LV. 33
GP 8k

RE:【情報】新特殊模組系列 $8 塞里奧增強龍-重製 KS龍大修2(2.11FF) 元素之龍 聒噪之龍 奧杜因的新娘

21 樓 doferhans doferhans
GP1 BP-
聒噪之龍

中文化FIX完整包 請下載更換
*FIX對話部分龍語的顯示*
1
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LV. 33
GP 8k
22 樓 doferhans doferhans
GP2 BP-
塞里奧增強龍-重新製作

版本1.19-更新

兼容更新1.03p
正體中文已更新

Version 1.19
Added "Word Wall Dragons Are Bosses" option. Also added this feature to presets.
Reduced maximum spawn level for Reinforcements, Boss Assault backups, and Catharsis backups to medium.
Changed condition for Boss Assault for compatibility with Skyrim Unbound.

兼容更新支援龍模組最新版
2
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LV. 33
GP 8k
23 樓 doferhans doferhans
GP2 BP-
KS龍大修2

版本2.12-更新

正體中文化已更新

Version 2.12Lite
2.12Lite
- ks_Setup > ks_SetupScript
- Fixed ks_SetupScript that the script will keep spam "while" function even the ability spell is stop/gone. Now script will properly stop "while' function every time ability spell is stop/gone.
- Fixed "Alduin" weird behavior when starting a new game using alternate start - Live another life at camp and probably other.
- Change Alduin (Sovngarde) dragonrend resist ability to be more follow the effect of the original dragonrend. The chance to effect Alduin with dragonrend is depend on how many dragon words has been shout and the duration of dragonrend effect is restore to normal duration of original dragonrend.

1) Use full words of shout will give 50% chance to effect. 15 seconds duration.
2) Use only 2 words of shout will give 30% chance to effect. 18 seconds duration.
3) Use only 1 words of shout will give 15% chance to effect. 22 seconds duration.
- Modified some script hopping to fixed some player will fight immortal dragon (I dont know why some user still encounter this).
- Fixed script fault that sometimes dragon will stuck in animation when died on the ground (not ragdoll after animation).
NOTE (IMPORTANT):
Because the mod now no longer use ks_Setup and used ks_SetupScript instead, clean up save file will probably required or make a new game is totally recommended.

Please let me know if still encounter problem regarding this ks_SetupScript.
Version 2.12
v2.12
- ks_Setup > ks_SetupScript
- Fixed ks_SetupScript that the script will keep spam "while" function even the ability spell is stop/gone. Now script will properly stop "while' function every time ability spell is stop/gone.
- Fixed "Alduin" weird behavior when starting a new game using alternate start - Live another life at camp and probably other.
- Fixed script fault that dragon will received 2 power instead of 1.
- Fixed dragonrend shout effect is where off fast than normal and dragonrend damage is only will apply when the user is player (not NPC/Heroes).
- Change Alduin (Sovngarde) dragonrend resist ability to be more follow the effect of the original dragonrend. The chance to effect Alduin with dragonrend is depend on how many dragon words has been shout and the duration of dragonrend effect is restore to normal duration of original dragonrend.

1) Use full words of shout will give 50% chance to effect. 15 seconds duration.
2) Use only 2 words of shout will give 30% chance to effect. 18 seconds duration.
3) Use only 1 words of shout will give 15% chance to effect. 22 seconds duration.
Change Disarm and Mass Disarm shout effect

1) Disarm effect now will only effect to NPC, player and follower that currently in player team instead will unequip the their weapon.
- Modified some script hopping to fixed some player will fight immortal dragon (I dont know why some user still encounter this).
- Fixed script fault that sometimes dragon will stuck in animation when died on the ground (not ragdoll after animation).
NOTE (IMPORTANT):
Because the mod now no longer use ks_Setup and used ks_SetupScript instead, clean up save file will probably required or make a new game is totally recommended.

Please let me know if still encounter problem regarding this ks_SetupScript.

2
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LV. 33
GP 8k
24 樓 doferhans doferhans
GP1 BP-
KS龍大修2

版本2.12.1-更新
正體中文化已更新

Version 2.12.1
v2.12.1
- remove ks_Setup.pex (from mod) and ks_Setup.psc (from source).
- fixed ks_InjuriesScript (wrong condition) causing dragon not injuring.
- fixed ks_SetupScript causing dragons from "random encounter"/"assault" do weird behavior and fail to track and go to player location.
- fixed some animation failure.
NOTE (IMPORTANT):

from v2.11
Because the mod now no longer use ks_Setup and used ks_SetupScript instead, clean up save file will probably required or make a new game is totally recommended. Please let me know if still encounter problem regarding this ks_SetupScript.

from v2.12 :
just overwrite the old version to new version

Version 2.12.1Lite
v2.12.1Lite
- remove ks_Setup.pex (from mod) and ks_Setup.psc (from source).
- fixed ks_InjuriesScript (wrong condition) causing dragon not injuring.
- fixed ks_SetupScript causing dragons from "random encounter"/"assault" do weird behavior and fail to track and go to player location.
- fixed some animation failure.
- restore/remove dragonrend resist from Alduin (Sovngarde).
- restore/remove behavior change from Alduin (Sovngarde).
NOTE (IMPORTANT):

from v2.11
Because the mod now no longer use ks_Setup and used ks_SetupScript instead, clean up save file will probably required or make a new game is totally recommended. Please let me know if still encounter problem regarding this ks_SetupScript.

from v2.12 :
just overwrite the old version to new version
1
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LV. 33
GP 8k
25 樓 doferhans doferhans
GP1 BP-
塞里奧增強龍-重新製作

版本1.20-更新

兼容更新1.04p

正體中文已更新
1
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LV. 34
GP 9k
26 樓 doferhans doferhans
GP1 BP-
KS龍大修2

版本2.13-更新

正體中文化已更新

Version 2.13Lite
v2.13Lite
- Fix some of dragons (from quest and spawned dragon from console) become immortal to any damage.
- Fix some of dragons (from quest and spawned dragon from console) is missing vfx each time they fly and going to landing to the ground.
- Fix some of dragons (from quest and spawned dragon from console) is missing injuries behavior (vanilla).
IMPORTANT NOTE:
Any dragons spawned from console, mcm (like DDC), and quest (some quest not all) now no longer received any ai and injuries change from this mod but some feature like difficulty and others will still working like normal to reduce problem regarding dragon behaving weird. Other dragons from that willl 100% working to all feature from this mod (dragons from random attack and some quest).
UPDATE THE MOD:
v2.12 or higher = simply just overwrite the mod with new version of mod.
below v2.12 = not recommended to update the mod or need start a new games to use the mod.
Version 2.13
v2.13
- Fix some of dragons (from quest and spawned dragon from console) become immortal to any damage.
- Fix some of dragons (from quest and spawned dragon from console) is missing vfx each time they fly and going to landing to the ground.
- Fix some of dragons (from quest and spawned dragon from console) is missing injuries behavior (vanilla).
IMPORTANT NOTE:
Any dragons spawned from console, mcm (like DDC), and quest (some quest not all) now no longer received any ai, injuries and shout change from this mod but some feature like difficulty and others will still working like normal to reduce problem regarding dragon behaving weird. Other dragons from that willl 100% working to all feature from this mod (dragon from random attack and some quest).
UPDATE THE MOD:
v2.12 or higher = simply just overwrite the mod with new version of mod.
below v2.12 = not recommended to update the mod or need start a new games to use the mod.
1
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LV. 34
GP 9k
27 樓 doferhans doferhans
GP0 BP-
塞里奧增強龍-重新製作

版本1.21-更新

兼容更新1.05p

正體中文已更新

Version 1.21
Leveled Dragon Priest summon to player level. Now level 25 to 50.
Disabled names for compatibility with KSDO2 since the naming overlap results in zero names.
Rebalanced all presets.
Rebalanced minimum level requirements for Tier 3 from 20 to 25.
Rebalanced shout frequency and loosened several conditions on shout processing.

0
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LV. 34
GP 9k
28 樓 doferhans doferhans
GP0 BP-
塞里奧增強龍-重新製作

版本1.23-更新

正體中文化已更新

Version 1.23
Fixed broken MCM sliders for tier 2 and tier 3 min level.
Version 1.22
Fixed Catharsis of Contempt description.
Added minimum boss tier levels to MCM. Tier 1 minimum level only applies to boss assault.
Fixed default settings to match normal preset in MCM.
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