LV. 40
GP 2k

【情報】[悲訊] Yanfly要改變收費模式,未來所有插件都要收費

樓主 風筆 dro714
GP37 BP-

翻譯:
Due to a number of incidents caused 24-48 hours, of which I'm not feeling inclined to explain in full detail other than it feels like a massive betrayal, I've taken some time to reevaluate the pieces in play and review the actions made before hand within the community.
由於過去24-48小時發生的一連串事件,我不傾向全面解釋細節,不過,這令我感到嚴重被背叛。我花了一點時間去重新評估過去的行動片段,並回顧我在社群的之前的行動。

This is what I came up with:
接下來我想說的是:

  • Plugins past the ones that came with the RPG Maker MV package will be paywalled. This can be anywhere between $1 and $5 USD. I haven't decided yet.
    過去在RPG Maker MV package的插件會需要付費。這可能定價在1-5美元。我尚未決定。
  • Patrons after a certain tier (undecided yet), will be able to access the full library of plugins.
    在Patreon達到一定階級後(尚未決定那階級),會允許使用所有的插件。
  • Naturally, this means that the Patreon tiers will be changed, too.
    自然地,這表示Patreon階級未來會改變。
  • The Terms of Use will be changed and updated.
    服務條款會改變及更新 。

Now, before everybody panics, please read the following:
現在,在所有人感到恐懼前,這閱讀下面的內容:

  • The plugins that are publicly uploaded are taken down only temporarily. They'll be back up once their costs have been reevaluated. I'll be taking in the advice of level headed members of the community like Archeia and other RPG Maker Web staff members on this matter.
    所有已公開的插件會暫時下架。當他們被重新評估價格後,會再次上架。我會聆聽一些社群的高級成員像Archeia及其他RPG Maker網站員工會員的意見。
  • Yes, you can keep the plugins you already own. I'm not going to demand that you pay twice for them.
    是的。你可以保留你現在已經擁有插件。我不打算要求你付兩次錢。
  • The plugins can still be downloaded by patrons for the time being. You can find them on their respective pages based on their tiers: $5 page, $10 page, and $20 page.
    插件現在仍然可以在patreon裡面下載,你可以在5$、10$及20$的階級頁面找到插件。
  • In regards to the changes to the Terms of Service, game devs, fret not. The YEP library will still remain usable for both free and commercial with no royalty or liberty demand. If you own the plugins prior to this, you're able to keep them without having to pay. If you are soley a dev and not a content creator, the changes to the Terms of Service will not affect you, but I do suggest you update yourself of their new changes once they come.
    關於服務條款,遊戲開發者們先別感到煩躁。YEP library未來仍然會維持開放給所有不要求版權或自由(按:這裡的自由,我會理解成修改插件的自由)的免費或商業作品。如果你事前已經擁有這些插件,你允許繼續保留它們且不需要付錢。如果你只是一個開發者,而不是一個內容創建者,服務條款的改變並不會影響到你,不過當服務條款改變後,我仍然建議你們進行更新。
  • The changes to the Terms of Service, instead, will be directed at redistribution of the plugins outside of the website, announce my stance on the borrowing/taking of code, and the terms needed for those who intend to profit from my work outside the scope of games.
    相反,服務條款的改變會針對所有在我的網站外發佈的插件,宣佈借用/使用我的代碼的態度及那些想將我的插件用於遊戲以外的人。

The reason behind all of this is because after much evaluation and discussion, a conclusion has been made that free things, while nice, can hurt a community more than help it. How can something free possibly hurt a community? Well, let's take a look:
作出這樣改變的原因,是經過充分評估及討論,當中的結論就是免費又好的東西,對一個社群是傷害多於幫助。為甚麼有些東西免費會傷害社群?來讓我們看看吧:

  • Free devalues the quality work that others put in. It's something that has hit me a while ago. When Galv, Victor, Hime, and other talented individuals have decided to leave the community, this was a massive blow to the community in general. All I can really conclude out of this is that they were doing too much work for too little payback. I have the fortune of having a solid Patreon to back me up during the past years, but had I not, I'd probably have gone up and left and pursued something else more fruitful instead. I imagine it's the same for the aforementioned plugin developers. Galv, Victor, Hime all have very solid plugin bases, but their earnings from it would easily suggest to them that their work isn't worth it. Especially when it is later discovered that their work is stolen and sold off by a third party.
    免費會眨低其他人的優質作品:我在前一陣子才發現這件事。 當Galv、Victor、Hime及其他有天賦的成員都決定離開社群時,這對社群其實是一個重大災難。對於他們的離去,我唯一得出的結論是他們付出的太多,但得到的太少。在過去幾年,我很幸運能擁有一群忠實Patreon支持者提供資助。但如果我沒有這麼幸運,我可能已經一早放棄、離去,然後追求一些更有成果的事。我想象其他插件開發者都是一樣的。Galv、Victor、Hime都有非常紮實的插件基礎,但他們的所得卻不斷暗示他們的自己的工作根本不值一提。尤其是當他們後來發現自己的工作被其他人盜用及販售時。

  • Free encourages entitlement for more freebies. Entitlement happens in just about any community, but in the RPG Maker community, it's hard to deny it's not rampant in a few areas. The amount of support and work that people are expected to do for their freely distributed work is unbelievable. It's enough to drive some people to quit the community or change models completely. Remember how Fallen Angel Olivia used to have her OctoPack Battler plugins all free (with only the sample project to buy?), it was changed to a paid model due to entitlement driving her into a corner. These kinds of things should not ever have to happen, but they do and still happen. While changing to a paid model will not remove entitlement for more freebies, it will help reduce it.
    免費鼓勵更多東西被要求免費。這會發生在所有社群。但在RPG Maker的社群裡,這更是一件猖獗的事。人們希望免費散佈的插件背後需要的支持與工作量是難以想象的。這驅使一些人永遠離開社群,或改變了他們的做法。還記得Fallen Angel Olivia的「八方旅人戰鬥插件包」過去是完全免費嗎?(只有範本需要收費)但是,有些群組一直要求她免費,最終迫使她將插件包轉成收費。同類的事件根本不應發生,但事實上他們一直並持續發生。雖然將插件改成收費,並不會減少那些要求免費的人,但會減少他們的數量。

  • Free is also partly responsible for the lack of investment in working projects. It's no surprise that people make new projects and drop them all the time. The lack of investment in a project tends to be the cause of this. When a new project is consisted of freely provided assets and code, there's little monetary investment in it to deploy the feeling of sunk cost if the project is ever to be abandoned. This is why it's always came off strange to me that there's so many plugins out there that can complete entire games, but very few games have actually been completed with them.
    免費亦是一些人對遊戲作品欠缺投資的原因。事實上,很多人隨便弄了一個新遊戲計劃,然後又隨便放棄它們。這是由於他們對項目欠缺投資所致。當一個項目完全由免費的資源與代碼組成時,創作者可以毫不猶豫地拋棄他們的作品。這亦是我一直覺得奇怪的事:為何這裡有這麼多可以完成遊戲的插件,但卻只有少數遊戲能真正完成。

I know that changing the model to a paid one will not necessarily fix it all, and could admittedly turn things worse. It's particularly strange that I'd consider a switch to such a model when I'm only 4 plugins away from retiring on the creation bit, too. However, that's why I want you, my users, to provide your opinions on where to go from here. I was considering putting a poll, but decided against it since it gives too much power to just wants and not thoughts.
我很清楚將插件改成收費不一定能解決所有問題,甚至會令事情惡化(按:實際上,還真的有這樣的可能)。這改變的時機亦尤其奇怪,因為我還多寫四個插件,就打算從插件開發者退休了。 但是,這亦是為何我希望你們,我的插件使用者們,在這裡提供你們的意見。我曾考慮進行投票調查,但我最後放棄它,因為這給予社群太多力量去決定他們想要甚麼,卻不能引導他們思考。

Regardless of the change in paid model, there will be a change to the Terms of Use in the upcoming days. That much will happen for certain.
無論收費模式的改變如何,服務條款在近日都會發生改變。


感想:
其實這幾年真的有很多有才華的插件開發者離開了,很多插件由於欠缺維護,問題叢生。整個遊戲開發環境每下愈況。除了Yanfly和MOG外,還在提供免費插件的人真的非常少。

Yanfly的插件現在已經無法下載,不久後就會用收費模式重新上架。但逝者如斯,而未嘗往也。盈虛者如彼,而卒莫消長。雖然不久後RPG maker社群會走向冰河期,新人門檻進一步提升,但用成本篩選一些意志力不夠堅定的創作者,淨化社群亦不是壞事。

37
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LV. 46
GP 3k
2 樓 亂入魔人in巴哈姆特 pppp5216
GP2 BP-
剛剛去爬文了下,起因好像是之前的程式碼盜用事件
(連給對方辯解的機會都沒就要求把人踢出所有跟RM相關的Discord群組外)
結果RM相關的各個Discord群出現各種反對聲音,甚至連其他大佬也出面質疑了...

嘛,身為吃瓜群的俺也不好說這整件事就是...
2
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LV. 29
GP 981
3 樓 宇智波薩克 td483353
GP1 BP-
我覺得yanfly已經非常善良了,還願意免費釋出部分插件(好像都是核心插件居多),可是光是這些就能做出很多遊戲了。

就把這個當成買DLC就好了。然後在留言罵他的那些人大概都是胃口被養大的伸手黨。
1
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LV. 40
GP 2k
4 樓 風筆 dro714
GP7 BP-

翻譯:
This post is going to cover a couple of things, the Terms of Service Changes, and the plugin price explanations.
這文章會包括幾件事:服務條款的改變及插件售價的解釋。

---

New and Changed Terms of Service:  
新的服務條款:

tl;dr:

Any original material made by Yanfly is free for use with both free and commercial RPG Maker games unless specified otherwise. I do not demand royalties or special liberties if you choose to use Yanfly original content in your commercial games. (Although a free copy of your game would be nice!) I only ask that you provide “Yanfly” or “Yanfly Engine” a spot in your game’s credits.
所有由Yanfly製作的內容都可以免費用於免費向及商業向RPG Maker遊戲,除非另有說明。如果你選擇在你的商業作品裡用Yanfly製作的內容,我不需要版權或特別自由(不過給我一份免費的遊戲副本是件不錯的事)。我只要求你們將'Yanfly' 或 'Yanfly Engine'放在遊戲的嗚謝名單。

Redistribution of the plugins and its code, outside the scope of game projects, is strictly forbidden outside of the host website, Yanfly.moe, and by the following sites/members: itch.io. However, special permission has been granted to these individuals/entities for redistribution of the plugins as long as the plugins remain in their updated form: Archeia, Visustella, Ækashics Librarium, Caz Wolf, Raim, DreamX, Fallen Angel Olivia, Atelier Irina, Aries of Sheratan, Arisu's Dollhouse, Munokura of FunGameMake. This list may be updated in the future.
在遊戲範圍以外,嚴禁在主站Yanfly.moe及網站itch.io以外的地方轉載Yanfly的插件或它的代碼。不過,下列人仕只要持續更新他們的插件,就會獲得特別許可:Archeia, Visustella, Ækashics Librarium, Caz Wolf, Raim, DreamX, Fallen Angel Olivia, Atelier Irina, Aries of Sheratan, Arisu's Dollhouse, Munokura of FunGameMake。這名單可能會在將來更新。

Any non-Original content posted, linked, or shared on my website and channel will still require you to contact the respective parties for permission of use.
I think this is simple. I’d like to keep it simple. I ask of you, as users, to please do not do things that will make me complicate it for everyone.
Happy RPG Making!
在我的網站和頻道上發布、鏈接或共享的任何非原創內容仍將要求您與有關方面聯繫以獲取使用許可。
我認為這樣很簡單,而我想保持簡單。作為用户,我希望你不會做出令我把事情變複雜的事。
RPG製作愉快。

---
For those familiar with the old Terms of Service, it's more or less the same. I talked to a lawyer about creating a license for this thing, but then decided to just say, "Screw it" since this is what I've done ever since VX. The only difference this time is there's a more definitive clause on redistribution saying that it's strictly forbidden outside of certain select individuals whom I've given permission to.
對於熟悉舊版服務條款的人,它大致相同。我曾與律師討論為此事創建許可證,但之後決定只是「收緊它」,因為這是我從VX就開始做的事。迢次唯一的區別是有一個更明確的條款去嚴格禁止在我允許的特定人員之外重新分佈。

Why am I keeping it the same? Because it's too complicated if I make it different for you all. After all, the purpose of this engine was for you go getters to get out there and go make a game, put it on the web somewhere, and sell it if you want to. I see no reason to change this and complicate it for everybody. The only people I'm complicating it for are the people who intend to complicate things in the first place.
為甚麼我保持相同?因為如果我真的改變,這樣就會對所有人都太複雜。畢竟,這引擎的目的是讓想製作遊戲的人取得、去製作遊戲、放在那個網站上,或者把遊戲賣出去。我找不到將服務條款變得複雜的理由。我將使用條例複雜化只打算針對那些打算一開始就將事情複雜化的人。

After all, this plugin library is for game devs, not for people looking to make a quick cash grab.
最後,這插件庫是為了所有遊戲創作者,而不是那些想賺快錢的人。
---
Now onto the pricing.
現在回到價錢的問題上。

After some much heated debate between some staff members and I, I've decided to just forcefully settle down on a price tag. Originally, the plans were going to be $1 per 1000 lines of code. However, there's a problem I saw with that:
在我與一些管理人員的激烈辯論後,我決定只是強行定個價錢。本來,我計劃每1000行代碼收取$1美元。但是,我發現了下列的問題:

(Screenshot and line counting work courtesy of Irina)

There's over 500k lines of code in this plugin library and that'd mean you guys would have to pony up $500 for the whole thing. That's a bit much, especially for a library that the majority of the current users have already. I've decided it would be better to simplify the system: $1 per plugin.
我的插件庫有超過50萬行代碼,而這表示你們需要整整花費$500美元。這有點太超過了,尤其是大部分使用者都已經擁有插件庫的插件。所以我決定將整個系統簡化:每個插件收費$1美元。

Still, that's a lot of plugins to buy so I've decided to separate them into bundles of similar typing (Core & Options, Item & Equips, Battle, etc.), and just make the bundles flat out $10 for each. That makes up to 7 different paid bundles as seen here:  https://yanflyengineplugins.itch.io/
不過,這樣有很多插件可以買。所以我決定將他們分成不同的組合(核心與選項,道具與裝備,戰鬥,etc.),並且每個組合都只需要$10美元。這裡有七個不同的付費組合包:https://yanflyengineplugins.itch.io/

But even then, that's $70 to spend, which is almost as costly as the software itself (and costs even more if you guys bought RMMV with a discount). So once again, after some much heated debate: we've decided on $30 for the full collection here.
但儘管如此,你依然要花$70美元。這幾乎比RPG Maker主程式本身要貴(如果你是特價時買下RMMV的話,這就貴更多了),所以再一次,經過一些激烈辯論後,我們決定$30美元就可以買到全部的插件。

Now that all of that's been said, I want to warn you all that this pricing model should NOT be the standard across all plugin developers. $1 per plugin or even 1000 lines of code is far too cheap for their services and the only reason why I'm putting my library at this price is because I have the final say in it. In the event you do purchase plugins from other plugin developers, I urge you to not use my pricing model.
現在所有該說的都說完了。我想提醒你們,這定價模型絕不應該成為所有插件開發人員的標準。每個插件或每1000元代碼收$1美元對於它們的服務來說都是太便宜,而我之所以用這個價格,唯一的原因是因為我擁有最終決定權。如果你要從其他插件開發者那裡購買插件,我敦促您不要使用我的定價模型。

---
More will be updated tomorrow on where this Patreon will go in terms of tiers, mission statement, etc.
明天會有更多關於Pateron階級、任務狀況的更新。


------------
感想:
其實昨天Yanfly亦公佈下列40個插件允許免費使用:
  • 1. Core Engine
  • 2. Message Core
  • 3. Battle Engine Core
  • 4. Action Sequence Packs 1
  • 5. Action Sequence Packs 2
  • 6. Action Sequence Packs 3
  • 7. Victory Aftermath
  • 8. Skill Core
  • 9. Skill Cooldowns
  • 10. Equip Core
  • 11. Item Core
  • 12. Item Upgrade Slots
  • 13. Auto Passive States
  • 14. Main Menu Manager
  • 15. Base Troop Events
  • 16. Battle AI Core
  • 17. Region Events
  • 18. Region Restrictions
  • 19. Save Event Locations
  • 20. Event Chase Player
  • 21. Core Updates and Desktop Optimization (No.164)
  • 22. Battle System ATB (No.24)
  • 23. Battle System CTB (No.38)
  • 24. Battle System STB (No.130)
  • 25. Buffs & States Core (No.50)
  • 26. Animated Sideview Battlers (No.44)
  • 27. Animated Tile Option (No.103)
  • 28. FPS Synch Option (No.81)
  • 29. Dragonbones Integration (No.150)
  • 30. Save Core (No.100)
  • 31.  --------------------.js
  • 32. Quest Journal System
  • 33. Keyboard Config
  • 34. Element Core
  • 35. Move Route Core
  • 36. Extended Move Pack 1
  • 37. Level Up Growth Options (No.197)
  • 38. Picture Spritesheets (No. 198)
  • 39. Script Call Plugin Commands  (No. 199)
  • 40. Patch Notes (No. 200)

上列插件(除了最後四個)都是使用率很高的插件,單靠它們已經可以做出完整的遊戲。而且,$30美元買其餘160個插件,跟我的買的八方旅人插件包、FSM素材包相比,真的是佛心格價。另外,我們已經擁有的Yep插件是不用付錢的,所以Yanfly真的是做公德的。

但另一方面,由於ATB、CTB與STB等戰鬥系統放在非收費區,這也暗示Yanfly鐵了心不會更新它們。使用這三個日久失修的插件時,請務必小心兼容性的問題。
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未登入的勇者,要加入 5 樓的討論嗎?
板務人員:

2685 筆精華,12/08 更新
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歡迎加入共同維護。


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屆時建議您使用下述瀏覽器來瀏覽巴哈姆特:
。Google Chrome(推薦)
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