplier>
<iBaseTrade>0</iBaseTrade>
<iTradeMultiplier>0</iTradeMultiplier>
<iGreatWorkCulture>0</iGreatWorkCulture>
<TerrainImpassables/>
<FeatureImpassables/>
<iCombat>6</iCombat>攻擊力
<iAirCombat>0</iAirCombat>空中攻擊力
<iAirCombatLimit>0</iAirCombatLimit>
<iXPValueAttack>4</iXPValueAttack>
<iXPValueDefense>2</iXPValueDefense>
<iFirstStrikes>2</iFirstStrikes>先攻次數,哈哈改成6我的諸葛弩根本不會損血啦
<iChanceFirstStrikes>0</iChanceFirstStrikes>
<iInterceptionProbability>0</iInterceptionProbability>
<iEvasionProbability>0</iEvasionProbability>空中單位的免於被攔截比率
<iWithdrawalProb>0</iWithdrawalProb>逃跑機率(對攻擊而言)
<iCollateralDamage>50</iCollateralDamage>附帶損害(投石車為100)
<iCollateralDamageLimit>60</iCollateralDamageLimit>
損傷最高(最多附帶損傷60%的血)
<iCollateralDamageMaxUnits>5</iCollateralDamageMaxUnits>
附帶損害的單位數
<iCityAttack>0</iCityAttack>
攻擊城市加成比率(攻城車為100,劍士為10)
<iCityDefense>0</iCityDefense>
<iAnimalCombat>0</iAnimalCombat>
<iHillsAttack>0</iHillsAttack>
<iHillsDefense>0</iHillsDefense>
<TerrainNatives/>
<FeatureNatives/>
<TerrainDefenses/>
<FeatureDefenses/>
<UnitClassAttackMods/>
<UnitClassDefenseMods/>
<UnitCombatMods>對肉搏單位加成50%
<UnitCombatMod>
<UnitCombatType>UNITCOMBAT_MELEE</UnitCombatType>
<iUnitCombatMod>50</iUnitCombatMod>
</UnitCombatMod>
</UnitCombatMods>
<UnitCombatCollateralImmunes/>
<DomainMods/>對陸海空單位加成
<BonusProductionModifiers/>
<iBombRate>0</iBombRate>
<iBombardRate>0</iBombardRate>
每回合轟炸城市,減少城防百分比(投石車為15)
<SpecialCargo>NONE</SpecialCargo>
<DomainCargo>NONE</DomainCargo>
<iCargo>0</iCargo>
<iConscription>0</iConscription>
<iCultureGarrison>6</iCultureGarrison>
<iExtraCost>0</iExtraCost>
<iAsset>2</iAsset>
<iPower>5</iPower>
<UnitMeshGroups>
<iGroupSize>3</iGroupSize>
<fMaxSpeed>1.75</fMaxSpeed>
<iMeleeWaveSize>3</iMeleeWaveSize>
<iRangedWaveSize>3</iRangedWaveSize>
<UnitMeshGroup>
<iRequired>3</iRequired>
<EarlyArtDefineTag>ART_DEF_UNIT_CHINA_CHOKONU</EarlyArtDefineTag>
</UnitMeshGroup>
</UnitMeshGroups>
<Button>,Art/Interface/Buttons/Units/ChoKoNu.dds,Art/Interface/Buttons/Unit_Resource_Atlas.dds,3,6</Button>
<HotKey/>
<bAltDown>0</bAltDown>
<bShiftDown>0</bShiftDown>
<bCtrlDown>0</bCtrlDown>
<iHotKeyPriority>0</iHotKeyPriority>
<FreePromotions>(附加特殊能力,以下為範例,非諸葛弩所有)
<FreePromotion>
<PromotionType>PROMOTION_GUERILLA1</PromotionType>
<bFreePromotion>1</bFreePromotion>
</FreePromotion>附加一級游擊
<FreePromotion>
<PromotionType>PROMOTION_WOODSMAN1</PromotionType>
<bFreePromotion>1</bFreePromotion>
</FreePromotion>一級林地
<FreePromotion>
<PromotionType>PROMOTION_SENTRY</PromotionType>
<bFreePromotion>1</bFreePromotion>
</FreePromotion>崗哨技能
</FreePromotions>
<LeaderPromotion>NONE</LeaderPromotion>
<iLeaderExperience>0</iLeaderExperience>
4.修改完成存檔,重新進入遊戲就可體現自己的獨特爽塊感受啦,連單位說明都會一起更新喔!!