LV. 21
GP 336

【情報】Microsoft Flight Simulator 11/25 官方情報更新(合作夥伴系列-HONEYCOMB、路線圖更新、官方Q&A節錄)

樓主 天生之子 kevin12314
GP2 BP-
官網原文:
Screenshot by Michelangelo729

We had a great time answering your questions today in the Live Developer Q&A. Thank you all for participating. Jorg, Seb, and Martial had a blast with everyone in chat. You can watch the video here on Twitch, read through some answers here,  or wait for it to be live on Youtube next week with marked timestamps. For those in the United States, we wish you a Happy Thanksgiving! To everyone else, have a safe and wonderful weekend.

MSFS TEAM-


PARTNERSHIP SERIES: INTRODUCING HONEYCOMB


DEVELOPMENT ROADMAP


Click here for the web-friendly version.


FEEDBACK SNAPSHOT

Click here for the web-friendly version.


SDK UPDATE

  • DevMode:
    • Throughout this week, the DevMode team has been actively focused on the last fixes for Update 7. We hope you will enjoy the results -> check-out the SDK Release Notes!
    • On the Scenery Editor, the Heightmap Editor is nearly finished. We are also working on providing an editable hierarchy for object instances, which was one of the top requested features in terms of scenery editing.
    • The new Visual Effects are now coming to production, even though we still have work to do on process optimization. We’re also adding new SimVars, which is needed to condition the triggering of effects.
    • Besides all this, the whole new asset creation system within the Project Editor remains a work in progress, of course.
    • As a background task, the DevMode team is always working on improving the overall stability giving special focus to the Project Editor, the Scenery Editor, and the Aircraft Editor. The community’s feedback continues to be very helpful in identifying & fixing bugs and thus making the tools better.
  • SimConnect:
    • We have fixed the functions related to AI objects and AI aircraft.


THIRD PARTY UDPDATE

  • The third party creator community is just amazing and we are quite literally overwhelmed by the volume and the quality. Just some numbers:
    • Airports:
      • 214 have been released on the platform so far (that’s 27 since last week)
      • another 48 have been announced and
      • an additional 118 are in production by third parties but are not yet announced officially.
      • In total 380 airports are either already released or are in active production. Just stunning to see the amount of enthusiasm and productivity.
    • Aircraft:
      • 9 aircraft have been released (+2 since last week),
      • another 56 are announced, plus
      • there are another 20 unannounced.
      • So overall, 85 aircraft are either released or are in production.
      • Just to mention it, we are super excited to see what Aerosoft, Hans, Stefan and the rest of the team are doing with the CRJ. It’s so rewarding to see a team embrace the SDK and create a complex aircraft with it. It’s just great quality and we are so excited to see this come together!
    • Scenery:
      • 29 scenery add-ons have been released (+4 from last week) and this category is thriving. Great to see all the progress.

We also had several excellent conversations with freeware groups like Working Title and Fly By Wire. Each of these teams is very impressive and the quality of their work is excellent. We are hopeful to engage more deeply with these teams in the coming weeks.

Finally, thank you for the feedback regarding the airport gateway system. We really appreciate the insights provided and will formulate a plan on how to get this going in 2021! Thank you all. It’s immensely rewarding to be part of the hobby and to meet and to get to work with all of you!


COMMUNITY SPOTLIGHT – TERADA

Terada is a Swiss videographer, content creator, traveler and virtual pilot! He presents himself a casual gamer, though, his impeccable control over the joystick says otherwise. Terada provides a fresh perspective on simulation through his cinematography and editing. Flight sessions range from long, contemplative journeys through winding, mountainous terrain to breath-taking acrobatic sessions. See for yourself:


MORE AMAZING SCREENSHOTS FROM THE COMMUNITY

Screenshot by CuzDawg3

Screenshot by AcktuNasrabi

Screenshot by cirurginn

Screenshot by amiankadziela

Screenshot by simtom2

Screenshot by simtom2

Screenshot by tomlaut1980

Screenshot by tomlaut1980

Screenshot by YusufWardana

Screenshot by ColeNorthgate

NEXT DEVELOPMENT UPDATE BLOG – 12.03
Sincerely,
Microsoft Flight Simulator Team


機翻:
今天,在實時開發人員問答中,我們回答非常多您的問題,謝謝大家的參與。Jorg、Seb和Martial在聊天中與每個人聊得很愉快。你可以在Twitch上觀看視頻,在這裡閱讀一答案,或者等待它下周在Youtube上直播,並標有時間戳。對於美國,我們祝您感恩節快樂!對其他人來說,有一個安全而美好的週末。

- Msfs 開發團隊 -


合作夥伴系列:介紹HONEYCOMB


發展路線圖

按一下此處查看網路友好版。


反饋快照

按一下此處查看網路友好版。


SDK 更新

  • 開發模式:
    • 在本周中,DevMode 團隊一直積極關注更新 7 的最後修復希望您能享受結果 - > 檢查 SDK 發行說明!
    • 在“場景編輯器”上,“高度圖編輯器”即將完成。我們還致力於為對象實例提供可編輯的層次結構,這是在場景編輯方面要求最高的功能之一。
    • 新的視覺效果現在開始生產,儘管我們還有流程優化工作要做。我們還增加了新的 SimVars,這是需要為效果的觸發條件
    • 除了所有這些,當然,項目編輯器中的整個新資產創建系統仍在進行中。
  • 作為後台任務,DevMode 團隊始終致力於提高整體穩定性,特別關注專案編輯器、場景編輯器和飛機編輯器。社區的回饋在辨識和修復錯誤方面繼續非常有説明,從而使工具變得更好
  • SimConnect:
    • 我們已經修復了與人工智慧物體和 AI 飛機相關的功能。

  • 第三方 UDPDATE

    • 第三方創作者社區真是太神奇了,我們的數量和質量實在不知所措。只是一些數字
      • 機場:
        • 到目前為止, 214 個已經發佈在平臺上 (自上周以來是 27 個)
        • 另有48個已經宣佈,
        • 另有118個在第三方生產中,但尚未正式宣佈。
        • 總共有380個機場已經釋放或正在投產。只是驚人的看到熱情和生產力的數量。
      • 飛機:
        • 9架飛機已經釋放(自上周以來+2),
        • 加上另外 56 個宣佈
        • 還有 20 個未經通知。
        • 因此,總的來說,85架飛機要麼被釋放,要麼正在生產中。
        • 僅舉一提,我們非常興奮地看到Aerosoft,Hans,Stefan 和團隊的其他成員正在做什麼與CRJ。看到團隊採用 SDK 並創建複雜的飛機,這非常有益。這是偉大的質量,我們很高興看到這走到一起!
      • 風景:
        • 29 個風景附加元件已經發佈 (上周的 +4), 這一類正在蓬勃發展。很高興看到所有的進步。

    我們還與免費軟體組進行了幾次極好的對話,如工作標題和通過電線飛行。這些團隊都給人留下了深刻的印象,他們的工作品質也非常出色。我們希望在最近幾周與這些團隊進行更深入的接觸。

    最後,感謝您對機場閘道系統的反饋。我們非常感謝您提供的見解,並將就如何在2021年實現這一目標制定計劃!謝謝大家。成為這個愛好的一部分,與你們見面,和你們一起工作,這是非常有益的!


    社區聚光燈 - TERADA

    Terada 是瑞士攝像師、內容建立者、旅行者和虛擬飛行員!他自稱是一個休閒玩家,但是,他對操縱桿的無可挑剔的控制卻說事實並非如此。Terada 通過電影攝影和編輯,為類比提供了全新的視角。飛行課程從漫長而沉思的旅程,穿過蜿蜒的山地,再到令人歎為觀止的雜技表演。請自己檢視:



    更多來自社區的驚人截圖


    下一個開發更新博客 - 12.03
    真誠
    微軟模擬飛行團隊


    官方Twitch Q&A節錄
    1. 下一個世界更新是英國
    2. 下一個世界更新也可能會變成英國和愛爾蘭,取決於能否及時獲得數據
    3. Sim Update 2 更新將在12月22日
    4. 水面遮罩(Water masks)更新將在幾周內更新,通過streaming data發佈水面遮罩更新。可能會公布地圖顯示更新的區域
    5. 在下一次更新,夜晚燈光與人口密度數據聯繫在一起。例如,農村地區的燈光可能較少
    6. VR將會在Sim Update 2時對所有人發佈
    7. ATC 和 ATIS 改進將在 Sim Update 3 中出現, 預計二月底
    8. NAVBLUE Charts+ 將在Sim Update 4中發布(尚無日期,可能是4月至5月)
    9. 由於缺乏在線資訊,系統無法生成沒有所有正確信息的航班。即未報告目的地機場或未報告適當高度的航班,他們正在努力增加丟失的數據以顯示更多飛機。

    2
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    LV. 13
    GP 22
    2 樓 伊曼 suncen
    GP1 BP-
    更新後連ILS都不準了,A320還會以超誇張浮度轉向,每次更新都出包..

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    板務人員:歡迎申請板主

    13 筆精華,03/10 更新
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