LV. 13
GP 57

【情報】9/16 大更新 -Aelion’s Call Patch Notes

樓主 真家 noahlau1
9/16 大更新 -Aelion’s Call
Duration:預計時間, 9/16 下午四點開始
Approx. ~5 hours
Patch Size:更新檔大小
Approx. ~4.5GB



  • Removed Clans: Pantheons now consist of a single list of members and commanders.
  • Reworked the Core upgrade system found within the Ascension Atlas.
  • Due to the Core upgrade system being reworked, currency spent on upgrading these nodes will be reimbursed to players upon login.
  • Pre-formed teams consisting of members that are too far apart in Prestige cannot participate in PvP Adventures.
  • Promo Bonuses [Relics, Class Promos, Reward multipliers] will not be offered on adventures that do not give rewards when completed. This includes, for example, difficulties with a rating of Very Easy.
  • Catch-up System: Implemented a system that allows players that haven’t played for an extended period or have signed up recently to catch up with the active & longtime players easier.
  • Made changes to the player’s Progress Screen.
  • Implemented a new combat statistics screen which is available to players in a Pantheon with a level 2 Academy. This can be quickly accessed with (CTRL+ X).
  • Implemented a unified reward rotation for all players. Each player will now be offered the same reward for completing certain adventures. For example, if two players meet the same conditions (they have both unlocked the Divine Form and have not reached their limits), they will receive the same reward for an adventure. Only the type of reward is the same, the amount received varies per the player. Exceptions to this system include:
          - The player has reached the limit for certain resources.
          - The player has not yet unlocked access to the Order.
          - The player has completed the adventure but the Situation Update has not yet occurred.
  • Ether cores now have the possibility of dropping from enemies in all kinds of adventures.
  • Defense penetration has had its maximum penetration value reduced from 100% to 50%. In addition to ignoring Ranged Defense and Melee Defense, Defense Penetration now also mitigates the effectiveness of other abilities which reduce damage (for example, Knight’s Barrier Ability) while inflicting the appropriate amount of damage directly to the player, bypassing their shields. The stat still only works against other immortals and is completely negated if the character is invulnerable.
  • When an Invasion is ongoing, a new special mode is now activated for each invading army. This content is available to all players that have more than 1400 Prestige. The rewards for this adventure include Victor’s Medals, a special invasion currency.
  • Improved Temporal Compensator, Improved Jar of Acid, Limited Mass Accelerator, and Limited regeneration Substrate can now be sold on the Market for 1 Victor’s Medal each.
  • Rewards can now be obtained from significantly weaker enemies such as, for example, Adventures with a difficulty of Very Easy.
  • Reduced the number of Class Sparks and Sparks of Evolution received from killing all bosses within an Adventure excluding the final boss – The Amount of  sparks received by defeating the final boss has been increased.
  • Improved sound optimization – Reduced the load on the processor and improved general gameplay sounds.
  • When choosing to disassemble an item that is in a stack it will now disassemble the whole stack. If a player wishes to disassemble a smaller quantity they must first split the stack by holding the Shift key and dragging the stack to another inventory slot.
  • Added additional levels to the Reliquary which become available at a certain Prestige.
  • Increased the amount of Knowledge stored within the Eidoses of ordinary quality.
  • Added a new promo adventure that will be available every day and awards 100 Sparks of Evolution.
  • Increased the number of Energy Modules players receive from each source.
          - Daily Reward (Premium Account Enabled) increased from 30 to 50
          - Adept Mission Reward increased from 10 to 20
          - Adept Mission Reward (Premium Account Enabled) increased from 15 to 30


  • Continuation of the main storyline has been added.
  • Added voices to many of the NPCs.
  • Added voicing to some of the Argus System’s hints & messages.
  • Reduced the damage and health of Thanatos’s Human form.
  • Reduced the health of renegade occultists summoned by Thanatos’s avatar as well as effects of their healing.
  • New players are now capable of skipping the tutorial which explains how their character became an immortal.



  • Fixed a bug that increased the damage of certain abilities that are supposed to inflict fixed damage. Specifically, Mark of Death and Volatile Curse abilities.
  • Fixed a bug where restoring class resources could cause aggression in monsters.


  • Added two new symbols. Compressive Trauma: When dealing a crushing blow to an enemy, they have an effect applied to them that inflicts damage over time. Total damage inflicted equals 140% of the player’s Strength. Deep Dissection: When inflicting maximum bonus damage to an enemy, they have an effect applied to them that inflicts damage over time. Total damage inflicted equals 100% of the player’s Valor.
  • Adrenaline Surge is now always active when the player’s health drops below 20%.
  • The size of the shield created by Clever Maneuver is now 4% (instead of 5%) on rank 1, and 6% on rank 2.
  • Painful Spasms now inflicts two times more damage.
  • Impact now stuns for 2 seconds instead of 1.5, but the effect can be applied only once in 12 seconds.
  • Renamed Ghostly Viper to Small Ghostly Viper.
  • While Under Cover of Darkness is active, bonus stats are now displayed while both in & out of combat.
  • Added new levels for many symbols and adjusted efficiency for different levels:
          - Warrior’s Creed: Added second rank.
          - Protector’s Creed: Added second rank.
          - Glorious Triumph: Added second rank.
          - Life Energy: Added second rank.
          - Mark of Death: Added second and third ranks. Bonuses for different levels are allocated as follows: 15/22/30%.
          - Balance: Added second rank. It is now possible to see whether this symbol is active on the effects panel.
          - Ruthlessness: Added third rank. Bonus to damage for each rank is now 7% instead of 6%.
          - Lucky Shot: Added second rank.


  • When using Deadly Experiment at close range, the Alchemist now properly aims the weapon at their target.
  • Biotrap and Massive Transformation now have a shared cooldown.
  • When using Biotrap, only one out of three flasks increases the damage to targets, but it has a 100% chance of succeeding.
  • Bonus damage from Biotrap is now visible to other players.
  • After Biotrap and Massive Transformation are used, no one in the group can use these abilities again for 75 and 150 seconds respectively.
  • Target can only be under the effect of 1 Biotrap at a time.
  • Targeting circle of Bounder is now the same size as its area of effect.
  • Disintegration no longer removes negative effects from the Alchemist & does not grant immunity to damage.
  • For the duration of Disintegration, the Alchemist is now immune to control effects.
  • Fixed a bug where Blobs of Ectoplasm would not disappear if the target had protective effects, such as shields, applied to it.
  • Fixed a bug where the shield created by Protective Shell was displayed incorrectly.


  • Monster Hunter talent now works correctly.
  • Duration of Power Trick has been reduced from 15 to 10 seconds. The effect works against the same enemy once every 45 seconds.
  • Using Destructive Wave no longer requires a target.
  • Optimized and improved the visual effect of certain abilities.
  • Fixed a bug where the Berserker did not always reach the target when using the finishing ability or Gladiator Strike.
  • Fixed the mechanics of Power Trick - Target’s health reduction is no longer considered a control effect.


  • Whiteout now has a simpler visual effect for players other than the Cryomancer.
  • Improved the visual effect of Icy Blade.
  • Cryogen cost of Snowball has been reduced from 100 to 50.
  • Duration of the stun triggered when the Snowball effect ends has been increased from 1 to 2.5 seconds.
  • Cryotrap no longer consumes Cryogen.
  • Altered the mechanics of Cryotrap. Now the targets will slip when Cryotrap appears and continue to do so in the area of effect for as long as it exists.
  • Added additional information to the description of Cryotrap stating that it applies Intense Cooling to enemies, and that upon reaching the maximum number of stacks, the Icebound effect is applied.
  • Duration of the Stasis effect has been increased from 5 to 6 seconds.
  • Cryogen cost of Snowstorm has been reduced from 170 to 120.
  • Supercooling talent now increases damage to targets under the Intense Cooling effect by 15%.
  • Bonus damage to enemies under the Icebound and Cryonic Suspension effects is increased from 15% to 30%.
  • Duration of Cryonic Suspension applied by Northern Gift has been increased from 2 to 3.5 seconds.
  • Master Freezer talent now reduces the cool down of Icy Beam by 5 seconds when it fails to freeze the target.
  • Severe Frost talent now increases the damage from Glacial Fangs to players and monsters below “Elite” by 200%.
  • Duration of acceleration granted by the Slalom talent has been increased from 5 to 7 seconds.
  • Hoarfrost talent now enables Snowball to inflict additional damage in PvP if the target is in the area of effect but does not get rolled into the snowball.
  • Frost Rage talent now enables Icy Missile’s charge level II (Icy Dart) to inflict 200% more damage to shields.
  • Players in the Divine Form can now use Shattered Storm while in mid-jump.
  • Whiteout and Snowstorm’s targeting circles are now the same size as their area of effect.
  • Optimized the visual effects of certain abilities.
  • Fixed the issue where Snowball and Cryotrap would not work against monsters affected by control effects.
  • Frost Shackles: Fixed a bug where the cold effect remained on the player characters. Additionally, the visual effect from killing with this ability has been changed.


  • Rapid Fire’s area of effect is now better represented by its visual.
  • Visual effects of Homing Guidance System and Fractal Shrapnel now have simpler visuals for everyone excluding the caster.
  • Optimized & improved the visual effect of certain abilities.
  • Targeting circle of Orbital Strike, Plasma Field, and Suppression Field is now the same size as their area of effect.
  • Fixed a few bugs related to animation & ability effects.
  • Fixed a bug that prevented the Homing Guidance System animation from playing while being used repeatedly.


  • Adjusted the durability of the Energy Centers that appear when the Protective Shield ability is used.
  • Renamed Kinetic Charge to Kinetic Pulse, which is the proper name for the ability.
  • Improved the way Stone Projectile and Stone Spear work when interrupted.
  • Improved the description of Abrasive - Added information that the talent grants immunity to control effects.
  • Targeting circle of Quantum Collapse and Neutron Blast is now the same size as their area of effect.
  • Optimized the visual effects of certain abilities.
  • Fixed a bug where an impulse charge was consumed when Demolition was used together with the Energy Overflow talent but did not land on the initial target.
  • Fixed a bug where impulse charge failed to be activated when using Kinetic Pulse.
  • Fixed a bug where using double dash caused the character to be knocked back.


  • When using Stunning Blow, the Knight is now immune to movement restricting effects.
  • The damage over time effect from Stab Wounds is now properly displayed on the effect panel.


  • When the effect from the Incarnation of Light aura ends, allies affected by the bonus will be immune to it for 225 seconds.
  • Targeting circle of Pulsar, Supernova, and Quasar is now the same size as their area of effect.
  • Lightbinder’s Radiance now gives a 50% bonus instead of 60%


  • Cool downs now work correctly when using Aggressive Lunge.
  • Aggressive Lunge now inflicts damage & knocks back enemies at the same time.
  • Optimized the effect of Burning Staff.
  • Switching to the Wind Stance now increases the range of the first attack in the combo.
  • Burning Staff has a shared cooldown that lasts 1.2 seconds instead of 2.
  • Heart of a Phoenix has a shared cooldown that lasts 1.1 seconds instead of 1,6.
  • Hardened Warrior now has a 100% chance to reset the cooldown of Deadly Strike.
  • Increased the range of attacks on targets that are moving away from the player.
  • Fixed the animation for Aggressive Lunge.
  • Fixed the staff’s visual effects during Fire Stance.
  • Fixed a bug where, when swapping between stances, the icons of some of the Monk’s abilities were displayed incorrectly.
  • Fixed a bug that allowed the Monk to be immobilized after using Pace of a Crane.
  • Fixed a bug where using combo attacks prevented the Monk from chasing the target.


  • The Necromancer will now correctly receive healing from enemies attacked or killed with Volley of Darkness while the Sickening Nightmare effect is active.
  • Improved the visual effect of Shield of the Banished.
  • Bonus to critical damage from the Funeral Lament talent is now reset when Plague is refreshed.
  • Fixed a bug that prevented animations from playing while the Necromancer’s Lich Form was stunned.
  • Fixed a bug where using certain abilities while in motion caused the Necromancer to slide instead of run.
  • Fixed the description for the Beyond talent.
  • Fixed a bug where the Necromancer, in the Divine Form, would not visually transform into the Lich.
  • Fixed a bug where, when the Lich form ended, the effect that prevented the character from using it again would not be activated.
  • Fixed the description of Ghostly Flow: now it says that the cooldown of the Lich form is reduced by 6 seconds for each enemy affected by one of the ghost waves.


  • Unwavering Faith talent now reduces the remaining cooldown of Celestial Shield I even if it was destroyed by the Paladin’s own Divine Scourge.
  • Bonus damage from the Shrine Protector talent has been increased from 20% to 25%.
  • Waves of Anger now inflicts 20% more damage.
  • When using Execution, the Justice talent reduces the remaining cooldown of Waves of Anger by 15 seconds.
  • Cooldown of Waves of Holiness has been reduced from 30 to 20 seconds.
  • Optimized the visual effects of certain abilities.


  • Healing Orbs no longer spawn when the Slayer’s assistants die.
  • Blood Harvest is now a removable negative effect.
  • Blood Harvest is removed when the affected target disengages or the Slayer that applied it dies. Blood Harvest is also removed when the victim restores their health to more than 50%.
  • Changed the visual effect of Blood Harvest.
  • Bonus damage of Blood Harvest from the main weapon has been reduced from 60/120/180% to 30/60/90% depending on the quality of the item.
  • Bonus damage of Blood Harvest from amulets has been reduced by 40%.
  • Optimized the visual effects of certain abilities.


  • Improved the visual effect of Transformation.
  • Broom flight distance now increases properly when in the Divine Form.
  • Improved the visual effect of Bewitched Fire when the Enclosing Darkness talent is active.
  • Improved the visual effects of certain abilities.
  • Fixed a bug that prevented Epidemic from spreading Taint in the beginning of a fight.



Added a new raid with serveral difficulty levels: Operation Medea


Reworked part of the landscape

Training Hall

It is now possible to exit the Training Hall by pressing (F11).

Hostile Territories (Anomalies)

  • Angho Temple Complex area is now available and the appropriate quest can be completed.
  • Monsters in combat will no longer attack players that have not provoked or engaged them.
  • Participant’s connection to a resonator will only be lost in the following cases:
         - When traveling to another location
         - 20 seconds after exiting the game
         - In 1 minute if the network connection is suddenly lost.
  • When traveling to an Hostile Territory Region, an NPC will now inform the player how much Tactical Sense is required to complete the area without difficulty.
  • Killing any patrolling enemy that has 20 health bars is now counted as completing one Hostile Territories task.
  • Balanced the health of enemies found within Orsini Caves.


  • Enemies in the Infected Territories adventure will now spawn correctly.
  • There is now an optional task in the Lending a Hand adventure: Eliminate special enemy troops.
  • In the Defense of Fortifications adventure, the energy circuit explosion now kills all enemies excluding the final one.
  • The loot dropped by all enemies and the champion in the Defense of Fortifications adventure no longer disappears when the “quest completed” message pops up.
  • Adjusted the amount of resistance resources acquired from Eidoses. The knowledge ratio is now 2:1:1, where the first number is the most important resistance for a particular invasion.
  • Shortened the interval between waves in the first half of the adventure.
  • Now players can receive standard rewards for killing monsters.
  • Now the invasion adventure cards contain information about the rewards received when players complete them with a certain rating for the first time.
  • Changed sounds in the Crashed Transport Aircraft adventure.
  • Updated the loading screen for the Defense of Fortifications adventure.
  • Optional invasion-related tasks in the adventures related to the invading army:
        - Phytonide seeds will no longer spawn after the quest is completed.
        - Changed the visual effect of the spore cloud in the Infected Phytonides quest.
  • Crashed Transport Aircraft. Shortened the period between waves of monsters if they are killed quickly.
  • Added optional invasion-related tasks to the adventures with the Mechanoids.
  • Phytonide Tokens: Rewards for Phytonide invasion-related adventures have been doubled. Reward for completing the Infected Territories adventure has been slightly reduced.
  • Fixed the issue in the Infected Territories adventure where the combat state did not end.
  • Added the Gorgonide invasion.
  • Added Gorgonide ether barriers to the Market.
  • Significantly increased the amount of knowledge stored in Eidoses of ordinary quality.
  • Reduced the amount of knowledge stored in Eidoses of unusual quality.


  • The effect of Alciona’s and Melia’s Wild Stream can no longer be removed by Berserker abilities or a player in the divine form.
  • Prison could not be freed if they were also affected by a knockback ability.
  • The visual effect of the divine sparks is more noticeable, and is now displayed correctly on minimal graphics settings.
  • Improved the visual effect of Nautilus’s Water Madness.
  • Improved the visuals for Caryolis’s abilities and unstable Triffids so the fight is now more comprehensive.
  • Increased Caryolis’s size so he doesn’t get lost in the effects of abilities.
  • Unstable Triffids spin with their lianas outstretched, marking the radius in which they react to the characters.
  • Unstable Triffids are highlighted before they detonate.
  • Replaced the arrow that indicates that the character is being chased by a Triffid.*
  • Removed countdowns from the distortion card on the globe. All distortions are now reset every Wednesday at 7:00pm PT, 4:00am CEST.


Operation Isabella

  • Optimized rocket effects during the fight against Firewing.
  • Added a light version of the adventure - Operation Isabella: Scouting. Differences include:
        - Monsters’ health is reduced by 30%.
        - Damage from most of the monsters’ and champion’s abilities is reduced by 30%.
        - Electromagnet will summon reinforcements when it has 5% of health, and not 2.5%.
        - Characters affected by Firewing’s Missile Barrage will not be knocked into other rockets.
        - When using Take-Off, Firewing will now summon one group of Templars instead of two.
  • In this version, players cannot obtain signets (only rings).
        - Players can receive 1-2 Tactical Sense Fragments from all champions except the last one.
        - Players can obtain 12 Tactical Sense Fragments from Firewing.


Dankit Island

Removed the reward for killing champion Bloodthirsty Shaaz.


The counter in the Old Path quest will now correctly count Forest Vipers.

Eskenian Peninsula

  • Rune stones now spawn correctly after using the main stela.
  • Added sound to one of the storyline hints.
  • Reduced the respawn times of the champions.
  • Updated the loading screen.
  • Added Voice to the NPC Theus
  • Updated the voiceovers for the NPCs in the Green Magic quest.

Roqul Valley

Enemies required for the Dark Rituals quest now respawn faster.



All players that participate in the Special Adventure will receive the same amount of Sparks of Evolution regardless of the battle’s outcome.

Lungran Research Base

  • Players above 4500 Prestige will now receive equipment for completing this Adventure.
  • Promos will not be enabled for this Adventure.

Alcedon Facility

Altered the cart’s mechanics. Defenders are now unable to block its movements alone and, while within the cart’s radius, will only reduce its movement speed. If the number of defenders around the cart equal or exceeds that of the attackers, the cart will stop. Otherwise, the cart will continue to move with speed dependent on the number of defenders around it.

Esten Quarry

  • Picking up the flag now takes 3 seconds. If the player takes damage during this time, the action will be interrupted.
  • The time the dropped flag remains in the ground before returning to its respective base has been increased from 10 to 25 seconds.
  • The slowing effect applied to the player carrying the flag has been increased from 15 to 35%
  • The Player carrying the flag can no longer Dash.
  • Maximum time for reviving has been increased from 30 to 65 seconds.


18 筆精華,10/09 更新
一個月內新增 0

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