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第1篇 :【情報】[轉貼] EJ 梟獸新手指南 更新至3.2版本 11GP-BP
JEDAH128
(流浪貓)
只知kuso的小平民
LV10 / 妖精 / 初心者
巴幣 2657
GP 28
經驗
 
       
發言日期: 2009-09-17 19:03:59   只看該作者
字級設定: 開啟圖片
原文轉貼自,EJ的網頁,小弟自行翻譯,原文網址如下:
http://elitistjerks.com/f73/t59457-moonkin_beginner_guide_updated_3_2_a/
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Moonkin Beginner Guide, updated for 3.2
梟獸新手指南 更新至3.2版本
This thread is a summary of the information needed to achieve basic competence at Moonkin raid DPS.
Its primary goal is to keep all of the "why am I only doing 3k DPS" posts off of the other threads.
If you have such a question, and it's not covered in this thread already, ask it here.
* If you have a comment on theory craft, put in one of the other threads, which will hopefully be less clogged.
I'm not going to engage too much in minor quibbling about the details of my descriptions here;
the goal is to give a simple set of instructions to people who need them.
Squeezing out the last few percent DPS is a topic for the TTT article when it gets done.
這篇文概括肥鳥們在團隊中如何達到基本的DPS能力。
這篇文的主要目的,是在終止那些「為什麼我的DPS只有3K」這類型的發問文。
如果你也有類似的問題,但這篇文卻沒有回答到,那就在下面發問吧。
如果有些WOW的理論意見想發表,那麼請新開一篇文章,希望能藉此讓這串文不那麼擁塞。
我不打算花太多時間去吹毛求疵在我的文章陳述內容;這篇文的目的,只是在給予那些需要的人,一個簡單的建議。
諸如「擠出最後幾個百分點的DPS」這種標題的文章,已在名為「Think Tank Thread」有所闡述。
(原文以「TTT」簡寫表示,這是EJ的另一篇強力數據文)   

Talents and Glyphs
天賦及雕紋
TLDR version: if you need a spec right now and don't want to read, go with this:
如果你即刻就需要一套天賦,而不想閱讀文章,那就看看這個吧:
http://talent.mmo-champion.com/?drui...0&version=9901
Talents
天賦
The core of the spec will include the following talents:
所有主要的選擇,已被包含在如下天賦中:
http://talent.mmo-champion.com/?drui...0&version=9901

Firstly, you need to put 2 points into either Moonglow (mediocre mana talent) or Improved Moonfire (very weak DPS talent).
If mana is ever a concern, go with Moonglow, otherwise, IMF.
IMF becomes a good DPS talent once you have the 2T9 bonus.
首先,你需要配置二點至「月光」(次要的法力天賦)或是「強化月火」(非常虛的天賦)。
如果法力比較吃緊,那就選擇「月光」,除此之外,就點「強化月火」。
你在有二件T9最裝加成之後,「強化月火」會是很好的DPS天賦。

This leaves 5 points. Fill them in the following order:
Intensity: put points in as necessary to alleviate any mana concerns.
Gale Winds: take this if you have any interest in speccing for AoE DPS; this is an enormous boost.
Typhoon: take this if you like having another instant spell to press, basically. Sometimes it's handy.
Improved Insect Swarm: Best remaining single-target DPS talent.
Brambles: Adds a small amount of raid DPS through Treants and Thorns.
這樣還剩下五點,把他們加進以下的選擇:
激化:如果有需要減輕法力吃緊的問題,那就點它吧。
極速強風:如果你要有更多AE DPS的話,那就點它吧。這會有很大的提升。
颱風:如果你想要有個瞬發的法術能用的話,就點它吧。有時這個東西很好用。
強化蟲群:剩餘天賦中,對於單體DPS加強最好的天賦。
刺藤:在團隊中增加荊蕀術及樹人少量的DPS。

Glyphs
雕紋
Major Glyphs: the best three for single-target DPS are Insect Swarm, Moonfire, and Starfire.
大雕紋:最好的三個單體DPS雕紋是「蟲群雕紋」、「月火術雕紋」、「星火術雕紋」

Some people like to use Glyph of Starfall, as it still gives some single-target DPS contribution,
and it's a very strong AoE spell to have available more often.
If you want to use it, replace Moonfire (if you have 2T9, replace Insect Swarm instead).
有些人喜歡用「星殞術」雕紋,星殞術依然能提供一些單體DPS的共獻,
且星殞術是個非常強且能夠經常使用的AE法術。
如果你想使用「星殞術雕紋」的話,那麼就用「月火術雕紋」替換。(假若你有二件T9套裝的話,那就用「蟲群雕紋」替換)

Note that Glyph of Insect Swarm removes the 3% miss debuff,
which may make it worthwhile for your raid to have you unglyph it at some fights.
記住,「蟲群雕紋」會移除「蟲群」原有3%未擊中的DEBUFF。
在某些戰鬥中,你的團隊可能會要求你不要使用「蟲群雕紋」 來使「蟲群」有更好的效果。

Minor Glyphs: none of these add any DPS, so it's entirely up to personal taste.
Typhoon is the only one that affects combat mechanics, but it's still up to you whether you prefer it or not.
小雕紋:沒有一個能增加DPS的,所以完全是看個人喜好。
「颱風雕文」是唯一個會影嚮戰鬥技能的(只影嚮到該技能是否仍有擊退效果),但這依然是取決到你是否想用它。
 
Gear
裝備
Stats
裝備屬性
Stat priority runs in the following order:
Hit rating (to cap) > Haste rating (to soft cap) > Spellpower > Crit rating > Haste rating > Intellect > Spirit.
裝備屬性選擇的優先順序是依照下列的規則:
命中(到達上限) > 加速(到達軟上限) > 法術強度 > 爆擊 > 加速 > 智力 > 精神

Hit cap is 263 (237 for Alliance with a Draenei in their group).
Otherwise, raid composition is not an issue, as we provide the spell hit debuff ourselves.
Against a sub-83 target, talents are sufficient to reach cap, so hit on gear does not add anything.
The current tooltip for Balance of Power is erroneous; it still provides 4% to hit and the hit cap is unchanged from 3.1.
命中上限是263(聯盟則是237,如果團隊中有德萊尼的話)。
除此之外,團隊組成對於梟獸們自身帶有的法術命中,都不會有影嚮。
在面對83級的目標時,天賦足夠滿足命中上限,所以裝備上的命中屬性,不會讓DPS有所增加。
現行的「魔力之衡」天賦說明是錯誤的。這個天賦依然只提供4%的命中,而命中上限自 3.1版本之後就沒變過。

The soft haste cap is the point at which your GCD hits the 1 second minimum with Nature's Grace up.
With Improved Moonkin Form, Celestial Focus, and Wrath of Air Totem, this occurs at 401 haste rating.
Missing WoA, it's 585.
加速的軟上限,是在當你的GCD因為「自然之賜」發動時,被縮短至1秒(GCD不論怎麼加速,都不會少於1秒)。
在「強化梟獸形態」、「星空專注」、「風懲圖騰」的作用下,軟上限在401。
如果少了「風懲圖騰」,則軟上限是585。

As far as the remaining stats, spellpower, haste, and crit will always be preferred if you can find items with all 3.
Spellpower is the strongest.
Spirit and Int give small DPS contributions.
至於法術強度、加速、爆擊,若能找到同時擁有這三項屬性的裝備,就盡力吧。
法術強度是最好的屬性。
精神及智力,只能提供很少的DPS共獻。

Exact stat comparisons of course depend on your current stats/talents, but a typical set of values might look like:
Spellpower: 1.4
Haste rating: 0.9 [1.5 if not soft-capped]
Crit rating: 1.1
Intellect: 0.6
Spirit: 0.5
精確的裝備屬性比較,會取決到你現行的天賦及現有的自身屬性。但典型情況的比較數值大致如下:
法術強度:1.4
加速:0.9(未達軟上限的話則為1.5)
爆擊:1.1
智力:0.6
精神:0.5

Gems
寶石
In general, gem Runed in all sockets (or Veiled/Rigid to make the hit cap),
save two for Purified wherever you can get the best socket bonuses to meet your meta requirement.
In your meta socket (only use hats with meta sockets), use Chaotic.
You can potentially use a Reckless/Potent or a Purified if a piece has a strong socket bonus.
通常情況下,插槽內都是「符文」系列的寶石(或是「朦朧」/「堅硬」系列去達到命中上限),
保留二個插槽給「純淨」系列,讓自已能拿到滿足插槽顏色的額外獎勵之外,也能滿足變換寶石的啟動條件需求。
變換插槽(只有頭部裝備才有),使用「混沌的天焰鑽石」。
如果插槽將勵很好,你也可以使用「魯莽」/「高效」或「純淨」系列的寶石。

If you're looking to increase your HP for certain raid encounters,
Glowing gems are good way to do so without a large DPS loss
(either by replacing Purified gems, or Runed gems in pieces with good socket bonuses).
如果你在尋求在團隊中增加自己血量的方法,
「明亮」系列寶石是個不會損失過多DPS的好選擇。
(當然可以為了插槽獎勵,而選擇將「純淨」或「符文」系列的寶石替換掉)

Set Bonuses
套裝效果加成
The T7 4-piece and T8 2-piece bonuses are very strong.
Use one of them if you can, regardless of what stat upgrades you may be able to get from other pieces.
The T7 2-piece is typically worth maintaining until you have strong Ulduar-level gear replacements.
四件T7和二件T8的套裝效果加成都是非常棒的。
如果可以的話選擇其中之一,你可以忽視其他該部位的裝備。
二件T7套裝可以一直維持到,你能拿到奧杜亞等級的裝備之後,才替換掉。

The T8 4-piece fix is now live.
It hasn't been modeled in great detail yet,
but early estimates show that it's likely worth using,
especially in fights with multiple targets or movement.
四件T8的套裝效果已經被修正。
目前還沒有被詳細的研究過,
但就初步看來是相當值得使用的,
特別是在那些需要不斷移動以及多重目標的戰鬥中。

The T9 2-piece is very strong and you should aim to get it quickly.
The T9 4-piece is mediocre and worth little to no upgrade over a 2T8/2T9 setup.
二件T9套裝效果非常強大,同時你也應該列為快速入手的目標。
四件T9套裝效果則很平庸,且增進的範圍無法超越二件T8混搭二件T9。

Idols
塑像
Buy Idol of Lunar Fury for Emblems of Triumph.
Otherwise buy Idol of the Shooting Star for 25 Emblems of Valor.
用凱旋徽章買「月狂塑像」吧。不
然,就用25個勇氣徽章買「流星塑像」吧。

Consumables
消耗品
Use Flask of the Frost Wyrm and a spellpower food (such as a Feast).
The best DPS potion is Potion of Speed (during an Eclipse),
if you don't need to use a Runic Mana during the fight. Wild Magic is nearly as good.
使用「冰霜巨龍精鍊藥劑」以及能增加法傷的食物(例如盛宴)。
假若你不需要在戰鬥中使用「符刻法力藥水」的話,最好的DPS藥水是「速度藥水」(在蝕星蔽月發動時)。
「野性魔法藥水」也同樣很好。

Enchants
附魔
Excluding profession bonuses.
Head: 30 spellpower/20 crit (Kirin Tor revered)
Shoulders: 24 spellpower/15 crit (Sons of Hodir exalted)
Back - 23 haste
Chest - 10 stats. 8 stats is cheaper option at a tiny DPS loss
Wrists - 30 spellpower Gloves - 28 spellpower
Leggings - 50 spellpower/20 spirit. 50 spellpower/30 stamina is another option if you want more HP.
Boots - Run speed/15 stam. Run speed/9 stam is a cheaper option until you need the HP.
Weapon - 63 spellpower to a 1H, or 81 spellpower to a staff.
非附魔專業獎勵
頭部:+30法術強度 / 20爆擊 (祈倫託聲望)
肩部:+24法術強度 / 15爆擊 (霍迪爾之子聲望)
背部:+23加速 胸部:+10全屬性,+8全屬性比較便宜,且損失的DPS也很少
手腕:+30 法術強度 手套:+28 法術強度
腿部:+50 法術強度 / 20精神,+50法術強度 /30耐力 也是另一種選擇,如果你需要多點血量的話。
鞋子:+ 跑速 / 15耐力。+ 跑速 / 9耐力是個較便宜的選擇,如果血量不是那麼重要的話。
武器:單手武器是+63 法術強度,或是法杖+81 法術強度

Professions
專業技能
Tailoring gives a slightly stronger DPS benefit than other professions with its cloak enchant.
Beyond that, Alchemy, Blacksmithing, Enchanting, Inscription, Jewelcrafting,
and Leatherworking all provide a roughly equal gain of 46 spellpower.
Engineering and Skinning are weakest, both giving less benefit than 46 spellpower.
Mining and Herbalism provide no DPS gain.
裁縫的背部附魔,只提供了比起其他專業技能稍微多一點的DPS。
其他諸如,鍊金學、鍛造、附魔、銘文學、珠寶加工、製皮,
大致上都是提供+46法術強度。
工程學和剝皮都很虛,提供的都比+46法術強度少。
採礦及採草則完全沒有提供DPS。

Spell Rotations
輸出迴圈
The Eclipse Rotation
「蝕星蔽月」迴圈
You will generally operate in a four-step cycle.
1) Pre-Lunar. Cast Wrath until the Eclipse buff appears (have some mod that will make it very obvious when you gain the buff).
2) Lunar Eclipse. When you see the buff, finish casting your current Wrath and then cast Starfire for the duration of Eclipse.
3) Pre-Solar. When Eclipse fades, continue casting Starfire.
Note that a Starfire only gains the benefit if it is fully completed while the Eclipse buff is up,
so if you only have time for a partial cast, your Eclipse is effectively over
(and you'll typically refresh some DoTs here, see below). Cast Starfire until the Eclipse buff appears.
4) Solar Eclipse. Cast Wrath for the duration. Continue casting when it ends (with DoT refreshes as before) to loop back around into step 1.
通常情況下,你會依照這四個步驟做輸出。
1)「蝕月」:使用「憤怒」直到出現「蝕星蔽月」的「蝕月」出現(會有非常明顯的BUFF發動特效)。
2)當「蝕月」出現,完成你當下正在唱施法條的「憤怒」之後,開始施放「星火術」直到「蝕月」結束。
3) 「蝕日」:「蝕月」結束後,繼續施放「星火術」。
記住,「星火術」要獲得「蝕月」的效果加成,必須在「蝕月」BUFF效果還存在時,
把「星火術」丟出去才有效。(所以如果你的時間不夠你唱完「星火術」的施法條,那麼不如更新那些例行性的DOT法術。)
施放「星火術」直到「蝕星蔽月」的「蝕日」效果出現。
4)當「蝕日」出現,開始施放「憤怒」。施放直到BUFF結束(記得結束前,刷新目標身上的DOT效果),然後再回到步驟1。  

One subtle quirk you may want to pay attention to: Wrath procs Nature's Grace when the cast completes,
but procs Eclipse when it actually hits the target. This enables a sort of clairvoyance regarding Lunar Eclipses--if you see Nature's Grace refresh
when you cast a Wrath, you know that that cast is a crit, and therefore that it has a 60% chance of proccing an Eclipse when it reaches the target.
I haven't yet researched in detail how best to take advantage of this, but if you have instants to cast,
that's a good time for them, and if you feel like experimenting, you can also try switching to Starfire as soon as you see the Nature's Grace.
一個特別的細節需要你多留心:當「憤怒」讀完施法條後,就能獲得「自然之賜」效果,但要獲得「蝕星蔽月」效果卻必須要實際命中目標之後才會得到。
這使得我們得到能夠洞察關於獲得「蝕月」效果的方法:當你唱完「憤怒」施法條後,看到「自然之賜」效果被刷新,那麼接下來你會知道,這發法術將會爆擊。
所以,這將有60%的機會在擊中目標後,獲得「蝕星蔽月」效果。我還沒有詳細研究,如何最有效利用這個好處,但如果你有立即轉換施放「星火術」的話,那麼這會是個好時機,
假若你想做個實驗的話,你可以在看見「自然之賜」效果時,立刻打斷施法,改而施放「星火術」。    

DoTs
持續性傷害法術
Against a single target, refresh MF and IS whenever they drop.
MF should have higher priority for refresh, but the difference is tiny.
During a Wrath-heavy part of the cycle, it may be best to refresh MF last (after IS or other instants) to minimize the chance
that it will drop before you cast SF again.
面對單一目標時,當「月火術」和「蟲群」消失時,持續刷新它們。
「月火術」應該優先被刷新,但這點的差異不大。在「憤怒」佔大部份的輸出迴圈中,
當你再次施放「星火術」之前,要把 DOT消失的機率減到最小,或許把「月火術」放在最後被刷新(在「蟲群」或其他瞬發法術之後)才是最好的。  

There's currently a slight open question about whether it's worth waiting until Eclipse ends
if a DoT expires in the final few seconds Eclipse. This is hard to model and the DPS difference is very small,
so consider it a matter of personal taste for the moment.
這裡有個大家都會遇到的小問題,就是當DOT將在「蝕星蔽月」效果的最後幾秒結束,
是否要等到「蝕星蔽月」之後再補上。這個問題很難回答,而且這之間的 DPS差異很少,
所以當面臨這個狀況時,以個人喜好去決定吧。  

Other spells
其他法術
Starfall: use this on cooldown against a single target (if there are others mobs in range, remember to make sure it's safe to cast).
The best time to use it is theoretically during the pre-Solar phase, as this is when you benefit most from the added Nature's Grace uptime,
but it's probably best to simply use it when convenience dictates. In AoE situations, try to use it as often as possible on multiple clustered targets.
星殞術:面對單一目標時,當冷卻結束就使用(記住,如果範圍內還有其他敵對目標的話,請確保使用的安全性)。
理論上,這項技能的最佳使用時機,是在「蝕月」結束後,需要觸發「蝕日」發動時,在此時使用「星殞術」你會從「自然之賜」獲得最大的收益。
但或許還是簡單點,在方便的時候才使用這項技能就好。在 AE時,面對多重目標的情況,盡可能的經常使用這項技能。  

Force of Nature: use this as many times as possible in a given fight.
If you know when Bloodlust/Heroism is coming, try to cast this immediately beforehand
(but not if this requires waiting so long that you can't use it as many times during the encounter).
As you learn each fight, pay attention to things that kill the Treants and time your cast to avoid them if possible.
自然之力:在特定的戰鬥中,盡可能多次的使用這項技能。
如果你知道何時開「嗜血術」/「英勇氣概」,試著立刻在那之前,施放這項法術
(但如果「嗜血術」 /「英勇氣概」還要等很久,那麼就不用在戰鬥中多次的使用這項技能)。
在你學習一場戰鬥的過程中,請多注意那些會殺掉樹人的事情,然後盡可能避免在那時施放這項技能。  

Faerie Fire: Unless your raid has both a Shadow Priest and a Feral Druid,
keep this on every mob. Even if it does have both, it doesn't particularly hurt to cast this at the pull
if you think there's a chance either of the other classes' buffs will ever drop.
精靈之火:除非你的團隊內同時有暗牧或野性德魯伊,那麼就保持這項技能在每一個敵對目標上。
即使時同有這二個職業,在拉怪時就能對目標上這個 DEBUFF,
以避免自己後續輸出中斷,因為你不知道其他職業的DEBUFF何時會消失。  

Mods & Tools  
Squawk and Awe: A convienent way of tracking your DoT's and Eclipse timers, and assorted other class-specific procs.
Squawk and Awe:一個很方便的DOT及「蝕星蔽月」記時條,同時也適用於其他職業。  

WrathCalcs: The most developed Moonkin theory crafting tool.
Will give you the exact value of stats/talents/glyphs in your current setup,
and lets you experiment with different rotations. Made by Adoriele here.
I've since been using it for my own theorycrafting, reflected in the version posted here:
http://elitistjerks.com/attachments/...let_090906.xls
WrathCalcs:最好用的梟獸理論技術工具。當你準備裝備 / 使用,裝備 / 天賦 / 雕紋的時候。
它能夠給予你精確數值,供你嘗試比較其之間的差異。由Adoriele所撰寫here。
我從開始製作梟獸理論時就開始使用這個工具,最近版本貼在下面:  
http://elitistjerks.com/attachments/...let_090906.xls


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翻的不好,請賜教。
另外,我想很多人應該會對於鞋子附跑速這點感到相當大的存疑吧?
小弟另外找時間,會再把許多人同樣對於這點的疑問,該文作者的回答,翻譯好轉貼上來。
如果對自己語文能力有自信且不想等的人,可以去原文的網址看原作者怎麼回答。
最後編輯日期:2009-09-18 13:13:51 Origin: <118.166.228.xxx>
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