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【情報】Microsoft Flight Simulator 10/15 官方情報更新(意見反饋快照更新)

樓主 天生之子 kevin12314
GP4 BP-
官網原文:
Screenshot by simtom2

Earlier this week we released our 4th Update to the sim which contained a variety of bug fixes and quality of life improvements (See link below for full patch notes). Unfortunately due to an oversight on our end (yes we are human) we inadvertently posted the wrong date for the “Press Any Key To Continue” change on the previous weeks Feedback Snapshot. As such this change did not go live in this update but instead will go out with Update 5 as we had originally intended.

As always our goal is to maintain transparency and collaboration with our community as we continue to evolve the sim. With that said, the team would once again like to express their gratitude for the feedback and patience from those of you who encountered some turbulence with the previous patch. The team will continue to actively work through the Feedback snapshot and keep the community informed along the way.

MSFS TEAM

RELEASE NOTES

Check out the release notes from Tuesday’s release here.


FEEDBACK SNAPSHOT



SDK UPDATE



The SDK team continues to improve many areas of the SDK based on input from the developer community. Recent work focused on:

  • DevMode:
    • The DevMode team is working on improving the overall stability, giving a special focus to the Project Editor, the Scenery Editor, and the AircraftEditor.
    • We’re finishing the implementation of the new “Export Window” of the Project Editor. The underlying process will, among others, feature a validation step. This will ensure that packages built are valid and ready for later publication.
    • We’re also working on a Global rework of the Console and logging system, its ergonomics and features, especially to help the community find out faster what could be wrong during the package build process.
    • In the long-run, a dedicated team is still working hard on the forthcoming brand new Node-based Visual Effects System.
    • The community’s feedback continues to be very helpful in identifying & fixing bugs and thus making the tools better.
  • WebAssembly:
    • The MSFS Platform Toolset linker now properly reports errors in the Visual Studio Output tab.
    • We added the “Generate Debug Info” linker option to the MSFS Platform Toolset. It allows users to strip all symbols from the Release version (which makes them much smaller in size).
    • We changed the way symbols are exported from WASM modules: only explicitly exported ones are now really exported (which reduces module size even further). No code change is required.
    • Continuous efforts to improve debugging and reduce iteration times.
    • The WASI layer has been fixed to enable the usage of opendir/readdir from within WASM modules.


3RD PARTY UPDATE

Nearly 60 partners have been approved to our Marketplace Partnership Program already and the amount of available content is accelerating! Last week we added another 5 airports to the marketplace and we are excited to see the progress aircraft developers are making. Some big launches ahead! Can’t wait to try the Long EZ!


MARKETPLACE UPDATE

Five new products have been added to the Marketplace today:

5 NEW PRODUCTS


TWITCH UPDATE

This Friday, we will be hosting a community fly-in guided tour over Moscow, Russia using one of the new 3rd party Marketplace Items, Moscow’s Landmarks from Drzewiecki Design. Our newest Community Manager, Alex, and his father Andrew, will be giving the tour. They are both originally from Moscow, Russia. Andrew was also one of the developers for Microsoft Flight Simulator decades ago. Come with questions, and all are welcome to fly along! More details can be found here.


MORE AMAZING SCREENSHOTS FROM THE COMMUNITY

Screenshot by KerionZoldik

Screenshot by AviatorBenNZ

Screenshot by simtom2

Screenshot by KerionZoldik

Screenshot by simtom2

Screenshot by c0mmanderkiller

Screenshot by Torakmoonguy

Screenshot by Theduck38

Screenshot by Theduck38

Screenshot by gordongreig


NEXT UPDATE – 10.22
Sincerely,
Microsoft Flight Simulator Team


機翻:

本周早些時候,我們發佈了我們的第4次的SIM更新,其中包含各種錯誤修復和生活品質的提高(請參閱下面的連結的完整補丁說明)。不幸的是,由於我們的監督(是的,我們是人類),我們無意中在前幾週的反饋快照中發布了“按任意鍵繼續”更改的錯誤日期。因此,此更改未在此更新中上線,而是將像我們最初預期時那樣使用更新 5 進行。

一如既往,我們的目標是保持透明度和與社區的協作,因為我們繼續發展SIM。話雖如此,團隊將再次感謝那些遇到前一個補丁的動蕩的人的反饋和耐心。團隊將繼續積極通過反饋快照工作,並隨時向社區通報情況。

- MSFS 團隊


發行說明

此項目會檢視週二發布的發行說明


反饋快照


SDK 更新

SDK 團隊繼續根據開發人員社區的輸入改進 SDK 的許多領域。最近的工作重點是:
  • 開發模式:
    • DevMode 團隊致力於提高整體穩定性,特別關注項目編輯器、場景編輯器和飛機編輯。
    • 我們正在完成項目編輯器新「匯出視窗」的實現。除其他外,基礎流程將具有驗證步驟。這將確保構建的包有效,並準備好供以後發佈。
    • 我們還在研究主控台和日誌記錄系統的全球返工、人體工程學和功能,特別是説明社區更快地發現包構建過程中可能出錯的問題。
    • 從長遠來看,一個專門的團隊仍在為即將推出的全新的基於節點的視覺效果系統努力工作。
    • 社區的反饋繼續非常有助於識別和修復錯誤,從而使工具變得更好。
  • WebAssembly:
    • MSFS 平臺工具集連結器現在在「可視化工作室輸出」選項卡中正確報告錯誤。
    • 我們向 MSFS 平臺工具集添加了"生成調試資訊"連結器選項。它允許使用者從發佈版本剝離所有符號(這使得它們的大小要小得多)。
    • 我們改變了從 WASM 模組匯出符號的方式:現在只真正匯出符號(這進一步減小了模組大小)。無需更改代碼。
    • 持續努力改進調試並縮短反覆運算時間。
    • WASI 層已修復,以便從 WASM 模組中啟用 opendir/readdir。


第三方更新

已有近 60 家合作夥伴獲准參加我們的市場合作夥伴計劃,可用內容的數量也在加速增長!上周,我們又增加了5個機場,我們很高興看到飛機開發商的進展。即將發布的一些大動作!迫不及待地想試試長 Ez!


市場更新

今天,市場上增加了五種新產品:

5 新產品


Twitch更新

本週五,我們將在俄羅斯莫斯科舉辦一個社區飛入式導遊,使用新的第三方市場專案之一,莫斯科的地標從德澤維耶茨基設計。我們最新的社區經理,亞歷克斯和他的父親安德魯,將給予旅遊。他們都來自俄羅斯莫斯科。安德魯也是微軟模擬飛行的開發人員之一幾十年前。帶著問題來,歡迎大家一起飛!更多詳情可以在此找到

更多來自社區的驚人截圖



下一次更新 - 10.22
真誠。
微軟飛行模擬器團隊。
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