Version 9.40SSE
Alteration
Wait, people didn't notice that Tumble Magnet was invisible? :(
- Tumble Magnet: fixed model glitch that caused the magnet to become permanently invisible; increased pull chance from 20% per second -> 25% per second.
Conjuration
- Reworked Flesh of My Flesh -> Azure Reconstruction. (Instead of draining 20 Health per second, now drains 15 Stamina per second. The problem was that self damage scaled with difficulty and there was no clean way to make it not so without causing it to scale with conjuration duration, etc.)
- Conjure Dremora Honor Guard: the Walk Behind None aura no longer steals your armor, but reduces magic resistance of nearby enemies in a not-so-big radius by 25%. (It is a tank, so amplifying your spells while dealing little damage itself seems like a good idea. Besides, it looks prismatic.)
- Conjure Xivilai Lord: Rend Asunder and Overshield spells now always cost 150 Magicka no matter what.
- Corpse Explosion: no longer erroneously costs two Vancian Magic slots; changed damage from 100 -> 40% of the corpse's maximum Health (so detonating badder enemies deals more damage); improved animation courtesy of Sacrosanct.
- Soul Cloak: increased cost.
Destruction
The problem with Apocalypse was that it was not resistant to high script latency conditions, causing the player to fall to their death, even if Apocalypse itself imposed a fairly low script load. While every scripted spell or effect is affected by high script latency (delayed damage, Frozen Orb shooting ice bolts even after it dissipates, Twister causing jittery ragdoll movement, illusory clones being hostile for a moment, etc), any script delays or stack dumps should never leave the game in an unrecoverable state, which includes killing the player.
- Reworked Apocalypse: now summons fire, frost and shock entities that attack a single target. (The old version can still be obtained using the console or legacy chest under the name "Third Era Apocalypse".)
- Cyclonic Rift: fixed model glitch that caused the storm portals to become permanently invisible.
- Electrosphere: reduced base damage from 65 -> 55 (mana cost scaled down accordingly).
Illusion
- Seidstone: increased base duration from 20 -> 40 seconds.
Restoration
Target type restrictions and resistances have been normalised as follows:
> Save-or-die = living (unresistable) (Slay Living, Finger of Death, Circle of Death) or undead (unresistable) (Dust to Dust)
> Necromancy = all except automatons (disease) (Necroplague, Horrid Wilting, Decompose, Life's Finale, Ordinator's Necromanticon spells)
> Druidry = living (poison) (Leech Seed, vanilla Poison Rune)
> Blood = all (magic) (Blood Boil, Bloodseeker, Sacrosanct's blood spells, but not Welling Blood because it affects the target's blood)
> Sun = undead (unresistable) (vanilla sun spells, Ordinator's Exorcist spells)
This means target restrictions largely go away at adept (Horrid Wilting) and expert (Blood Boil) levels.
- Blood Boil: now works on ALL targets; changed from disease damage -> magic damage.
- Bloodseeker: now works on ALL targets; HP loss is now in the form of magic damage (life gain is unaffected).
- Bone Spirit: removed the silly skull that turned around to face you instead of the target.
- Decompose: removed incorrect condition that prevented it from working on undead targets; now works on all nonmechanical targets.
- Godform: changed mana regeneration from 20/sec at 100% HP -> up to 15/sec above 50% HP, increasing as HP increases; dual casting now increases duration instead of magnitude.
- Horrid Wilting: no longer stops working at 25% HP; increased base damage from 6 -> 12 (= 120 damage over 10 seconds) but no longer stacks with itself; now works on all nonmechanical targets. (This is now the generic "deal disease damage" fireball.)
- Leech Seed: restricted to living targets instead of living and undead (it was near useless on undead regardless due to poison immunity, so now it's honest).
- Life's Finale: now works on all nonmechanical targets.
- Nature's Balance: restricted to living targets; now swaps Health percentages instead of equalising them.
- Necroplague: now works on all nonmechanical targets.