LV. 26
GP 963

【情報】2019 / 10 / 02 職業平衡更新

樓主 觀風路人 qup3jp6
GP17 BP-
2019/10/02職業平衡更新Wiki圖示版

死靈法師
這一次更新對死亡魔法特性線做了大幅度的修改
選用各種特性來獲得新的增益"死亡堅甲"
並且在將層數累積達到目標時將能獲得更進一步的防禦效果
以這樣的設計為主題,樹立出屬於防禦特化死靈的遊戲風格
災厄術士的職業機制也有非常大的改動
當場上沒有沙影時,暗影技能的效果會適用在死靈法師周圍
而場上有沙影時,效果的範圍則是會在沙影的周圍
而因應AOE圈數量的縮減,每個沙影的有效目標數量也從3名增加為5名
這改動主要是因為目前災厄術士的玩法過於依賴沙影這項機制了
將會使災厄在施放沙影會有所選擇,而不是像衛生紙一樣亂丟一通
是要用來牽制中遠距離的敵人? 還是要設置在身邊保護自己?
我們會關注這項改動對整體情勢的影響,並進行相對應的改變

Scourge
Shade skills no longer affect the area around the scourge while they have a shade present in the world. Increased the number of targets affected by shade skills from 3 to 5.
職業-沙之暗影
當場上有設置沙影時,災厄術士自身周圍將不再會有暗影技能的效果
所有暗影技能的有效目標3→5

Manifest Sand Shade
The duration of sand shades in WvW and PvP has been increased from 10 seconds to 15 seconds.
災厄術士 F1
在PVP與WVW模式下,持續時間從10秒→15秒 (PVE保持20秒不變)

Minion Summoning Skills
Fixed a bug that could allow minions to persist after the skill was unequipped.
僕從 通用技能
修正替換掉僕從技能後,該僕從還繼續存活在場上的BUG

Oppressive Collapse
This skill now requires line of sight.
火炬 5
現在與目標之間有遮蔽物的話將會無法施展

Feast of Corruption & Devouring Darkness
Reduced damage by 20% in PvP and WvW. The existing split of corrupting 2 boons in PvP has been brought to WvW as well. This skill continues to corrupt 3 boons in PvE. This skill now queues behind other skills rather than interrupting them.
權杖 3 (包含特性加強版)
在PVP與WVW模式下,傷害降低20%
WVW模式下,轉化恩賜的數量從3→2,使其效果與PVP版本相同
施展此技能不再會直接打斷原本正在施展的上個技能,而是會先將上個技能施展完後再接續施展此技能

Grasping Darkness
Fixed an issue that could cause the claw effect to pop out of existence before the skill completed. Removed misleading legendary projectile effects from this skill due to it not being a projectile.
大劍 5
修正爪子在技能還未施展完之前就消失掉的BUG
由於此技能不再是投射物,所以移除掉傳奇武器的特殊投射物視覺效果

Blood Bond:
Fixed a bug that caused this trait to heal the necromancer when it activated.
血魔法 行家 3 (多層流血會自動上吸血鬼紋章)
修正自動施展吸血鬼紋章時,自己獲得了吸血鬼紋章主動施展時才有的治療效果的BUG

Sand Savant:
Increased the number of targets affected by the larger shade from 2 to 5 so that it now affects up to 10 targets.
災厄術士 宗師 1 (擴大沙影)
增加有效目標的效果從2→5,將會使你的沙影能擊中10名目標

Death Magic
This trait line has been reworked. Many traits now revolve around a new effect called Death's Carapace that increases toughness by 20 for each stack up to a maximum of 30 stacks. Death's Carapace stacks are applied for 10 seconds from all traits except Flesh of the Master.
死亡魔法 特性線
此特性線被重製
新特性都是環繞在"死亡堅甲"這個新的增益身上
死亡堅甲能提高自己20點韌性(Toughness)屬性,並且能堆疊30層
除了Flesh of the Master(根據僕從數量獲得固定層數)之外,持續時間統一為10秒鐘

Armored Shroud
This trait now gives 5 stacks of Death's Carapace when entering shroud.
死亡魔法 行家 副特性(死幕狀態下增加韌性屬性)
此特性被重製,效果為[
進入死亡之幕狀態(F1)時,獲得10秒5層死亡堅甲
]

Soul Comprehension
In addition to its previous effects, this trait now also grants 1 stack of Death's Carapace for each kill the necromancer participates in.
死亡魔法 大師 副特性(提高從附近死亡單位所獲取的生命之力)
除了原本的效果之外,現在在擊殺敵人時將會獲得10秒1層死亡堅甲

Beyond the Veil
This trait has been reworked. It now reduces condition damage by 10% while the necromancer has at least 10 stacks of Death's Carapace.
死亡魔法 宗師 副特性(進出死幕會獲得防護恩賜)
此特性被重製,效果為[
身上的死亡堅甲層數在10層以上時,你受到的病症傷害減少10%
]

Flesh of the Master: Instead of granting armor for each minion, this trait now causes the necromancer's minions to grant them 2 Death's Carapace stacks as long as the minions are alive.
死亡魔法 行家 1(根據僕從數量增加韌性屬性)
此特性被重製,效果為[
僕從的生命值增加50%。
你場上的每個僕從都會使你獲得2層死亡堅甲
]

Putrid Defense: This trait has changed positions and its functionality has changed. It now causes poison to deal 15% more damage and grants 1 Death's Carapace stack when applying poison.
死亡魔法 行家 2(減少來自於中毒敵人所給予的直接傷害)
此特性被重製,並且與Shrouded Removal互換位置,效果為[
你所施加的中毒(Poison)傷害增加15%。
給予敵人中毒時,獲得10秒1層死亡堅甲
]

Shrouded Removal: This trait has changed positions. In addition to its previous effects, it now grants 3 Death's Carapace stacks when a condition is removed.
死亡魔法 行家 3(死幕狀態下持續清除病症)
此特性與Putrid Defense互換位置,並且除了原本的效果之外,
現在還會在你清除病症時獲得10秒3層死亡堅甲

Deadly Strength
This trait has been reworked. It now causes Death's Carapace to grant an additional 10 power per stack
死亡魔法 大師 3(韌性加成到力量上)
此特性被重製,效果為[
你身上的每一層死亡堅甲都能使你增加10點力量(Power)屬性
]

Death Nova
Updated skill facts and description. Updated attack name from Lesser Poison Cloud to Poison Nova in order to indicate that it has different behavior from Corrosive Poison Cloud. Fixed an issue that caused this trait to use the minion's stats instead of the necromancer's. Fixed various issues that caused this trait to behave inconsistently with certain minions. Increased damage by 60% in PvE only.
死亡魔法 宗師 1(僕從死後會爆出毒霧)
更新說明與描述,將爆炸時的毒雲改名為劇毒新星
修正劇毒新星的攻擊效果是根據僕從的屬性而不是死靈法師自己的屬性能力的BUG
修正部分僕從與這個特性之間的互動異常的BUG
在PVE模式下,傷害提高60%

Corrupter's Fervor
This trait has been reworked. It now grants 1 Death's Carapace stack when applying any condition. Additionally, at 25 Death's Carapace stacks or above, the necromancer gains pulsing protection for 3 seconds every 3 seconds.
死亡魔法 宗師 2(施放病症會疊加韌性)
此特性被重製,效果為[
對敵人施加病症時,獲得10秒1層死亡堅甲。
身上的死亡堅甲層數在25層以上時,每隔3秒都會持續獲得3秒防護(Protection)
]
17
-
LV. 30
GP 725
2 樓 赤木 Arlik
GP10 BP-

返魂者

除了一些在Coalescence of Ruin及Gaze of Darkness旨在WvW的改變, 我們還調整了一些上次更新了的Mallyx傳奇惡魔姿態技能 因為我們認為它們偏弱勢. Jalis傳奇矮人姿態技能也有一些旨在使它們更強大及易於使用以及更好的能量消費的改進.
技能
  • Coalescence of Ruin (大鎚#2): 這技能不再依攻擊段落增加傷害; 它現在會固定造成以前的第二段攻擊的傷害. 它的傷害仍然在遊戲模式之間有分別. 增加一個敵人可見的紅色長方形警告.
  • Embrace the Darkness (惡魔 菁英技): CD 10秒 => 3秒
  • Gaze of Darkness (龍 狂怒插槽技 2段): 這技能現在會顯現距離600內的隱身敵人, 造成致盲及破甲.
  • True Nature (Assassin) (龍 F2技刺客版本 2段): 半徑 600 => 360
  • Call to Anguish (惡魔 跳跳插槽技): 能量消費 35 => 30. CD 5秒 => 3秒. 半徑 240 => 360. 傷害增加33%.
  • Inspiring Reinforcement (矮人 穩定插槽技): 持續穩定的時效 1.5秒 => 3秒. 初始穩定的時效 2秒 => 3秒. 修路速度增加100%. 穩定之路長度 600 => 900.
  • Forced Engagement (矮人 鎖鏈插槽技): 來自被嘲諷對象的傷害減傷率 20% => 33%. 這技能現在會對選擇對象360範圍內的最多額外4個目標拋出鎖鏈.
天賦
10
-
LV. 41
GP 1k
3 樓 反枕 csc1304012
GP6 BP-
    幻術

  前言省略。

  Illusion of Life(拉倒地隊友那招):拉隊友起來無敵時間5秒變1秒,技能會更精準。感謝Jazz大仔的努力,明明很少人用但莫名其妙被nerf的一招。
  Power Break (Mantra of Pain)(傷害真言):改為需要正面且視線施放。
  Power Lock (Mantra of Distraction)(打暈真言):改為需要正面且視線施放。
  Chaos Storm(長杖5):第一下必暈,後面隨機暈拔除。

  Chaotic Interruption(渾沌3-1):重製為中斷敵人時減少冷卻中武器技能5秒,有1秒共通冷卻。
  Delayed Reactions(時間行者1-1):打斷敵人不再給予自己敏捷,但改為控制命中就生效。
  Lost Time(時間行者3-1):效果重製為緩速目標時給予自己3秒敏捷,有3秒共通冷卻。
  Seize the Moment(時間行者3-2):粉碎效果改為,給予周圍240範圍內包含幻術本人quickness,目標數5。



  地獄探親流戳仔幻術感想:

  這次很少,相較於其他大幅更動機制的職業讓人小失望,Dev可能不明白被禁用的CI是幻術在超過十三次連續下修後的最後求生一線。這季Plat 3到1用幻術爬上去的玩家有沒有超過二十人我都很懷疑。

  可以試試時間行者更動可能會變成新一波流選擇。會有較突出爆發,然而相較蜃影卻要犧牲劍伏擊機動性,和大劍伏擊的爆發能力。雖然光就這點可能就不值得採用。而相較於能永遠處於伏擊者位置的蜃影,時間行者位置因更偏向混戰圈可能還是病症流會較合適。實際上在這之前戰場裡也偶爾會遇到病症時間行者,或許可行,或許。
6
-
LV. 29
GP 485
4 樓 Zidana a22175226
GP10 BP-
Engineer[edit]
When the scrapper's profession ability was changed to an F5 skill, the tool belt skill from Sneak Gyro, Detection Pulse, was replaced. That skill was sorely missed as it provided useful and skilled counterplay if well timed. As the profession mechanic needed to remain on the F5 key, we looked elsewhere and saw that Purge Gyro, an inherently defensive and utility-centric ability, had a tool belt skill that did not fit its intent. Scrapper is also getting a bit of a tune-up with its hammer skills and a reduction to the vitality loss of the Impact Savant trait, which was leaving them a bit squishier than we intended for a bruiser style of play.

以上廢話不想翻譯。。。
Skills

  • Equalizing Blow: Increased damage by 9%.  大槌1-3傷害+9%
  • Electro-whirl: Increased damage by 9%.大槌2傷害+9%
  • Rocket Charge: Increased damage by 10%. 大槌3傷害+10%
  • Shock Shield: Reduced recharge from 20 seconds to 18 seconds. 大槌4冷卻20秒->18秒
  • Thunderclap: Increased damage by 6%. Reduced recharge from 24 seconds to 20 seconds. 大槌5傷害+6% 冷卻24秒->20秒
  • Corona Burst: Reduced might gained in WvW to the same amount as granted in PvP. Reduced the  damage of this skill by 20% in PvP and WvW. 在PVP WVW下,PF3技傷害下修20%
  • Holographic Shockwave: Reduced range from 600 to 300. PF5技範圍下修600->300
  • Function Gyro: Increased damage by 100%. Increased land radius to 240 and underwater radius to 360. Added clarification to skill description to clarify that function gyros are destroyed when their skill is interrupted. Reduced recharge from 30 seconds to 25 seconds. FGyro傷害上升100%(我整個黑人問號),被CC中斷整個技能就結束不再作用,範圍加大到240水下360,冷卻時間下修30秒->25秒
  • Chemical Field: This skill has been replaced by Detection Pulse as the tool belt skill for Purge Gyro.解病機器人的腰帶技變成之前隱身機器人的腰帶技,偵測隱形,範圍縮小1200->900碼,但是偵隱數量提升
  • Detection Pulse: This skill replaces Purge Gyro's previous tool belt skill, Chemical Field. The radius of this skill has been reduced from 1200 to 900, and its targeting has been improved in large group settings.
  • Purge Gyro: The tool belt skill for Purge Gyro has changed from Chemical Field to Detection Pulse.
  • Sneak Gyro: Increased the cooldown of this skill from 45 to 60 seconds in WvW.冷卻時間增加45->60秒
  • Med Kit: This kit can now be used underwater. 在水下可以用惹!
  • Med Blaster (Med Kit): Increased healing to match tooltip. 補量提升至說明列表中的補量
  • Cleansing Field (Med Kit): Fixed a bug that caused this skill to remove more conditions than intended.剛開始第一波本來只解1症但是莫名變成解2症,現在修正這個BUG
  • Elixir U: Fixed a bug that could cause this skill to give endurance. 修正會莫名回耐的BUG
  • Supply Crate: Fixed a bug in which the Healing Turret created from this skill would not overcharge.修正天降醫療塔時卻不會超載補血的BUG
Traits

  • Shaped Charge: This trait now increases damage by 0.5% per stack of vulnerability instead of by a flat amount. 技能傷害+2.5% (開薰)
  • Solar Focusing Lens: This trait now also grants 2 stacks of Afterburner when deactivating photon forge. Increased stacks granted from overheating from 5 to 6. 現在離開PF也會給2次效果(像垃圾一樣),過熱變給6次效果(有夠可憐)
  • Health Insurance: Updated description and tooltips to accurately reflect the functionality of this trait. This trait increases incoming healing by 10% and increases outgoing healing by 20% while using Med Kit. 說明列表寫得更詳細這樣,自補量&外補量+10%,醫療包技能的外補量額外再+10%
  • Mechanized Deployment: Fixed a bug that caused this trait to grant less than the listed 15% recharge reduction. 之前冷卻時間沒真的減少15%,現在修好了
  • Mass Momentum: Increased stability duration from 3 seconds to 5 seconds. 堅定時間3秒->5秒 (只多2秒我完全不知道該說什麼,1層5秒的堅定看得我都想笑,對他吐口水都嫌麻煩)
  • Impact Savant: Reduced the vitality loss from this trait from 300 to 180. 血量下修從300->180 (有總比沒有好!)



PVE上HOLO沒怎麼被砍,傷害反而還多2.5%,WVW應該比較有影響,scrapper大槌傷害微幅上修,Fgyro傷害提升我完全是個問號,我反而希望他不要有傷害,有時候放出來有傷害還被迫進入戰鬥到底是什麼鬼?? 冷卻時間減少範圍加大就加減用吧。。。要救到兩人還是不太可能啦,HP少扣1200,加上護盾600,整體生命值高了1800! 沒魚蝦也好了!
10
-
LV. 15
GP 28
5 樓 夜星 saint710192
GP7 BP-
元素使(Elementalist)
前略
技能:
 Signet of Air: This skill can now be activated to break stuns without a target. Activating the skill while out of range of a target or without a target while not under control effects will put it on interrupt cooldown.
 現在可以在無目標的情況下破控,如果目標在範圍外無目標且非被控場的情況下使用會有技能中斷的CD
 Glyph of Renewal (Renewal of Fire): Reduced the amount of invulnerability granted when reviving the elementalist from 5 seconds to 1 second.
 在火調和下使用此雕文復活友軍的無敵時間5秒1秒

天賦:
 Burning Rage: Reduced the burning duration from 5 seconds to 4 seconds.
 火大師1,給予燃燒的時間從5秒4秒

 Speedy Conduit: This trait has been removed. Its functionality has been combined with Harmonious Conduit, and it has been replaced with Gathered Focus.
 風暴使大師副特性,移除此天賦,但效果和合併

    Gathered Focus: This new trait takes the master tier, minor trait slot, and it grants 120 concentration plus an additional 120 concentration while the elementalist is above 90% health.
 新天賦給予120 concentration,當血量高於90%以上時額外獲得120 concentration

 Harmonious Conduit: This trait no longer increases damage after completing an overload. Instead it grants swiftness in addition to stability. It has also changed positions with Invigorating Torrents.
 風暴使大師3,移除超載後的4秒10%增傷效果,給予堅定和迅捷,和交換位置

 Invigorating Torrents: This trait has switched positions with Harmonious Conduit. Its functionality is unchanged.
 風暴使大師2,無效果上的變動,僅和交換位置

 Imbued Melodies: This trait has been reworked, and its name has been changed to Transcendent Tempest. This trait reduces the time it takes to attain a singularity by 33% when switching elements and increases outgoing damage and condition damage by 7% for 7 seconds after an overload completes.
 風暴使宗師1,更名為Transcendent Tempest,減少33%的等待超載時間超載完成後獲得7秒7%增傷及狀態增傷

這次的改動還蠻微妙的...不過總體來說應該是些微buff風暴使?
Imbued Melodies也不用綁死要用號角,雖然我覺得號角是還蠻好玩的啦...
7
-
LV. 30
GP 731
6 樓 赤木 Arlik
GP7 BP-

守護者

Firebrand prevalence in group content has been quite strong as they offer significant support options to the point that they were crowding out other builds. In particular, Tome of Courage had a bit more power than was healthy, so we've sought to tweak that down while retaining its overall playstyle by removing some of its boon generation. We're also reducing scepter damage and increasing sword damage in PvE as the best melee damage option should not be a ranged weapon.
技能
  • Orb of Wrath: PvE減少了10%傷害.
  • Symbol of Blades: 移除了生成符號時的雙重傷害. 作為補償每下傷害增加了20%. 整體傷害不變.
  • Zealot's Defense: PvE增加了20%傷害.
  • Sanctuary: 技能失效前可擊退的目標數由10增加至20. 時效由6秒減少至5秒. CD由75秒減少至60秒.
  • Tome of Resolve
    Chapter 2: Radiant Recovery: PvP移除2個徵狀的版本將導入WvW. 這技能在PvE會維持移除3個徵狀.
  • Tome of Courage
    Chapter 2: Daring Challenge: 這技能現在會給予3秒報復而非神盾.
  • Tome of Courage
    Epilogue: Unbroken Lines: 這技能不再給予報復. PvP 15秒CD的版本將導入WvW. 這技能在PvE會維持12秒CD.
  • Purging Flames: 這技能不再減少被上徵狀的時效. 這技能現在在發動時會移除友軍身上的1個徵狀並於技能續存時每秒再移除1個徵狀, 而非於發動時直接移除友軍的3個徵狀. 修正一個令這技能在配合Master of Consecrations時不能正確延長持續時間的錯誤.
天賦
  • Eternal Armory: 燃燒由2層2秒改變成1層4秒.
  • Stoic Demeanor: 這天賦在緩慢之上會造成5秒燃燒. ICD由5秒減少至3秒. CD現在以個別目標計算而非一個共通CD.
7
-
LV. 30
GP 731
7 樓 赤木 Arlik
GP7 BP-

盜賊

The previous Shadow Arts update landed pretty well overall, but we think that the siphons ended up a little weak. We're tuning these up a bit, as well as touching up a few other traits that didn't feel quite right. In addition to these changes, we're updating Improvisation to recharge a random utility skill on the skill bar rather than a random utility skill type. This change is intended to lower the variance on the trait and to allow for more flexibility in utility selection. Finally, stolen bundles now use the ammo system in order to help with readability.
技能
  • Steal: 修正一個在極少數情況下會引致影步失敗的錯誤.
  • Swipe: 修正一個在極少數情況下會引致影步失敗的錯誤. CD由30秒減少至25秒.
天賦
  • Hidden Thief: 修正一個偷竊失敗時依然會觸發這天賦的錯誤.
  • Leeching Venoms: 這天賦現在會在盜賊隱身當下及其後每3秒給予1層spider venom.
  • Improvisation: 與其隨機重置整個技能類別, 這天賦現在會隨機重置1個你裝備了的插槽技.
  • Stolen Bundles: 偷竊技能組現在會套用彈藥系統.
  • Shadow Siphoning: 基本回復量增加62%.
  • Cloaked in Shadow: 基本傷害及傷害倍率增加100%. 基本回復量增加100%及回復倍率增加60%.
  • Lead Attacks: 修正一個CD減少量不足15%的錯誤.
7
-
LV. 30
GP 505
8 樓 poisonSoup poisonSoup
GP7 BP-
Warrior
In this update, we're focusing on changes to the Tactics trait line and warhorn skills. We've removed the traits related to reviving allies in order to make room for new traits and improvements to old traits that focus more on ways warriors can affect allies while they are still in the fight. The new Tactics traits are focused around empowering allies through boons and effects, helping allies who are taking a beating, and a selection of warrior-enhancing battlefield strategies.

我們會集中於改變戰術特性和號角的技能。移除了拉隊友的特性 讓出更多空間給予新特性 和強化舊特性 讓戰士可以在戰鬥中影響和強化隊友

Skills
  • Charge: The icon for this skill has been updated. This skill now only removes movement-impairing conditions. It now increases the damage of affected allies' next 2 attacks by 25% (10% in WvW) for 8 seconds in addition to its previous effects. Increased swiftness duration from 10 seconds to 15 seconds. This skill is now a blast finisher. 現在warhorn4只解除移動類的狀態, 8秒內增強隊友下兩次攻擊的傷害 25%(pve)  ,10%(wvw), 增加swiftness時間 10秒變15秒,然後現在這技能有blast效果。
  • Call to Arms: This skill has been renamed Call of Valor, and its functionality has changed. Removed an unnecessary unblockable skill fact. This skill now removes 3 conditions from affected allies instead of specific conditions. It also now applies barrier in addition to vigor. 改名字,移除無法格擋的效果, 現在技能可以解除3個任何狀態, 增加barrier效果 ❨我記得是2000 + healing 1x ❩
  • Sight beyond Sight: Increased the radius of this skill to reveal stealth enemies within a radius of 600. 垃圾技能增加透視範圍到600
Traits
  • Burning Arrows: This trait has been removed, and its effects have been merged with Crack Shot in the Discipline line. 長弓特性和來福槍特性合併
  • Crack Shot: Instead of granting bonus adrenaline for base harpoon gun shots, this trait now adds 3 seconds of bleeding to each shot. 不明白, 水下武器每次攻擊增加3秒流血有點?
  • Tactics: The Tactics line has been reworked. Several traits in this line now revolve around a new effect called Soldier's Focus, which grants bonuses when executing bursts.
    • Minor:
      • Marching Orders (trait): This new trait grants the Soldier's Focus effect every 15 seconds. This effect is expended when hitting with a burst to grant 3 stacks of might for 15 seconds to allies within a range of 300. 新效果sf ,每次 f1 f2擊中可以疊3層might 15秒給300範圍內的隊友
      • Empowered: Moved from the adept tier. The effects are unchanged. 位置移動 效果不變
      • Mending Might: This trait applies might to an ally and heals the warrior. 給予隊友might會治療自己
    • Adept:
      • Leg Specialist: In addition to its previous effects, this trait now also grants a 7% damage bonus against foes suffering from a movement-impairing condition. The cooldown on this trait is now calculated per target. 增加對於有移動狀態的敵人7%傷害, icd分開計算
      • Soldier's Comfort: This new trait heals nearby allies when Soldier's Focus activates. 當sf效果啟動,治療附近隊友
      • Roaring Reveille: This new trait increases the number of targets for warhorn skills from 5 to 10 and causes warhorn skills to grant an additional boon. It grants fury for Charge and resistance for Call to Arms. It also grants an additional 120 concentration. 號角的隊友數量 5人變10人, 增加fury和resistance boon, 增加 120 concentration.
    • Master:
      • Warrior's Cunning: This new trait increases damage by 25% against foes with health above 90%. Additionally, it increases damage by 50% against foes that have barrier. These bonuses do not stack. 新特性 增加25% 傷害對於hp 90%以上的敵人和增加50%傷害對於有護盾的敵人
      • Shrug It Off: This trait has moved, and its icon has been updated. In addition to its previous effect, it also causes the warrior to heal allies when removing damaging conditions from them. 位置移動 舊效果不變,當解除傷害類型的狀態時 治療隊友
      • Empower Allies: In addition to its previous effects, this trait also increases the radius of Soldier's Focus to 600. Added a missing number of targets skill fact. 舊效果不變,增加sf的範圍600和隊友數量說明
    • Grandmaster:
      • Martial Cadence: This new trait causes Soldier's Focus to reduce the warrior's equipped weapon skill cooldowns by 3 seconds. 打出sf效果會讓戰士武器的cd減3秒
      • Vigorous Shouts: This trait no longer grants adrenaline when using shouts. Instead, it grants healing power equal to 13% of power.使用shout技能不再給adrenaline ,增加Healing Power, 數值是力量的13%
      • Phalanx Strength: Increased might duration from 4 seconds to 5 seconds. might時間4秒變5秒
7
-
LV. 18
GP 0
9 樓 睡在路邊 yueh85217
GP9 BP-
Ranger
全吃掉 都是廢話

Skills
  • Long Range Shot: 於WvW降低此技能的最低傷害(14%)及最高傷害(11%).
  • Sword Chain-Attack Sequence: 更新以下技能的圖示:Crippling Thrust Precision Swipe.
  • Stalker's Strike:此攻擊的基礎傷害提升200%.此攻擊現在於擊中有行動被限制的對手時額外附加2層中毒狀態.
  • Crippling Talon: 此技能現在變更為兩發充填式,需15秒回充,每次使用中間需隔1秒.斷腳的持續時間從6秒變為4秒.流血的持續時間從8秒減為6秒.
  • Hornet Sting: 此技能現在改到單手劍3.如此技能有擊中,將回充 Monarch's Leap(原單手劍2第二段).CD從8秒增為15秒.
  • Monarch's Leap: 此技能現改為單手劍2的主要技能.使用此技能將會翻成Serpent's Strike(原單手劍3) 5秒. CD變更為8秒.
  • Serpent's Strike: 此技能現變為Monarch's Leap的翻轉後技能,不再有CD.
  • Swoop:修正讀條的時間與實際讀條不同不的問題.
  • Counterattack: 移除翻過來的Crippling Throw技能.此技能不再於格檔成功時自動使用Counterattack Kick. 格檔任何攻擊會將此技能翻成Counterattack Kick 5秒. 將Counterattack Kick的目標樹從1增為3. Counterattack Kick現在在使用時自帶迴避狀態並減少了起動所需時間.
  • Power Stab: 此技能不再帶有迴避狀態.此技能名變更為Enduring Swing. 此技能現在於命中時回充15耐力.

Traits
9
-
LV. 17
GP 897
10 樓 矮人你幫幫人民的啦 Maskonmasks
GP0 BP-
戰士號角跟Shout還有Healing Power相關改動
是不是偏WvW或Raid的改動呢?
因為感覺好像相較於Scourge跟Druid
在FoTM的補量還是遠遠不夠
不過感覺玩起來還蠻有趣的
0
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1819 筆精華,08/18 更新
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