LV. 16
GP 66

升級包BtS的3.17版修正項目

樓主 阿去湯 archtom

V3.17 更新檔,因為空間限制故分割為兩個檔案
(兩個都要下載,下載完後解壓縮Part1)
Part1
Part2


轉貼:賽愛維  作者: Betwolf、Dragne
V3.17 更新內容
==GAMEPLAY==

§ Added option to disable espionage
(自定義遊戲可以禁止使用間諜)

§ Cavalry and Cuirassiers can Flank attack Cannons and all earlier siege weapons
(近代騎兵和胸甲騎兵可以迂迴攻擊加農炮以及所有更早的壓制武器)

§ Gunships can Flank Attack Cannons, Artilley, Mobile Artillery
(武裝直升機可以迂迴攻擊加農炮,火炮,自行火炮)

§ Flanking damage now depends on strength of defending unit, not on strength of siege weapon
(迂迴攻擊造成的傷害取決於防守單位的力量值而不是壓制武器的力量值)

§ Flank attack now has a maximum number of siege units it can affect
(迂迴攻擊所傷害的壓制武器數量現在有了一個最大值)

§ Horse archers no longer receive attack bonus against Trebuchets
(騎射手不再對拋石機有攻擊加成)

§ Destroyer: no longer upgrades to anything
(驅逐艦不能升級成更高級的單位)

§ Stealth Destroyer: lower cost, 2 first strikes, no bombard, no interception
(隱形驅逐艦:降低造價,兩次先發打擊,不能炮轟城市,不能攔截空軍)

§ Attack Submarine: Increased cost
(攻擊型潛艇增加造價)

§ Airship no longer gets bonus attacking ships
(飛艇不再對海軍單位享受攻擊加成)

§ Airship does 20% maximum air strike damage
(飛艇造成的空中打擊傷害有20%的上限)

§ Machine Gun and Anti-Tank get 20% air interception chance
(重機槍和反坦克步兵對空軍有20%的攔截幾率)

§ No withdrawal when attacking amphibiously
(兩棲作戰時不能撤退)

§ Siege weapons cannot attack amphibiously
(壓制武器兩棲作戰時不能攻擊)

§ Reduced war weariness
(降低厭戰情緒)

§ New Colonies have their parent civ's tech brokering restrictions
(獨立的殖民地受到宗主國的科技交易限制)

§ New Colonies have knowledge of their parent civ's map
(獨立的殖民地自動獲得宗主國已知的世界地圖)

§ New Colonies cannot trade away their motherland techs under "No tech Brokering" option
(自定義遊戲開啟「禁止倒賣科技」時獨立的殖民地不能交易從宗主國獲得的科技)

§ New Colonies no longer affect domination limit
(新建立殖民地時,統治勝利的計算不發生變化)

§ Significantly increased barbarian ship spawn
(增加了蠻族海軍的出現幾率)

§ Bunkers also protect against collateral damage from air units
(防空洞可以減少空軍打擊的附帶傷害(降低所受群傷損害))

§ Units in ships no longer gain fortification/espionage bonus
(船上的單位不再獲得防禦和間諜獎勵)

§ Goody hut gold now scales with game speed
(從部落村莊獲得的金幣現在與遊戲速速有關)

§ Increased "support city revolt" cost
(增加「煽動城市暴亂」消耗的間諜點)

§ Explorers cannot be drafted
(不能強制徵召探險家)

§ "Friendly locals" event expires with Nationalism
(隨機事件"Friendly locals(友好的土著)"在獲得科技民族主義時失效)

§ "Mother lode" event: yields more gold on average
(隨機事件「發現主礦脈」將給予更多黃金)

§ "Miracle" event expires with Rifling
(隨機事件「奇跡」在獲得科技膛線時失效)

§ Barbarian uprising events can occur only if you can build a counter unit
(隨機事件「蠻族興起」只有在玩家能夠訓練相克制兵種時才會發生)

§ Global warming in forests and jungles just removes those features, without turning plot to desert
(當全球暖化影響到森林和叢林地塊時,覆蓋的植被將被移除,而不會直接變成沙漠)
(森林->草原->沙漠)

§ Global Warming is affected by unhealthy buildings in addition to nuclear explosions
(除了核爆外,帶來不健康的建築也會對全球變暖的速率造成影響)
(鑄造場、工廠、火力發電廠都會引響)

§ Re-added cap to number of active Corporation Executives (5)
(重新恢復了公司經理同時存在的數量上限)(5個)
 
 

==AI==

§ Automated Workers no longer idle when railroading is possible
(當擁有能建造鐵路的能力,而有地塊尚未鋪設好鐵路時,自動工作的工人將不會無所事事)

§ AI units considered unsuitable for city defense are no longer prevented from healing in cities
(AI現在會治療認為不適合防守城市的單位)

§ Improved worker threat assessment
(增加工人對危險的評估,工人以後不再那麼好搶啦)

§ Fixed bug that caused the AI to trade for resources it already had
(修正了AI進口已擁有資源的Bug)

§ Spies no longer interrupt their mission when moving next to an enemy unit
(間諜在接觸敵方單位時不會終止任務)

§ Own vassal cannot be considered "Worst Enemy" by the AI.
(AI不再將自己的附庸國判定為「最壞的敵人」)

§ AI less likely to build Executives if they can't afford to use them or already have enough of them
(AI不會建造過多的經理)

§ AI takes time already worked into consideration when selecting plot to work
(AI選擇市民工作區域時,將算上各地塊已工作的時間)

§ No AI relationship penalty for declaring war on a third party if that AI is at war with the third party as well
(對第三方宣戰時,如果AI已經與其處於戰爭關係,則與AI的關係不會降低)

§ Can found Corporations in Mercantilism
(實行重商主義政體時可以建立公司)

§ Vassals of a capitulating Master do not automatically sign peace with the victor
(宗主國投降時,它的附庸國不會和勝利方自動停戰)

§ Lowered capitulation threshold
(降低了空降的門檻)

§ Missile cruisers carrying missiles are no longer as reluctant to defend
(導彈巡洋艦攜帶的導彈將有防衛的能力)


 

==ENHANCEMENTS==

§ Espionage ratio for humans displayed in score tooltip
(玩家的間諜投入會顯示在分數記錄工具上)

§ Fixed city Healthy/Unhealthy bonus display (events)
(修正了城市健康度/不健康度的顯示(隨機事件))

§ No messages about empire splits of players you have not yet met
(玩家不會得到未知文明的訊息)

§ Globe layer sub-options saved in user profile

§ Liberate city nag no longer occurs twice for the same city in the same session
(解放同一城市的提議不會在依次會議上發生兩次)

§ City advisor nags do not occur when city is in disorder
(城市處於暴亂時城市顧問不會出現)

§ Advanced start: All team starting plot locations indicated with red circles

   —any team member can use any starting plot
(高級開局:所有的組隊成員出生點用紅圈標示—任何成員可以選擇任意位點)

§ Players get an announcement when a Defensive Pact is signed
(防禦協議簽訂時玩家會被告知)

§ Added stationary spy discount mouseover
(當把鼠標懸浮在間諜上方時,能看到該間諜因駐紮停留而減少的間諜花費的百分比)

§ Added popup for when spaceship mission fails
(當太空船失事導致任務失敗時,會彈出窗口告知)

§ MapRandSeed = 1 has no effect in multiplayer games
(MapRandSeed = 1 在多人遊戲中不再有效)

§ Cleaned up debug menu
(整理了除蟲菜單)

§ Can't exit to main menu after having used the debug menu (Ctrl-D)
  -Prevents multiplayer cheats, as well as possible hangs and crashes
(使用除蟲菜單後不能返回主菜單,防止多人遊戲作弊)

§ Removed some unused code (SDK)
(去掉了一些沒用的代碼)(SDK)

§ Added tectonics map script (thanks LDiCesare)
(新增了tectonics類型地圖)

§ Added Earth2 map script (thanks GRM7584)
(新增了Earth2類型地圖)

§ Added Earth3 map script (thanks jkp1187)
(新增了Earth3類型地圖)

§ Added RandomScriptMap map script (thanks Refar)
(新增了RandomScriptMap類型地圖)

§ Added three new options to Team Battleground map script (thanks ruff_hi)
(在團隊戰場的腳本增加了3個新選項)

§ Exposed some trade screen functionality to the SDK
(列出了關於SDK的一些貿易面板的功能)(SDK——Software Development Kit, 軟件開發工具包)

§ Added ability for AI Diplomacy screen to display icons in the text
(在文本中為AI外交面板添加了顯示圖標的能力)

§ WorldBuilder saves named units
(WorldBuilder保存命名的單位)

§ Fixed XML read issue (for mods)
(修正了XML的閱讀問題)(關於MODS)

§ Added a faster file enumeration method for modular XML loading (unused)
(為模塊化的XML加載增加了一個更快的文件枚舉法)(未使用)

§ Removed inlined code from CvXMLLoadUtility (inlining breaks DLL mods)
(從CvXMLLoadUtility刪除了內置代碼)(內置的破壞的模組DLL)

§ Added ability for mods to specify minimum version (MIN_VERSION in GlobalDefines.xml)
(添加了為mods指定最低版本的能力)(globaldefines.xml中的min_version)

§ Unit graphic on main interface updates when unit art changes (mods)
(在單位的美工改變時單位在主要界面的圖形將更新)( MODS )

§ Added Python wrapper function: CyPlot::setOwnerNoUnitCheck

§ Added Mesoamerica Mod
(補充中美洲MOD)

 

==BUG FIXES==

§ Fixed bug with building culture bonus mouseover
(修正了建築物的文化值不顯示的問題)

§ Fixed multiplayer hang when loading a game without all human players present
(修正了多人遊戲在有玩家未準備好即開始的問題)

§ Fixed reload crash
(修正了在讀檔時程序崩潰的問題)

§ Fixed info screen demographics Import/Export rank reversal
(修正了信息界面進出口貨物統計顯示顛倒的問題)

§ Ships in foreign ports no longer get bumped to strange places upon war declaration
(宣戰後位於敵國港口的艦船不再被彈到怪異的地點(例如冰原?))

§ Fixed bug with Great General threshold in team games
(修正了組隊遊戲中大軍事家的bug)

§ Fixed "cityAcquiredAndKept" python event bug

§ Preventing key clicks from going through the MP diplomacy screen to the main interface

§ Fixed bug with barbarian unit spawn
(修正了蠻族出現時的bug)

§ Fixed Donut map script Italian and Spanish desert/ocean translations

§ Fixed auto-raze bug with certain game option combinations

§ Fixed selection issue with Warlords attaching to units when the Great General is part of a selection group

§ Spies no longer bumped out of enemy borders when declaring war
(宣戰時間諜不會被彈出文化邊界)

§ Workers on Transports no longer capture cities (thereby displacing all other units) when city is captured
(城市被攻佔時移動的工人不會攻佔其他城市,大bug終於修正了!)

§ Privateers cannot enter other teams' empty cities
(私掠船不能進入他國的空城)

§ Fixed empire splitting bug where a previously-existing civ could be resurected
(獨立殖民地時,不會再自動對無關國家宣戰了。這個很重要,各位看看。)

§ Fixed Worldbuilder python exception

§ Can no longer base an unlimited number of air units in foreign cities
(不能在他國城市無限部署空軍)

§ Mouse-over for Worker actively working a plot no longer counts Worker twice

§ Fixed bug in recommended graphics settings

§ Fixed bug with spy inability to destroy any buildings in certain cities
(修正了間諜不能破壞指定城市的建築的bug)

§ Fixed bug that increased spy interception chance
(這應該是修正了一個導致間諜被發現的幾率提高的bug)

§ Fixed some UN/AP voting time-delay issues

§ Fixed a text bug caused by cached translations

§ Worldbuilder no longer allows you to unreveal visible plots

§ "Fugitive" event: fixed text bug

§ Fixed "Impeachment" event

§ Fixed "Partisans" event to trigger only under emancipation

§ Civilopedia correction: Custom House affects all foreign trade routes, not only intercontinental.
Civilopedia更正:海關對所有外國的貿易路線都有加成,而不僅於洲際)

§ Fixed AI crash
(修正了AI的滅亡)

§ Fixed Barrage promotion bug
(修正了彈幕升級的BUG)

§ Fixed combat message log for hidden nationality units
(修正了隱藏國籍單位的戰鬥日誌)

§ Fixed bug with espionage culture mission
(修正了關於文化任務的間諜活動的BUG)

§ Fixed minimap update on reload
(修正了小地圖重新載入的更新)

§ Fixed crash on city conquer
(修正了對城市征服時的毀滅問題)

§ Fixed bug in event city and unit random selection
(修正了在城市和單位隨機選擇事件的BUG)

§ Gifting a city upon conquest gives liberation diplomatic benefits.
(剛征服城市時,送出該城將給予類似解放的外交收益)

§ Fixed Advanced Start hang when starting without enough points to buy first city
(修正了高級開局時沒有足夠的點數購買第一座城市的問題)

§ Fixed Advanced Start stored food inconsistency on population buy/sell
(修正了高級開局買/賣人口時糧食儲備不一致的問題)

§ Fixed bug with non-global, non-team quests not clearing upon completion
(修正了某些非全球性,非團隊的任務達到完成條件卻仍未宣佈完成的Bug)

§ Fixed bug where you would not get a palace if you captured a city before founding one
(修正了如果你在建立一個城市前獲得一個城市將無法獲得宮殿的BUG)
(移民不建城用棒子搶人家的?老外玩的花樣還真多。。。。)

§ Fixed potential AI infinite loop
(修正AI無限思考的可能性)

§ Next war update to match epic game
(對Next War mod進行改進,使其能符合史詩速度的要求)

§ Fixed rare bug where Barbarian Horse Archers could sometimes bump your units out of your cities
(修正了罕見的蠻族騎射手能有時將你的單位彈出你的城市的BUG)

§ Autorun saves are now loadable
(自動運行的遊戲過程中的存檔可以加載)

§ Updated Next War and Gods of Old with epic game changes
(更新Next War和Gods of Old在史詩遊戲的變化)

§ Fixed AI another crash
(修正了AI的另一種滅亡)

§ Fixed improvement yield change mouse-over
(修正了當鼠標放在地面設施上時顯示產出的變化)

§ Fixed python exception in Improvement civilopedia (mod-specific)

§ Fixed recommended unit button in build popup (mod-specific)
(修正了在彈出的建設列表中的推薦單位)(特殊模組)

 

==MOD FINAL FRONTIER==

§ The Forge now gets +2 Production in its capital and +1 in all other Systems
(鍛造場在首都獲得+2產能而在其他城市+1)

§ Fixed bug where very advanced Pirate ships could spawn early in the game
(修正了在遊戲早期出現過於先進的海盜船的BUG)

§ Fix for bug where clicking the subtract population button too quickly in city screen could send a Planet's population into negative numbers
(修正了在城市界面按減少城市人口按紐太快導致星球人口成為負數的BUG)(從沒碰到過)

§ Reduced interception chance for Destroyers
(降低了驅逐艦的攔截幾率)

§ Halved amount of points gained from territory
(掠奪領土得到的金錢減半)

§ Red Syndicate only gets 1 free trade route instead of 2
(紅色辛迪加集團採用自由貿易只能+1商路,而不是2)

§ Red Syndicate now only gets 1 free Trade Route in newly colonized Systems
(紅色辛迪加集團在新的殖民地系統中只能獲得1免費商路)

§ Red Syndicate now gets Trade Route bonus in captured Systems
(紅色辛迪加集團能從捕獲系統中獲得商路獎勵)

§ Fixing bug in map script with star system density
(在地圖腳本修正了恆星系密度的BUG)

§ Double-clicking Star Systems now gives system info, instead of single click (thanks Nemesis Rex)
(雙擊星球打開介紹系統而代替了單擊)

§ Older Starbases now have cultural border preference over newer ones as intended (thanks Nemesis Rex)
(老的星基地在文化邊界的計算上比新的的偏向更大)

§ Missiles generated by Starbases no longer automatically jump to nearest city
(產生的導彈不再自動跳到臨近城市)

§ Starbases no longer create missiles
(星球基地不再製造導彈)

§ Adding new Python wrapper function to CyPlot setOwnerNoUnitCheck which is the same as setOwner except for an argument it passes to the C++ version of the function

§ Improvement construction cost is now deducted when a project is began, rather than when it's finished (fixes Starbase exploit in Final Frontier)
(現在對建築物花費的修正以已開始修建的建築個數計算,而非已完成的建築)(修正了終極邊疆中星基地的開發)

§ Stealth Destroyer: lower cost, 2 first strikes, no bombard, no interception
(隱形驅逐艦:降低造價,兩次先發打擊,不能炮轟城市,不能攔截空軍)

§ Significantly increased barbarian ship spawn
(大量增加野蠻人船隻的出現率)

§ New Colonies cannot trade away their motherland techs under "No tech Brokering" option
(自定義遊戲開啟「禁止倒賣科技」時,獨立的殖民地從宗主國處得到的科技將不可以被倒賣)

§ Goody hut gold now scales with game speed
(蘑菇收入現在與遊戲速度有關)

§ Barbarian uprising events can occur only if you can build a counter unit
(隨機事件「蠻族興起」只有在玩家擁有能訓練相克制兵種的能力時才會發生)

§ Automated Workers no longer idle when railroading is possible
(當擁有能建造鐵路的能力,而有地塊尚未鋪設好鐵路時,自動工作的工人將不會無所事事)

§ AI City population distribution no longer calculated every turn for every city...
(AI的城市人口分佈不再每回合每個城市計算)
(為大家的機器減負?)

§ - improves performance but may make the AI dumber
(提高性能但可能使AI更愚蠢)

§ Bumped Forge back to no default production bonus in any Systems (undoing previous change)
(撞毀的鍛造場將在任何系統中回到沒有預設的生產加成)(推翻之前的變化)

§ Paradise now gets free MagLevs in captured Systems
(樂園能在捕獲系統中免費獲得磁懸浮軌道)

§ System Health and Happiness penalty for New Earth reduced from 2 to 1
(新地球的系統健康和快樂加成從2減為1)

§ Fixed minor text error in Top Civs screen ("Most Influence")
(修正了在文明排名面板的微小的文本錯誤)(「最有影響力的」)


 

==MOD NEXT WAR==
§ Thanks to jkp1187 (John Palchak) for the following updates from his "Not just another Next War Mod"
Most of the Space Race projects assigned to new technologies.
(大部分的太空競賽項目分配為新技術)

§ The idea is to delay the Space Race until the players were using the additional NextWar technologies.
(想法是推遲太空競賽,直到玩家們使用添加的nextwar技術)

§ MISSION TO MARS (formerly APOLLO PROGRAM) requires ASTROGATION (formerly ROCKETRY)
(火星任務(前身為阿波羅計劃)要求宇宙航行學 (之前為火箭))

§ Cost for MISSION TO MARS (formerly APOLLO PROGRAM) increased to 2250 hammers
(火星任務的花費(前身為阿波羅計劃)上升至2250錘)
(原來MS3000?怎麼說長了呢?)

§ SS ENGINE: requires COLD FUSION (formerly FUSION)
(飛船發動機:需要低溫核聚變)(之前為核聚變)

§ SS COCKPIT: requires CYBERNETICS (formerly FIBER OPTICS)
(飛船駕駛艙:需要控制)(之前為光纖)

§ SS DOCKING BAY: requires SHIELDING (formerly SATELLITES)
(飛船對接艙:需要屏蔽)(之前為人造衛星)

§ SS LIFE SUPPORT: requires HYDROPONICS (formerly ECOLOGY)
(飛船服務艙:需要水產養殖)(之前為生態學)

§ SS STASIS CHAMBER: requires CLONING (formerly GENETICS)
(飛船休眠艙:需要克隆)(之前為遺傳學)

§ SS CASING: requires COMPOSITES (unchanged)
(飛船外殼:需要複合材料)(維持不變)

§ SPACE ELEVATOR: requires ROBOTICS + SATELLITES + FUSION (formerly just ROBOTICS + SATELLITES).
(天梯:需要機器人+人造衛星+核聚變)(之前只是機器人+人造衛星)

§ ARCOLOGY/ARCOLOGY SHIELDING/DEFLECTOR SHIELDING: The cost of all three of these buildings has been doubled.
(生態建築/生態保護罩/高級保護罩:這3種建築的花費全部加倍)

§ Arcology now requires both Hydroponics and Composites
(生態建築現在需要水產養殖和複合材料)

§ Nuke "CRACKED LIKE AN EGG" now only applies to Next War Scenario
(核武器「像一個雞蛋一捏就碎」現在只適用於Next War的情況)

§ Every game speed option now has 5% more turns
(每場遊戲速度選項現在增加了5%的回合數)

§ Added all of the random events from JKP1187's Random Events Mod.
(補充了來自於JKP1187的隨機時間模組的所有隨機事件)

§ I added three new NextWar-specific random events: "The Cylones", "Sensors", "Slip and Fall"
(添加了3個新的下一場戰爭的特定隨機事件:「颶風」,「傳感器」,「滑坡和山崩」)

§ Added voice-overs for all of the Next War technologies
(補充下一場戰爭中所有科技的引言語音)

§ Added a new icon (by bmarnz) showing C. Everett Koop's likeness for the Center for Desease Control National Wonder
(為國家奇跡疾病控制中心添加了一個新圖標)

§ Added new icons for the Next War specific Unit Categories (Clones, Assault Mech, Bioweapons, Dreadnought)
(為Next War中的特殊單位類別添加了新圖標)(克隆單位,突襲機械單位,生物戰武器,無畏艦)

§ Resource depletion only has a chance of occurring in the Scenario, no depletion in epic game.
(資源枯竭只可能發生在標準遊戲中,而不會在史詩遊戲中發生)

§ Replaced regular bomber images with B-52 by Snafusmith
(用Snafusmith代替B-52作為常規轟炸機的圖像)


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