LV. 12
GP 482

【情報】下一個平衡patch

樓主 SORA.S SORACHRONO
GP4 BP-
Greetings fellow Tyrians!
We've prepared a Balance Update that is slated for next week and in keeping with our push to get the Release Notes to you early so that you can theorycraft, discuss and prepare. Quick comment, these release notes are not complete and in particular thief has more changes that we weren’t able to get localized for this early posting. We also intended to call out the first bullet in the Necromancer section in its overview as it is a pretty significant change and with that said... here they are. Enjoy!

Items[edit]


  • Superior Rune of the Weaver: This rune set no longer grants barrier when using leap finishers, but instead grants barrier upon using a stance skill.
  • Superior Rune of the Mirage: This rune set no longer grants 3 seconds of superspeed when using leap finishers, but instead grants 5 seconds of superspeed when using an elite skill. This effect has a cooldown of 10 seconds.[sic]

Profession Skills[edit]

General[edit]


  • Icons for daze and stun are now displayed in light purple in skill and trait tooltips.
  • Updated the language for traits that affect specific profession skills to be more generic. This change helps account for elite specializations that may have different versions of those skills. For example, traits that affect Mind Wrack now state that they affect Shatter skill 1.

Elementalist[edit]

In this balance iteration, we're looking at the elementalist's grandmaster Fire traits. Persisting Flames is expected to push into more of a damage-over-time role, while Pyromancer's Puissance is getting a few changes focused toward group support and burst damage. With these changes, we are looking to also slightly reduce burning damage output in order to keep overall damage from going significantly higher in raid rotations.

  • Persisting Flames: This trait no longer grants fury when using a blast finisher with a fire combo field. Instead, this trait will now grant the elementalist an additional 1% damage for 15 seconds for each target struck with a fire field. This effect stacks up to 10 times.
  • Pyromancer's Puissance: In addition to granting might for each ability used while in fire attunement, this trait will now trigger Flame Expulsion when leaving fire attunement or finishing a fire overload.
  • Flame Expulsion: After a brief delay, the elementalist releases a fiery explosion at their location that removes up to 10 stacks of might from them. Allies are granted might for 15 seconds based on the amount of might that was removed, while the damage of the explosion is increased by 10% per stack removed.
  • Searing Slash: Burning duration of this skill has been reduced from 6 seconds to 4 seconds.
  • Primordial Stance: Burning duration has been reduced from 3 seconds to 2 seconds, with the PvP and WvW versions remaining at 1.5 seconds. Bleeding duration has been reduced from 8 seconds to 6 seconds globally.
  • Power Overwhelming: Reduced requisite might stack threshold from 10 to 8 in PvP and WvW.
  • Healing Rain: Reduced cooldown from 40 seconds to 35 seconds.
  • Windborne Speed: Reduced cooldown from 25 seconds to 20 seconds.
  • Shock Wave: Reduced cooldown from 30 seconds to 25 seconds.
  • Ice Spike: Reduced cooldown from 8 seconds to 6 seconds in PvP and WvW.
  • Lightning Surge: Reduced cooldown from 10 seconds to 6 seconds in PvP and WvW. Reduced power coefficient from 1.15 to 0.91 in PvP and WvW.
  • Mist Form: Increased cooldown from 60 seconds to 75 seconds in PvP only.
  • Obsidian Flesh: Increased cooldown from 50 seconds to 60 seconds in PvP only.
  • Hardy Conduit: Reduced protection duration from 3 seconds to 2 seconds in PvP only.
  • Glyph of Renewal: This skill will now correctly put all attunement variants on interrupt cooldown when interrupted.
  • Glyph of Storms: This skill will now correctly put all attunement variants on interrupt cooldown when interrupted.
  • Glyph of Elemental Harmony: This skill will now correctly put all attunement variants on interrupt cooldown when interrupted.
  • Glyph of Lesser Elementals: This skill will now correctly put all attunement variants on interrupt cooldown when interrupted.
  • Glyph of Elementals: This skill will now correctly put all attunement variants on interrupt cooldown when interrupted.

Engineer[edit]

With this update, we revisited the shield and its trait and found that while its function remains reasonable, it needed a few improvements to both its messaging and potency as a defensive tool. A couple main-hand pistol skills also received enhancements to their condition duration, as they've been lagging a bit behind even kit autoattack options.

  • Fragmentation Shot: Increased the bleed duration inflicted from 5 seconds to 6 seconds.
  • Poison Dart Volley: Increased the poison duration inflicted from 7 seconds to 9 seconds in PvE only.
  • Hip Shot: This skill now includes piercing in its tooltip.
  • Magnetic Shield: This skill now displays a ring to indicate the area Magnetic Inversion will affect. Improved the tooltip to include more information. Visual-effect size increased slightly for better visibility.
  • Magnetic Inversion: Increased the attack radius from 180 to 240.
  • Static Shield: Increased the block duration of this skill from 2 seconds to 2.5 seconds. Improved the tooltip for better clarity.
  • Over Shield: This trait has been reworked. It now causes the player to activate a skill that grants protection to nearby allies when using a shield skill.
  • Soothing Detonation: This trait has been reworked. It now heals in an area around the engineer each time they use a tool-belt skill instead of when using a blast finisher with a fire combo field.
  • System Shocker: This trait will now grant barrier to the engineer each time they use control effects on a foe, in addition to causing the function gyro to daze foes.
  • Speed of Synergy: This trait has been reworked. It will now grant superspeed for 5 seconds to allies in a radius of 240 around the engineer when using a healing skill. Using a healing tool-belt skill grants the engineer 7 seconds of superspeed.
  • Incendiary Ammo: Reduced cooldown from 50 seconds to 40 seconds.
  • Flame Blast: Increased burning duration from 3 seconds to 4 seconds.
  • Air Blast: Adjusted burning from 2 stacks for 2 seconds to 1 stack for 5 seconds.
  • Smoke Vent: Reduced cooldown from 20 seconds to 15 seconds.
  • Toss Elixir X: Reduced cooldown from 120 seconds to 90 seconds.
  • Med Pack Drop: Reduced cooldown from 60 seconds to 50 seconds.
  • Orbital Strike: Reduced cooldown from 40 seconds to 20 seconds in PvP and WvW. Reduced power coefficient from 1.33 to 0.9 in PvP and WvW.
  • Shrapnel Grenade: Increased cooldown from 5 seconds to 6 seconds in PvP only. Reduced power coefficient per grenade from 0.63 to 0.567 in PvP only.

Guardian[edit]

"Feel my Wrath!" is a very prominent skill for party support right now but we feel it's overperforming a bit. We're reducing the party quickness a bit, but compensating the guardian by increasing their personal quickness gain. We're also improving a few of the weaker utility skills to try and make them more appealing in all game modes.

  • Symbol of Vengeance: Reduced the duration of cripple inflicted from 3 seconds to 2 seconds.
  • Chapter 1: Searing Spell: Reduced the damage dealt by this skill by 14% (1.1 coefficient to 0.95) in PvE only. Reduced the duration of burning inflicted from 3 seconds to 2.5 seconds.
  • Chapter 2: Igniting Burst: Reduced the duration of burning inflicted from 6 seconds to 5 seconds.
  • Chapter 1: Desert Bloom: Reduced the base healing of this skill by 18% in PvE only. Increased the effect of healing power on this skill by 15% (0.96 to 1.1 coefficient) in PvE only.
  • Chapter 4: Shining River: Reduced the swiftness duration from 5 seconds to 4 seconds. Reduced the base healing by 16% (0.0578 to 0.05) and the effect of healing power on this skill by 14% (0.26 to 0.23 coefficient) in PvE only.
  • "Feel My Wrath!": Reduced recharge from 35 seconds to 30 seconds. This skill now grants 6 seconds of quickness to the guardian and 3 seconds to other nearby allies. It previously granted 5 seconds of quickness to all affected characters.
  • Zealous Blade: Fixed a bug that caused improper functionality with combo finishers.
  • "Hold the Line!": Reduced cooldown from 30 seconds to 25 seconds.
  • "Retreat!": This skill now uses ammunition with 5 seconds between activations and a 30-second count recharge.
  • Judge's Intervention: Reduced cooldown from 45 seconds to 40 seconds.
  • Litany of Wrath: Increased damage to healing conversion from 25% to 33%.
  • Leap of Faith: Increased base healing from 234 to 1,053 in PvP and WvW.
  • Mighty Blow: Reduced cooldown from 10 seconds to 8 seconds in PvP and WvW.
  • Glacial Blow: Reduced cooldown from 10 seconds to 8 seconds in PvP and WvW.
  • Whirling Wrath: Increased melee strike power coefficient from 0.3 to 0.4 in PvP and WvW. Reduced projectile power coefficient from 0.25 to 0.1 in PvP and WvW.
  • Pure of Heart: Reduced healing coefficient from 0.3 to 0.2 in WvW only.

Mesmer[edit]

The main change for mesmers in this update is the restoration of self-shattering for chronomancers. This change was originally made to emphasize the difference between chronomancer shatter skills and core mesmer shatter skills, but this ended up making them more difficult to use. Instead, we are focusing more on the differences in functionality between chronomancer and core mesmer shatter skills rather than the cost to activate them. Additionally, we are making a few small changes to mirage skills to improve their usability.

  • Chronomancer Shatter Skills: Chronomancer shatter skills can now be activated without clones, and the shatter effect also occurs at the mesmer's location. Additionally, the following balance changes have been made:
    • Split Second: Damage reduced by 33%. This skill no longer deals bonus damage to slowed foes. Instead, it strikes twice with a 1-second delay between strikes. Note: Shatter traits only affect the first strike.
    • Rewinder: The cooldown per clone spent has been reduced from 5 seconds to 3 seconds. The mesmer now counts as a clone for this reduction. Increased recharge from 25 seconds to 30 seconds.
    • Time Sink: Reduced daze duration per hit from 1 second to 0.5 seconds.
    • Continuum Split: This skill has a 1.5-second duration with no clones. 1.5 seconds is added per clone shattered. This skill no longer grants distortion.
  • Master of Fragmentation: This trait has been reworked. It now increases the base duration of Continuum Split by 1 second.
  • Inspiring Distortion: This trait will now also trigger when activating Shatter skill 4.
  • Flow of Time: This trait has been reworked. It now counts the mesmer as a clone. Reduced alacrity gained per clone from 1.5 seconds to 1 second.
  • Seize the Moment: This trait has been reworked. It now counts the mesmer as a clone. Reduced quickness gained per clone in PvE from 2 seconds to 1.5 seconds. Reduced quickness gained per clone in PvP and WvW from 1 second to 0.75 seconds.
  • Mind Spike: Fixed a bug that caused this skill to display the incorrect tooltip damage in Competitive game modes.
  • Phantasmal Swordsman: The phantasm is now summoned based on the target's location rather than the mesmer's.
  • Mirage Retreat: This skill no longer breaks enemy targeting.
  • Chaos Vortex: Increased the number of targets from 5 to 10.
  • Crystal Sands: Reduced the aftercast by 0.4 seconds. Increased projectile speed such that mirror now forms 0.25 seconds faster.

Necromancer[edit]

The necromancer traits for signets and wells have long occupied a difficult place in most builds since they exist on the grandmaster tier and typically have not provided enough power to warrant taking over other grandmaster traits. We're moving the signet trait, removing the well trait, and replacing the grandmaster slot with new, more broadly functioning traits that we feel will be more competitive with the other options at that tier.

  • Shade Skills: These have been changed back to triggering at both the necromancer's location and their shade locations with each use.
  • Deathly Swarm: Reduced the conditions transferred per target struck from 3 to 2 in PvE only.
  • Vampiric Rituals: This trait has been removed and replaced with the trait Blood Bank.
  • Blood Bank: This new trait replaces Vampiric Rituals in the Blood Magic grandmaster slot. It causes healing over your maximum health amount to be converted into barrier. Regeneration effects do not trigger this trait.
  • Well of Blood: Reduced recharge from 30 seconds to 25 seconds.
  • Ritual of Life: Reduced recharge from 35 seconds to 30 seconds.
  • Well of Corruption: Reduced recharge from 40 seconds to 32 seconds.
  • Well of Darkness: Reduced recharge from 35 seconds to 25 seconds. This well is no longer unblockable and has a damaging strike associated with it. It now also inflicts 2 seconds of chill each pulse in addition to blindness.
  • Well of Power: Reduced recharge from 30 seconds to 25 seconds in PvE. Reduced recharge from 40 seconds to 35 seconds in PvP and WvW.
  • Well of Suffering: Reduced recharge from 30 seconds to 25 seconds.
  • Signet of the Locust: In addition to its previous effects, the active ability of this signet now also converts up to 2 boons on struck foes into additional healing.
  • Signet of Vampirism: The passive effect for this skill has been reworked. It now causes the necromancer to steal a small amount of health from a nearby foe every second while in combat.
  • Signets of Suffering: This trait has been moved to the master tier and replaces Dread. The enhanced signet effect now only activates when in shroud. The enhanced effect for Signet of the Locust has changed to be a 33% movement speed bonus. The enhanced effect for Signet of Vampirism has changed to increase the number of targets to 2 for the passive life siphon.
  • Dread: This trait has been moved to the grandmaster slot previously occupied by Signets of Suffering, and it has been reworked. It now grants 5 seconds of quickness and 10 seconds of fury whenever the necromancer applies fear to an enemy, with a 3-second internal cooldown. Additionally, it reduces the recharge of Shroud skill 3 by 50% whenever an enemy is killed in PvE and PvP, and by 5% in WvW.

Ranger[edit]

Damage-build soulbeasts have been unleashing numbers that are higher than they should be. This is on a broad level rather than being tied to particular weapons or utility skills. As such, we're tapping the power and condition damage bonuses they gain while merged with deadly and ferocious pets for some reductions. In competitive game modes, druids have been seen significantly less use for their supportive abilities, so we're tuning those up to encourage bringing the affected traits and glyphs.

  • "Protect Me!": Fixed a bug that prevented this skill from granting barrier while the ranger was merged with their pet as a soulbeast.
  • Viper's Nest: Increased the duration of poison inflicted from 4 seconds to 8 seconds, and reduced the stacks per pulse from 3 to 2.
  • Deadly Archetype (Soulbeast): Reduced the condition damage increase gained while merged with this Deadly archetype pets by 25% (200 to 150 at level 80) in PvE only.
  • Ferocious Archetype (Soulbeast): Reduced power increase gained while merged with Ferocious archetype pets by 25% (200 to 150 at level 80) in PvE only.
  • Seed of Life: Increased number of conditions cleansed from 2 to 3 in PvP and WvW.
  • Lunar Impact: Increased healing coefficient from 0.72 to 1.0 in PvP and WvW.
  • Vine Surge: Increased immobilize duration from 1.5 seconds to 2 seconds in PvP and WvW.
  • Grace of the Land: Increased might stacks from 2 to 3 in PvP and WvW.
  • Glyph of Rejuvenation: Increased base self-heal from 4,860 to 5,589 in PvP and WvW. Increased base heal for allies from 1,950 to 2,535 in PvP and WvW.
  • Glyph of Rejuvenation: Increased base self-heal from 1,950 to 2,535 in PvP and WvW. Increased base heal for allies from 4,860 to 5,589 in PvP and WvW.

Revenant[edit]

This update has some quality-of-life improvements aimed at revenants. We added the ability to swap legends in midair, changed a couple skill requirements so that they can't fail, and set the Sevenshot skill to fire without needing ground targeting to allow a revenant to fire attacks more cleanly at a target. Changes to the revenant on the competitive side are aimed at reducing the sustain available through reductions to damage-mitigating abilities.

  • Elevated Compassion: Fixed an issue that caused the cooldown on this trait to overlap poorly with the timing of effects from facet skills.
  • Versed in Stone: Fixed an issue in which this trait would not work with the revenant's F2 skill.
  • Envoy of Exuberance: Fixed an issue in which this skill could be blocked despite being listed as unblockable. Increased projectile speed by 50%. Reduced protection duration from 3 seconds to 2 seconds in PvP and WvW.
  • Soulcleave's Summit: Fixed a bug that could cause this skill to continue to drain energy after it was canceled.
  • Vengeful Hammers: This skill can now be activated while in midair.
  • Protective Solace: This skill can now be activated while in midair.
  • Inspiring Reinforcement: Increased the height of the effect area to prevent it from missing jumping players.
  • Ancient Echo: This skill is now available underwater.
  • Phase Traversal: This skill now performs a pathing check before activation.
  • Deathstrike: This skill now performs a pathing check before activation.
  • Legends: Swapping legends can now be done in midair.
  • Sevenshot: This skill now requires a target and is no longer ground targeted. The arrows fired by this skill now fire at the selected target rather than at a set point. Increased casting time by 0.2 seconds. Arrows now fire straight at the target instead of following terrain, and additional arrows now fire sequentially in pairs rather than simultaneously.
  • Demonic Resistance: Reduced damage reduction from 20% to 10% in PvP and WvW.
  • Fiendish Tenacity: Reduced base heal from 197 to 132 in PvP and WvW.
  • Crystal Hibernation: Reduced pulse base healing from 620 to 496 in PvP and WvW.
  • Spirit Boon: Reduced protection duration when invoking Glint from 3 seconds to 2 seconds in PvP and WvW.
  • Shining Aspects: Reduced base heal from 444 to 355 in PvP and WvW.
  • Facet of Chaos: Reduced protection duration from 3 seconds to 2 seconds in PvP and WvW.

Thief[edit]

Note: Thief notes have not been released fully yet, awaiting translation.
With this update, we're looking to improve condition builds in PvE while reducing more egregious condition builds in PvP and WvW.

  • Thousand Needles: Increased bleeding duration from 3 seconds to 5 seconds for both the impact and pulse attacks.
  • Shadow Strike: Repeater availability duration has been reduced from 4 to 3 seconds in PvP and WvW.

Warrior[edit]

Warrior updates are focused around improvements to some of the lesser-used off-hand weapons as well as some lesser-used traits in PvE. Since these weapons see little use in competitive modes, we are being a little aggressive with the changes, but we'll be watching to see if they become overbearing.

  • Break Enchantments: Increased the damage dealt by this skill by 50% (1 to 1.5 coefficient) in PvE only. Raised the damage increase from 100% to 300% when the warrior removes a boon from a target in PvE only.
  • Loss Aversion: Increased the damage dealt by this trait by 50% (0.9 to 1.35 coefficient) in PvE only.
  • Brave Stride: This trait has been reworked. It now grants 1 stack of stability whenever the warrior uses a movement skill. Stability duration is 5 seconds in PvE and 2 seconds in competitive modes. This trait has a 1-second cooldown in PvE and a 10-second cooldown in competitive modes.
  • Dual Strike: Increased quickness duration per hit from 1.5 seconds to 2 seconds in PvE only.
  • Counterblow: Reduced recharge from 10 seconds to 7 seconds in PvE only.
  • Crushing Blow: Reduced vulnerability stacks from 15 to 10. Now also grants 3 stacks of might for 6 seconds when it hits. If this attack strikes a foe suffering from control effects, the might gain and vulnerability application are doubled.
  • Impale (sword): Impale now applies a pulsing 1-second cripple in addition to torment. Successfully using the Rip ability now grants 10 stacks of might for 5 seconds.
  • Riposte: Increased bleeding stacks gained on a successful counter from 4 to 8. Decreased bleeding duration from 12 seconds to 8 seconds.
  • Mending: Increased conditions cleansed from 3 to 5.
  • Savage Instinct: This trait is no longer split between game modes and will use the longer 2-second duration for Feel No Pain in all game modes.
  • Outrage: Reduced cooldown from 25 seconds to 20 seconds in PvP and WvW.
  • Decapitate: Increased power coefficient from 1.666 to 2.0 in PvP and WvW.
  • Blood Reckoning: Increased damage-to-healing conversion from 25% to 33%. Increased berserk mode extension from 2 seconds to 5 seconds in PvP and WvW.
  • Cyclone Axe: Increased power coefficient per strike from 0.66 to 0.75 in PvP and WvW.
  • Throw Axe: Reduced ammo recharge from 15 seconds to 12 seconds in PvP and WvW.
  • Breaching Strike: Increased power coefficient from 0.7 to 0.9 in PvP and WvW.
4
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LV. 26
GP 1k
2 樓 觀風路人 qup3jp6
GP12 BP-
死靈法師
紋章與法池相關的特性一直以來都位於相當尷尬的地位
雖然排在宗師的位置,但卻沒有足夠的吸引力讓玩家選擇此特性來強化相關技能
於是我們移動了紋章特性的位置,並移除了法池特性
用泛用性更高的新能力來替換原本其宗師特性的位置
我們認為這些新能力將會成為不輸原本現有其他宗師特性的強勢選擇

Shade Skills
These have been changed back to triggering at both the necromancer's location and their shade locations with each use.
災厄術士 職業技能
除了場上設置的沙影之外現在災厄術士的周圍也會是技能的有效範圍 (去年10/01以前的版本)

Deathly Swarm
Reduced the conditions transferred per target struck from 3 to 2 in PvE only.
匕首 4
在PVE模式下病症轉移到敵人身上的數量從32

Vampiric Rituals
This trait has been removed and replaced with the trait Blood Bank.
血魔法 - 宗師1 (法池減CD並有偷取生命效果)
此特性被移除,並由新特性 Blood Bank 所取代

Blood Bank
This new trait replaces Vampiric Rituals in the Blood Magic grandmaster slot. It causes healing over your maximum health amount to be converted into barrier. Regeneration effects do not trigger this trait.
血魔法 - 宗師1 (新特性)
自己獲得的過量治療將會轉換成護盾 (再生恩賜的治療不會觸發此特性)

Well of Blood
Reduced recharge from 30 seconds to 25 seconds.
鮮血之池
冷卻時間從30秒→25秒

Ritual of Life
Reduced recharge from 35 seconds to 30 seconds.
血魔法 - 行家1 (復活盟友時自動施放鮮血之池)
特性冷卻時間從35秒→30秒

Well of Corruption
Reduced recharge from 40 seconds to 32 seconds.
腐敗之池
冷卻時間從40秒→32秒

Well of Darkness
Reduced recharge from 35 seconds to 25 seconds. This well is no longer unblockable and has a damaging strike associated with it. It now also inflicts 2 seconds of chill each pulse in addition to blindness.
黑暗之池
冷卻時間從35秒→25秒
除了原本的效果之外,現在每秒都會對範圍內的敵人造成2秒冷凍(Chill)
移除無視格檔的效果
此技能現在會對範圍內的敵人造成傷害

Well of Power
Reduced recharge from 30 seconds to 25 seconds in PvE. Reduced recharge from 40 seconds to 35 seconds in PvP and WvW.
力量之池
在PVE模式下冷卻時間從30秒→25秒
在PVP與WVW模式下冷卻時間從40秒→35秒

Well of Suffering
Reduced recharge from 30 seconds to 25 seconds.
痛苦之池
冷卻時間從30秒→25秒

Signet of the Locust
In addition to its previous effects, the active ability of this signet now also converts up to 2 boons on struck foes into additional healing.
蝗蟲紋章
除了原本的效果之外,主動施展時所發動的範圍吸血攻擊現在還會將敵人身上的2個恩賜轉化為病症,並且轉化恩賜的數量越多自己獲得的治療量就越高

Signet of Vampirism
The passive effect for this skill has been reworked. It now causes the necromancer to steal a small amount of health from a nearby foe every second while in combat.
吸血鬼紋章
重製此技能的被動效果,當你進入戰鬥時,每秒都會從周圍的敵人身上偷取生命

Signets of Suffering
This trait has been moved to the master tier and replaces Dread. The enhanced signet effect now only activates when in shroud. The enhanced effect for Signet of the Locust has changed to be a 33% movement speed bonus. The enhanced effect for Signet of Vampirism has changed to increase the number of targets to 2 for the passive life siphon.
怨恨 - 宗師1 (強化紋章被動效果)
此特性改為 怨恨 - 大師3Dread 交換位置
現在只有在進入死亡之幕的狀態下,紋章的被動效果才會獲得強化
蝗蟲紋章 - 從原本額外增加180點治療量屬性 變成 移動速度增加25%→33%
吸血鬼紋章 - 從增加遭受攻擊時獲得的治療量 變成 持續吸取周圍敵人生命的有效目標數增加2名

Dread
This trait has been moved to the grandmaster slot previously occupied by Signets of Suffering, and it has been reworked. It now grants 5 seconds of quickness and 10 seconds of fury whenever the necromancer applies fear to an enemy, with a 3-second internal cooldown. Additionally, it reduces the recharge of Shroud skill 3 by 50% whenever an enemy is killed in PvE and PvP, and by 5% in WvW.
怨恨 - 大師3 (對陷入恐懼的敵人增傷)
此特性改為 怨恨 - 宗師1Signets of Suffering 交換位置
此特性被重製,當你使敵人陷入恐懼時,將會獲得5秒急速(Quickness)與10秒狂怒(Fury),此效果有3秒觸發冷卻限制
當你擊殺敵人時,死亡之幕技能3的冷卻時間減少50%,在WVW模式下,此效果降低為5%
12
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LV. 21
GP 7
3 樓 8月 zzc147172654
GP4 BP-
https://scruffy.wishingstarmoye.com/banlance-2020-07-10-preview/
4
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LV. 32
GP 802
4 樓 赤木 Arlik
GP9 BP-
返魂者
此更新有一些針對返魂者的質量改善。我們增加了在空中切換傳奇的能力,更改了一些技能要求,以使他們不會失敗,並且將Sevenshot設置為非地面瞄準,以使返魂者可以更準確地向目標開火。競爭模式方面旨在通過弱化傷害減輕來減少生存能力。

  • Elevated Compassion: 修復導致此天賦的冷卻時間與facet技能定時效果的重疊問題。
  • Versed in Stone: 修復此天賦無法作用於返魂者F2技能的問題。
  • Envoy of Exuberance: 修復此技能雖然被列為不可阻擋但仍然會被阻擋的問題。投射物速度提高50%。在PvP和WvW,保護時間從3秒減少到2秒。
  • Soulcleave's Summit: 修復該技取消後仍可能會導致繼續消耗能量的錯誤。
  • Vengeful Hammers: 現在可以在空中時啟用此技能。
  • Protective Solace: 現在可以在空中時啟用此技能。
  • Inspiring Reinforcement: 增加效果區域的高度,以防止它丟失跳躍的玩家。
  • Ancient Echo: 現在可以在水下使用此技能。
  • Phase Traversal: 現在此技能將在啟用時檢查射線。
  • Deathstrike: 現在此技能將在啟用時檢查射線。
  • Legends: 現在可以在空中切換傳奇。
  • Sevenshot: 現在此技能需要指定目標而非指定地面。現在此技能會射向選定目標而非設定點。施法時間增加了0.2秒。箭矢會直射目標而非跟隨地形,追加箭矢會依次成對射擊而非同時齊射。
  • Demonic Resistance: PvP和WvW的傷害降低由20%減到10%。
  • Fiendish Tenacity: PvP和WvW的基礎治療由197減至132。
  • Crystal Hibernation: PvP和WvW中的基礎持續治療由620減到496。
  • Spirit Boon: 在PvP和WvW中切換至龍傳奇時的保護時效由3秒減到2秒。
  • Shining Aspects: PvP和WvW的基礎治療由444減到355點。
  • Facet of Chaos: 在PvP和WvW中保護時效由3秒減到2秒。

9
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LV. 21
GP 127
5 樓 枯草 saga5312
GP7 BP-

大致翻譯一下...最近少玩可能會翻得不精確,還請見諒。


Guardian守護者

"Feel my Wrath!" 這項技能對於現今環境而言其所帶來的團隊效益我們覺得過於強勢,所以我們將消弱這項技能給團隊的的加速效益,相對的會以提升個人加速效益作為補償,同時我們將增強守護部分弱勢的技能,嘗試在各遊玩模式中提升玩家選擇守護的傾向。

  • Symbol of Vengeance: 減少對敵人 cripple 負面效益的時間(從3秒降至秒2秒)
  • Chapter 1: Searing Spell: 1.PVE模式下,降低之招式傷害量14% (傷害係數從1.1降至0.95)。.                                               2.降低敵人燃燒持續時間(從3秒降至2.5秒)
  • Chapter 2: Igniting Burst: 降低敵人燃燒持續時間(從6秒降至5秒)
  • Chapter 1: Desert Bloom: 在PVE模式下,降低治療公式中基礎治療量18% ,但增幅healing power 15%的效力(healing power healing power 增幅係數從0.96升至1.1)

    • Desert Bloom治療量公式(PVE):{26(base healing) + Level^2 * 0.11 + Healing Power * 0.96}

  • Chapter 4: Shining River: 減少swifteness的增益時間(從5秒降至4秒),在PVE模式下降低基礎治療量16%(從0.0578降至0.05)以及降低healing power的效力14%(治療公式中healing power 影響係數從0.26降至0.23)

    • Shining river 治療公式(PVE):(6 + Level^2 * 0.0578 + Healing Power * 0.26)

  • "Feel My Wrath!": 冷卻時間由35秒降至30秒. 帶來自身6秒的加速效益以及給予鄰近隊友3秒的加速效益,原本效果是給予自身以及隊友5秒的加速效益
  • Zealous Blade: 修整招式連攜帶來的功能不當的bug
  • "Hold the Line!":冷卻時間由30秒降至25秒
  • "Retreat!":  此招改動成類似靈魂武器或者mantra一樣,有多個啟用次數,不再是單發冷卻技能,但每個retreat中間有5秒的間隔使用時間,一但次數用完才進入招式冷卻時間
  • Judge's Intervention: 降低冷卻時間從45秒降至40秒
  • Litany of Wrath: 傷害轉化為治療量的效益增幅(原本是轉化25%的傷害值為治療量,改版後增幅至33%)
  • Leap of Faith: 於PVP以及WVW模式下,增幅該招治療公式中的基礎治療量(原234提升到1053)
  • Mighty Blow: 於PVP以及WVW模式下,降低冷卻時間(10秒降至8秒)
  • Glacial Blow: 於PVP以及WVW模式下,降低冷卻時間(10秒降至8秒)
  • Whirling Wrath:  於PVP以及WVW模式下,增幅招式物理傷害增幅係數(從0.3升至0.4),降低投射物理傷害物理增幅係數(從0.25降至0.1)

  • Pure of Heart: 在WVW模式下,降低招式的治療係數(從0.3降至0.2)
    • Total healing done = [(mechanic-specific base healing) + (Healing Power) * (mechanic-specific coefficient)] * (sum of healing multipliers)
7
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LV. 9
GP 74
6 樓 aaa a29275143
GP5 BP-

Warrior(戰士)


Warrior updates are focused around improvements to some of the lesser-used off-hand weapons as well as some lesser-used traits in PvE. Since these weapons see little use in competitive modes, we are being a little aggressive with the changes, but we'll be watching to see if they become overbearing.

上面大致上是說要改強較少使用的副手武器(PVE), 就像某些在PVE裡較少使用的特性一樣, 在競技模式下也有些更動, 但會持續觀察, 是否會改太超過.


Break Enchantments: Increased the damage dealt by this skill by 50% (1 to 1.5 coefficient) in PvE only. Raised the damage increase from 100% to 300% when the warrior removes a boon from a target in PvE only.

增強50%的傷害, 傷害係數1改1.5(PVE), 也增加被消boon者的傷害從100%到300% (PVE).


Loss Aversion: Increased the damage dealt by this trait by 50% (0.9 to 1.35 coefficient) in PvE only.

增加50%這個特性的傷害, 傷害係數0.9改1.35(PVE).


Brave Stride: This trait has been reworked. It now grants 1 stack of stability whenever the warrior uses a movement skill. Stability duration is 5 seconds in PvE and 2 seconds in competitive modes. This trait has a 1-second cooldown in PvE and a 10-second cooldown in competitive modes.

這個特性已被重製, 現在, 每當使用位移技能後會給一層堅定, 這層堅定在PVE模式下是5秒, 冷卻時間1秒, 競技模式下是2秒, 冷卻時間10秒.


Dual Strike: Increased quickness duration per hit from 1.5 seconds to 2 seconds in PvE only.

增強每打一下給予快速buff的時間, 1.5秒改2秒(PVE).


Counterblow: Reduced recharge from 10 seconds to 7 seconds in PvE only.

減少CD時間, 10秒改7秒(PVE).


Crushing Blow: Reduced vulnerability stacks from 15 to 10. Now also grants 3 stacks of might for 6 seconds when it hits. If this attack strikes a foe suffering from control effects, the might gain and vulnerability application are doubled.

減低脆弱的層數, 15減少到10, 但當它擊中時會多增加3層6秒的might, 如果打的是在控制效果下的敵人, 上述的buffs會增加雙倍效果.


Impale (sword): Impale now applies a pulsing 1-second cripple in addition to torment. Successfully using the Rip ability now grants 10 stacks of might for 5 seconds.

這個單手劍的技能增加了1秒的殘廢, 成功使用後, 會有10層5秒的might.


Riposte: Increased bleeding stacks gained on a successful counter from 4 to 8. Decreased bleeding duration from 12 seconds to 8 seconds.

增加成功反擊後給予流血的層數, 4改8層, 但降低流血時間, 12改8秒.


Mending: Increased conditions cleansed from 3 to 5.

增加解症狀的層數, 3改5層.


Savage Instinct: This trait is no longer split between game modes and will use the longer 2-second duration for Feel No Pain in all game modes.

這個特性在各模式下不再有區別, 統一使用較長2秒的無敵時間.


Outrage: Reduced cooldown from 25 seconds to 20 seconds in PvP and WvW.

減少CD時間, 25改20秒(PvP & WvW).


Decapitate: Increased power coefficient from 1.666 to 2.0 in PvP and WvW.

增加傷害係數, 1.666改2.0(PvP & WvW).


Blood Reckoning: Increased damage-to-healing conversion from 25% to 33%. Increased berserk mode extension from 2 seconds to 5 seconds in PvP and WvW.

增加傷害轉化治療, 25%改33%, 增強狂戰士時間, 2改5秒(PvP & WvW).


Cyclone Axe: Increased power coefficient per strike from 0.66 to 0.75 in PvP and WvW.

增加傷害係數, 0.66改0.75(PvP & WvW).


Throw Axe: Reduced ammo recharge from 15 seconds to 12 seconds in PvP and WvW.

減少每把斧頭CD時間, 15改12秒(PvP & WvW).


Breaching Strike: Increased power coefficient from 0.7 to 0.9 in PvP and WvW.

增強攻擊係數, 0.7改0.9(PvP & WvW).

5
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1821 筆精華,07/24 更新
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